Happy Holidays everyone! It's the festive season and I wanted to leave all of you a little present in form of an announcement for next year as well: The full version of Numina will release in 2020.
This means chapter 1 "Noesis", chapter 2 "Elpis" (formerly called "Hoffnung", German for "Hope") and chapter 3 "Gnosis" will release simultaneously as a full game. This doesn't mean that the release will be pushed back: The goal is to release the game around Q2 2020 with beta-testing starting early next year.
As you already know from the last demo, "Noesis" introduces the characters and the story's themes. "Elpis" will focus on the bonds between the characters and some of the secrets and mysteries brought up in the first chapter. Finally, "Gnosis" will be a tumultuous resolution to the storyline, incorporating many decisions made by the player along the way.
I decided against an episodic release for various reasons, one of the simplest are the technical challenges that come with managing a split-release with RPG Maker MV. It would have meant to invest time into ensuring that the chapters smoothly integrate on Steam, itch.io and so on, instead of spending that time on the game itself.
Progress-wise I've finished working on chapter 2 and I'm currently finishing up the final scenes of the last chapter. My goal is to start with testing in January, while also starting to work on the english translation. There's also loads of other things for me to take care of such as preparing the Steam-release, doing promotional work and also keep you lovelies in the loop :)
I can't say it enough, but I'm very grateful for the loyal following I've gathered. It's a huge dream of mine to create games and especially with Numina, it's been almost a decade of my life. So I hope it'll result in something special for everyone involved.
Thank you all again! See you in the next year, I'm sure it's gonna be an exciting one.
I have a little christmas present for you guys coming up! It’s an announcement regarding the upcoming release of Numina. Please don’t expect a release date for the 2nd chapter, instead I’d like to give you more details on the upcoming release, before sending you off into the new year
Today’s post will go more into detail of how Shawn’s relationship to other characters influence the game.
The new menu displays your current relationship level. The more hearts a character has, the closer you are!
Numina’s story revolves around the relationship of its main cast. This involves you and your special connection to Shawn through the 4th wall. But also how Shawn gets along with the other party members.
This is influenced by the decisions you face in the game. Shawn often gets into situations where he needs to decide on what to do. And you’re right there to sway in!
The player can tell Shawn to let Cassandra accompany the party. If Shawn refuses Cassandra’s first impression of him will suffer a bit.
Good relationships to other party members unlocks new story routes. For example: If Shawn often sides with Cassandra, you’ll get to play a special character arc in the 2nd chapter. Similar to loyalty missions from games like Mass Effect 2.
Some skills get stronger, the stronger your relationship with the character is!
But your relationship also influences battle! You can unlock skills for each character that get stronger, the better relationship with Shawn is.
I hope you’re looking forward interacting with the cast and discovering your favorite character to deepen your connection with!
Second Chapter "Hoffnung" & HD-Glory! Wow, it's been so long since I've been able to share some progress with you. I'm happy to announce that I'm not only making very good progress on Numina's 2nd chapter, titled "Hoffnung" (try to pronounce that :D It's German for "hope"). I'm currently planning on going into betatesting it in the later half of this year.
I've also updated the entire game to HD (1280x720) and I'm really happy with the results. Please have a look for yourself at the attached screenshots. This was a huge undertaking since it required me to upgrade the project to RPG Maker MV, Which took a lot of time but also brought a lot of other advantages which I like to address in future updates :)
The Road to Patreon I've been thinking about creating a Patreon for a while now. This project requires a lot of my creative energy, sweat, tears and especially time. It would be my dream to work on it fulltime but sadly I can't afford that, so I've been looking into alternatives that would allow me to spend more time on the project AND also keep on collaborating with other artists such as my very gifted & talented friend Thomas J. Peters who contributed the majority of Numina's soundtrack.
So if you like the project, please have a look at the Patreon: https://www.patreon.com/numina There's also a "behind the scenes"-like tutorial series, where I share my secret techniques for which I'd normally have to kill you :D If you ever wanted to look behind the black magic of a crazy effect or something you saw in the game, this is your chance! The first episode is free for everyone to enjoy while upcoming episodes will be Patreon exclusive:
Hope - for a friend's life, but what if it proves to be false hope? The 2th chapter of Numina continues the dramatic events of the demo's finale: Destruction, loss and hope that things still turn to good, hence the title: "Hoffnung", the german word for "Hope".
I already finished and playtested a dungeon and a city from the chapter, but there's still a lot to finish.
I've just released the GOLD UPDATE for Numina's demo! It includes various fixes & improvements based on all the feedback I got from you guys. Download it now here or on itch.io & check the list with all the changes below:
- The game can now be played without the need to install it!
- Option to pick the game's language on the first launch.
- Additional puzzle in the "Shimmering Hollows" with a clue for the dungeon's boss
- Additional puzzle in the "Forset of Lost Memories"
- New "Preemptive Attack" gameplay feature when suprising enemies from behind!
- Enhanced "Inspect"-Skill with insights to elemental strengths & weaknesses of enemies
- General battle rebalancing
- Repacing of some early story parts & dialogue reworks
- Added missing english translations
I'm looking for 4-5 testers for the demo version of my game Numina, which spans around ~5h of play time. The german version of the demo has already been tested, now I'm looking for some (preferably native) english speakers to test the game :)
Deadline: Preferably within the next two weeks (before the end of 2016)
Other: Discord for coordination purposes (not a must-have)