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A lone wanderer,

A curiously protective monster,

And a mysterious land caught in the clutches of darkness.



Overview

NOTE: To run this game you will need the RPG Maker VX Ace RTP. If you don't have it download this version:
http://rpgmaker.net/games/3916/downloads/4152/

~

In Vagabond, you control a young member of the Adventurer's Guild who often travels far beyond what is considered, well, reasonable. This time, our hero has stumbled upon a land called Granti, which is home to seven unique "Zones" that each have different characteristics and creatures wandering about. Granti is not your average ordinary land, though, as it is cursed. To return home, the "vagabond" must navigate through each zone to defeat a powerful monster in each one. The journey doesn't have to be made alone, however.

Accompanying our hero is a curious monster who shows a strange affection to people. This monster, who is at first just a lowly slime, can change its form throughout the course of the journey with the help of a few sages scattered across the land. But, will the vagabond and the monster be strong enough to defeat all of the fiends and save Granti from its impending doom? Only you can decide.


Gameplay

1. Challenging battles that are initiated by enemy touch on the overworld. Sometimes the smart thing is to avoid them when you can!

2. Open-ended, non-linear gameplay where you can explore almost any zone not too long after the starting point.

3. A heavy focus on exploration. Even more so than battles, exploration will be the most rewarding aspect of this game.

4. An "Augment" system where you can "equip" spells and other effects to use in battle, but at the cost of certain stats.

5. Non-traditional growth mechanics! These involve using special stones that you can buy from the menu and fighting optional bosses to grow stronger and learn new skills.

6. Transform your monster! At certain points throughout the game(if you can find them), you can choose certain options that will transform your loyal pet into different forms as well as grant some special effects to it. There will be over 40 different kinds of possible monsters that your beast can transform into.

Latest Blog

Update! Both game-wise and life-wise.

I've decided to release a little update for Vagabond, adding something I've wanted to add for a while. Here are the changes this update brings:

- Various typos and errors have been corrected.
- Because I'm such a nice guy, you can now save just before the optional Venia fight during the monster arena.
- Credits, taken verbatim from the text file included with the game, have been added to the ending screen in the form of scrolling text.
- This is the big one: I've added back in the cut dungeon that acted as the game's final dungeon in the beta. The dungeon is now optional, however, and can be accessed once Venia is defeated(look for her in the final area). Completing the dungeon, which is no easy feat according to the testers, will unlock a more powerful version of the final boss as well as a secret scene in the ending. The rest of the story and gameplay remains the same.

So that's the 2.3 update for Vagabond, but what's been happening in my life? Why haven't I been at all active(besides lurking)?

Well, in late 2014 I had a bad bout of depression. I dropped out of my college classes and later quit my job. After the new year I was starting to feel a bit better, but felt stuck in the dingy, bible belt town I grew up in. So after a lot of hesitation but eventually support from my sister and my mom, who was fighting cancer, I left the nest to move to a big city.

I was too focused on adjusting to life in my new place to worry about game making. New job, new hobbies, new friends... Then in February, I moved back to my hometown to help take care of my mom, whose cancer had gotten worse despite fighting so hard. I figured, once she got out of the hospital, she'd need me around more than ever.

Well... She didn't make it. She died in April of 2016. It's been hard, and my family and I are all still healing. Since then, life hasn't been getting much better. I've been living with my dad, which isn't ideal for many reasons, and my depression has come back too. I can't be depressed forever, though, so I'm going to try and do something again that I've had a hard time with lately: create. Starting with this small update to a game already completed, to hopefully many more projects in the future. Basically what I'm trying to say is, I'm back. Hopefully.

Welp, thanks for taking the time to read this, and enjoy the new Vagabond update if you decide to play it.

Tags

Posts

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Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Looks pretty interesting; I look forward to trying it.
This looks like something I could get into~ :o Let me know if you need a tester. ;)
Love the thing about being able to change your pet. Its those type of features that attract me to games.
@Trihan: Thanks! I'm working on getting a demo out ASAP.

@Sana: I'll certainly keep you in mind when the time comes :)

@bigtime: Yeah, although it'll be impossible to see every creature in one playthrough. If fact, you'll see very little of them.
OO awesome replay value and perhaps hidden monsters.
i'm available to beta testing the game...
so pm me if you want...
Yeah the whole evolution seems cool, cant wait to try it.
demo is up :D
ill give you any feedback once im done
:D

Yep, the demo's finally here.~
Happy
Devil's in the details
5367
Haha, I managed to get Game Over. Is there no revival items in the start? I mean, at least I didn't have any when my slime died in first random battle against plant enemies. :(
author=Happy
Haha, I managed to get Game Over. Is there no revival items in the start? I mean, at least I didn't have any when my slime died in first random battle against plant enemies. :(


You'll find some eventually, but the dead ally will be revived after battle with 1 HP anyway.
I'm thinking some tweeking is a bit in order. Unless you are very lucky in a battle, it only takes 2 hits and little slime is gone, with the HERO a turn or maybe 2 later. Either our laddies need to hit a bit harder OR the enemies need to hit less hard OR they need to drop enough healing items to compensate for their kicking our collective asses OR maybe only 1 or 2 enemies at a time instead of 3 or 4.
I know...thats a lot of OR's but at least I didnt say all AND's.
Seriously it is a bit lopsided in favor of the bad guys which actually is a decent challenge. Except it is simply too difficult obtaining enough edge to overcome the tough battles, with way too little ability to heal sufficiently to continue.
Not trying to nitpick, but I AM trying to enjoy this little game without feeling pissed. Thanks
Roy, did you find and equip the "Refresh Tome"?

it should give you all of the healing you need in the first area.
What...that little item hiding back in my backpack while I was getting my arse handed to me everytime? THAT little item? Why... yes, I think I did see it there occasionally. PTEW sorry, I seem to have some crow feathers in my mouth. It sort of put things into perspective once it was accessorized and it turned the whole game around.
And to think I tried to write a decent little post full of good advice and suggestions. However, if it werent for the "Refresh Tome" my little effort would have been accurate.
So, ahem...cough........thank you Zeuzio for that little gem of a suggestion!
Back to the game, Coach.
Id suggest for all the money you dont use for healing items, and save up for the first weapon, you use on buying up defense and mp. This is what I did and I also killed every bad guy. They often drop stat increasing items so its a good idea. You may have to do 2 to 3 battles then rest in the begining, but it gets easier. This game is a challenge, almost every battle requires thought. Its very fun though.
edchuy
You the practice of self-promotion
1624
I found a bug:

After beating the thieves holding Tabatha hostage, you're supposed to choose one of the flames as you did earlier. If you try leaving the house after making the choice, you get a message that you haven't made a choice. Tried all the choices and still couldn't leave, so I'm guessing it is some event switch that needs to be fixed!


I'll try to continue with what I have to see how much further I can play ... Otherwise, I'll have to wait for the fixed demo ...
author=edchuy
I found a bug:

After beating the thieves holding Tabatha hostage, you're supposed to choose one of the flames as you did earlier. If you try leaving the house after making the choice, you get a message that you haven't made a choice. Tried all the choices and still couldn't leave, so I'm guessing it is some event switch that needs to be fixed!


I'll try to continue with what I have to see how much further I can play ... Otherwise, I'll have to wait for the fixed demo ...

...Really? I checked the event, and that shouldn't be happening...

Is anyone else having this issue?


Actually, I found the problem. I'll have to upload a fixed version later, then *groan*

For now though, do not get the sage power from the swamp before the village.
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