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This is not my first attempt at making Lucidity. In fact, the original idea is a few years old, but had a different approach to the levels and interaction between characters. The Offensive/Defensive/Magician dynamic is from the original design. A lot of the concept art is from over time rather than being drawn for this contest, but it's all relevant at some stage! In fact, the game's probably only a few months younger than Cosplay Crisis.

This incarnation is the first to use a snow theme. The game is played in Level format, with a tallied total of enemies defeated, chests obtained and scenes viewed.
The game has room for it to be played in different ways: no encounter runs are fully supported (and the game is seperately tested to make sure it's possible).

Any other queries? Feel free to comment!