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Numina - a 4th wall breaking RPG which makes the characters and the world surrounding them aware of you - the player. Embark on an epic journey with them! Download the FREE DEMO now!

It all begins in a remote village, where a young man called Shawn travels together with his friends to a nearby templesite, called the Temple of the Clouds. But the beauty of the scenery seems to be but a cover, as Shawn accidently discovers a secret basement in the temple.


There, Shawn gets into contact with you(!) - a guardian spirit. A bodyless entity from ancient tales... thattalks in his head! But Shawn has no time to worry as a mysterious, shrouded group arrive at the temple, questioning Shawns intrusion. Events spiral out of Shawn's control, dragging you along with Shawn and his friends into a fateful journey that will discover the true nature of your bond and the dark secrets of this world!

The main focus lies on the bond between you and Shawn and how well you two get along as you travel the world of Alterna. Shawn's affection towards you and other characters is influenced based on what you say to him during the course of the story!

The game incorporates a turn-based battle system, fused with action-commands for certain skills that require precise timed-inputs. Each character brings their own battle-style into play for a thrilling battle experience.

Upgrade your gear with materials that you find in the field, find hidden passages and rare treasures by using tools such as a grappling hook - or dive more into the lore of Alterna by completing sidequests!

Please visit the official homepage for more details!

Latest Blog


Second Chapter "Hoffnung" & HD-Glory!
Wow, it's been so long since I've been able to share some progress with you. I'm happy to announce that I'm not only making very good progress on Numina's 2nd chapter, titled "Hoffnung" (try to pronounce that :D It's German for "hope"). I'm currently planning on going into betatesting it in the later half of this year.

Check out more screens over at itch.io

I've also updated the entire game to HD (1280x720) and I'm really happy with the results. Please have a look for yourself at the attached screenshots. This was a huge undertaking since it required me to upgrade the project to RPG Maker MV, Which took a lot of time but also brought a lot of other advantages which I like to address in future updates :)

The Road to Patreon
I've been thinking about creating a Patreon for a while now. This project requires a lot of my creative energy, sweat, tears and especially time. It would be my dream to work on it fulltime but sadly I can't afford that, so I've been looking into alternatives that would allow me to spend more time on the project AND also keep on collaborating with other artists such as my very gifted & talented friend Thomas J. Peters who contributed the majority of Numina's soundtrack.

So if you like the project, please have a look at the Patreon: https://www.patreon.com/numina There's also a "behind the scenes"-like tutorial series, where I share my secret techniques for which I'd normally have to kill you :D If you ever wanted to look behind the black magic of a crazy effect or something you saw in the game, this is your chance! The first episode is free for everyone to enjoy while upcoming episodes will be Patreon exclusive:

If Patreon's not your thing you can also just buy the demo here itch.io or buy me a coffee.

Lastly, I want to thank each and everyone of you on here for staying with the project for all this time! Your comments are really motivating and interesting to read.

All the best and see you all soon!


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This is probably the most beautiful thing I've seen on XP since Quintessence. My only qualm is that it really doesn't seem like my input makes much of a difference. Shawn is going to do what he wants to do regardless of what I think hehe. Also very glitch-y in some areas and parts where the language isn't translated.
Yeah. About the only meaningful choice I made was to rush without going to the ceremony. I'd like to be able to prevent the wolves from attacking Aura, at least. And possibly make some kinda choice so Raph's injuries while still serious, don't seem quite so hopeless.

Also, there's a glitch in the cave (and possibly elsewhere). You can flee from the glintworms but then it gives a game-crashing error. Essentially it seems like enemies that come from bumping into them haven't a code for if you run.
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