Monster Guide
Finding the type of monster you want can be a bit difficult if you don't know what you're doing, so this guide will show you each monster type and how to get them.
~The Basics~
In this game, your monster companion will grow in various ways by visiting a "Sage", usually with a transformation. There is only one sage that you have to find, however. The rest are completely optional, and you might have to do a bit of exploring to find them.
~The Tiers~
There are five different "tiers" for your creature. What this means is that, each time your creature evolves, it'll be into the next tier, and the creature it evolves into will be based on a choice on the part of the player. So, out of the 40+ possible forms, you'll only be seeing five of them per playthrough. The tiers are as follows:
Slime - The starting tier. Not a very useful tier, for sure.
Basic - The first choice that happens to also be mandatory. There are three possible outcomes in this tier.
Alignment - This tier offers your creature an alignment of either "Heaven", "Hell", or "Earth". Your creature will transform based on your choice for both this tier and the Basic tier, for nine possible creatures.
Balance - This tier has the most monster types, sporting 18 different creatures. The categories to choose from are just "Order" and "Chaos", so you can turn your tier three creature into one of two tier four creatures.
Ultimate - This tier contains the 12 strongest creatures of all. The one that's chosen is based on all of your choices thus far.
~Tier 1~
Choices: None
Slime
Choices
You start out with this creature.
Flying
No
Skills
Rolling Strike - Perform a strong and fast rolling attack!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Bonuses
None
~Tier 2~
Rat
Choices
"This agile beast likes the dark comfort of shadows"
Flying
No
Skills
Rolling Strike - Perform a strong and fast rolling attack!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Dash - Raise ATK and AGI of self for 3 turns.
Bonuses
HP + 25%
ATK + 10%
DEF + 20%
AGI + 20%
Lizard
Choices
"A scaly creature of craftiness and cold blood"
Flying
No
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Camouflage - Blend into the environment for increased evasion. Lasts 3 turns.
Bonuses
HP + 25%
ATK + 20%
LUK + 25%
Pigeon
Choices
"A creature of the air, bearer of wings"
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion
for three turns.
Bonuses
HP + 25%
MP + 25%
ATK + 10%
SPI + 10%
AGI + 25%
~Tier 3~
Horse
Choices
Rat >>> Heaven
Flying
No
Skills
Kick - Attack an enemy with a powerful kick.
Charge! - A powerful attack that might miss.
Dash - Raise ATK and AGI of self for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Bonuses
HP + 40%
MP + 25%
ATK + 25%
DEF + 25%
AGI + 50%
Wolf
Choices
Rat >>> Earth
Flying
No
Skills
Bite - Chomp down on an enemy!
Charge! - A powerful attack that might miss.
Camouflage - Blend into the enviornment for increased evasion. Lasts 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Bonuses
HP + 50%
MP + 25%
ATK + 40%
DEF + 25%
AGI + 35%
Bat
Choices
Rat >>> Hell
Flying
Yes
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Bonuses
HP + 25%
MP + 25%
ATK + 25%
DEF + 25%
AGI + 25%
LUK + 25%
Dragonfly
Choices
Lizard >>> Heaven
Flying
Yes
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Bonuses
HP + 30%
ATK + 25%
DEF + 25%
INT + 25%
AGI + 30%
LUK + 50%
Salamander
Choices
Lizard >>> Earth
Flying
No
Skills
Slash - Swipe with sharp claws!
Poison Claw - Deal damage and inflict poison on one foe.
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Camouflage - Blend into the enviornment for increased evasion. Lasts 3 turns.
Bonuses
HP + 50%
MP + 25%
ATK + 25%
DEF + 50%
AGI + 25%
Viper
Choices
Lizard >>> Hell
Flying
No
Skills
Bite - Chomp down on an enemy!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Coil - Wrap around and squeeze an enemy, stunning it.
Camouflage - Lower ATK, AGI, and LUK of one foe for 3 turns.
Bonuses
HP + 40%
ATK + 50%
DEF + 25%
AGI + 25%
LUK + 25%
Dove
Choices
Pigeon >>> Heaven
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Camouflage - Blend into the enviornment for increased evasion. Lasts 3 turns.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Bonuses
HP + 30%
MP + 50%
ATK + 25%
DEF + 25%
INT + 25%
AGI + 30%
Owl
Choices
Pigeon >>> Earth
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Bonuses
HP + 40%
MP + 50%
ATK + 25%
DEF + 30%
AGI + 25%
Raven
Choices
Pigeon >>> Hell
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Bonuses
HP + 30%
MP + 50%
ATK + 25%
DEF + 25%
INT + 25%
AGI + 30%
~Offense~
The third upgrade is a choice of Crystals that are automatically equipped to the monster. The Power Crystal raises the effectiveness of physical attacks while the Mana Crystal raises the effectiveness of magical attacks.
~Defense~
The fourth upgrade is a choice of defensive measures, one for physical defense and one for magical defense. Choosing Physical Defense automatically equips the monster with an HP Relic and a Vitality Relic, boosting HP and DEF by 25%. Choosing Magic Defense equips an HP Relic and a Soul Relic, boosting HP and SPI by 25%.
~Tier 4~
Pegasus
Choices
Rat >>> Heaven >>> Order
Flying
Yes
Skills
Kick - Attack an enemy with a powerful kick.
Charge! - A powerful attack that might miss.
Dash - Raise ATK and AGI of self for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Whirlwind - Create a gust by flapping your wings.
Bonuses
HP + 50%
MP + 50%
ATK + 50%
DEF + 50%
AGI + 75%
LUK + 75%
Unicorn
Choices
Rat >>> Heaven >>> Chaos
Flying
No
Skills
Kick - Attack an enemy with a powerful kick.
Charge! - A powerful attack that might miss.
Dash - Raise ATK and AGI of self for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Bonuses
HP + 50%
MP + 50%
ATK + 50%
DEF + 50%
AGI + 75%
LUK + 75%
Werewolf
Choices
Rat >>> Earth >>> Order
Flying
No
Skills
Bite - Chomp down on an enemy!
Charge! - A powerful attack that might miss.
Camouflage - Blend into the enviornment for increased evasion. Lasts 3 turns.
Dash - Raise ATK and AGI of self for 3 turns.
Howl - Raise own TP by 25.
Bonuses
HP + 50%
ATK + 50%
DEF + 50%
INT + 25%
SPI + 25%
AGI + 75%
LUK + 75%
Hellhound
Choices
Rat >>> Earth >>> Chaos
Flying
No
Skills
Bite - Chomp down on an enemy!
Charge! - A powerful attack that might miss.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Dash - Raise ATK and AGI of self for 3 turns.
Howl - Raise own TP by 25.
Bonuses
HP + 45%
MP + 50%
ATK + 50%
DEF + 25%
INT + 25%
SPI + 25%
AGI + 50%
LUK + 25%
Wyvern
Choices
Rat >>> Hell >>> Order
Flying
Yes
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Whirlwind - Create a gust by flapping your wings.
Tailwind - Allow party members to perform an extra action next turn.
Bonuses
HP + 50%
MP + 25%
ATK + 50%
DEF + 25%
SPI + 50%
AGI + 30%
LUK + 30%
Gargoyle
Choices
Rat >>> Hell >>> Chaos
Flying
Yes
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Whirlwind - Create a gust by flapping your wings.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Bonuses
HP + 35%
MP + 50%
ATK + 35%
INT + 50%
AGI + 50%
LUK + 50%
Zephyr
Choices
Lizard >>> Heaven >>> Order
Flying
Yes
Skills
Slash - Swipe with sharp claws!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Whirlwind - Create a gust by flapping your wings.
Cheer - Slightly heal the party's HP and heal debuffs.
Tailwind - Allow party members to perform an extra action next turn.
Bonuses
HP + 30%
MP + 30%
DEF + 30%
INT + 50$
SPI + 50%
AGI + 50%
LUK + 50%
Korgg
Choices
Lizard >>> Heaven >>> Chaos
Flying
No
Skills
Strike - Attack with a weapon!
Poison Claw - Deal damage and inflict poison on one foe.
Charge! - A powerful attack that might miss.
Howl - Raise own TP by 25.
Cover - Protect your ally from physical attacks
Bonuses
HP + 50%
MP + 30%
ATK + 50%
DEF + 30%
INT + 20$
SPI + 20%
AGI + 40%
LUK + 50%
Barager
Choices
Lizard >>> Earth >>> Order
Flying
No
Skills
Slash - Swipe with sharp claws!
Poison Claw - Deal damage and inflict poison on one foe.
Charge! - A powerful attack that might miss.
Howl - Raise own TP by 25.
Cover - Protect your ally from physical attacks
Bonuses
HP + 75%
ATK + 75%
DEF + 75%
AGI + 50%
LUK + 50%
Torima
Choices
Lizard >>> Earth >>> Chaos
Flying
No
Skills
Slash - Swipe with sharp claws!
Coil - Wrap around and squeeze an enemy, stunning it.
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Bonuses
HP + 50%
MP + 50%
ATK + 25%
DEF + 25%
AGI + 50%
INT + 75%
SPI + 25%
Lesser Dragon
Choices
Lizard >>> Hell >>> Order
Flying
Yes
Skills
Slash - Swipe with sharp claws!
Poison Claw - Deal damage and inflict poison on one foe.
Coil - Wrap around and squeeze an enemy, stunning it.
Dash - Raise ATK and AGI of self for 3 turns.
Howl - Raise own TP by 25.
Bonuses
HP + 60%
MP + 25%
ATK + 60%
DEF + 50%
SPI + 35%
AGI + 50%
LUK + 50%
Basilisk
Choices
Lizard >>> Hell >>> Chaos
Flying
No
Skills
Bite - Chomp down on an enemy!
Coil - Wrap around and squeeze an enemy, stunning it.
Camouflage - Blend into the environment for increased evasion. Lasts 3 turns.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Howl - Raise own TP by 25.
Bonuses
HP + 55%
MP + 60%
ATK + 60%
DEF + 40%
SPI + 35%
AGI + 35%
Siren
Choices
Pigeon >>> Heaven >>> Order
Flying
Yes
Skills
Strike - Attack with a weapon!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Whirlwind - Create a gust by flapping your wings.
Cheer - Slightly heal the party's HP and heal debuffs.
Seduce - Confuse an enemy.
Bonuses
HP + 50%
MP + 50%
ATK + 30%
DEF + 30%
INT + 50%
SPI + 50%
Sylph
Choices
Pigeon >>> Heaven >>> Chaos
Flying
Yes
Skills
Strike - Attack with a weapon!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Whirlwind - Create a gust by flapping your wings.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Seduce - Confuse an enemy.
Bonuses
HP + 50%
MP + 50%
ATK + 40%
DEF + 25%
INT + 50%
SPI + 30%
Shadow
Choices
Pigeon >>> Earth >>> Order
Flying
No
Skills
Strike - Attack with a weapon!
Cheer - Slightly heal the party's HP and heal debuffs.
Camouflage - Blend into the environment for increased evasion. Lasts 3 turns.
Dash - Raise ATK and AGI of self for 3 turns.
Cover - Protect your ally from physical attacks
Bonuses
HP + 60%
MP + 25%
ATK + 60%
DEF + 30%
INT + 10%
SPI + 10%
LUK + 25%
Magus
Choices
Pigeon >>> Earth >>> Chaos
Flying
No
Skills
Strike - Attack with a weapon!
Whirlwind - Create a gust by flapping your wings.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Bonuses
HP + 50%
MP + 65%
ATK + 15%
DEF + 15%
INT + 80%
SPI + 60%
Raptor
Choices
Pigeon >>> Hell >>> Order
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Dash - Raise ATK and AGI of self for 3 turns.
Tailwind - Allow party members to perform an extra action next turn.
Bonuses
HP + 60%
MP + 50%
ATK + 50%
INT + 50%
AGI + 30%
LUK + 30%
Harpy
Choices
Pigeon >>> Hell >>> Chaos
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Dash - Raise ATK and AGI of self for 3 turns.
Tailwind - Allow party members to perform an extra action next turn.
Bonuses
HP + 50%
ATK + 60%
DEF + 35%
INT + 25%
AGI + 60%
~Magic~
The sixth upgrade grants four magic spells to the monster. The three types you can choose are Elemental, Time, and Healing. The spells are equipped as tomes, filling out the rest of the monster's equipment slots. The spells for each category are as follows:
Elemental:
Eruption - Flame elemental damage to all enemies
Flood - Water elemental damage to all enemies
Quake - Earth elemental damage to all enemies
Hurricane - Storm elemental damage to four random enemies
Time:
Slow Cure - Restore HP gradually
Haste - Buff ATK and AGI
Poison - Poison all enemies
Slow - DeBuff ATK and AGI
Healing:
Replenish - Heal a large amount of HP
Quick Heal - Heal some HP and act first
Revitalize - Revive with 100% HP
Remedy - Heal all status effects
~Tier 5~
The Ultimate Tier boasts the 12 strongest creatures in the game. All of the choices you made before this will be taken into account when this creature is chosen. So what are the Ultimate Creatures? Play the game and find out!
Finding the type of monster you want can be a bit difficult if you don't know what you're doing, so this guide will show you each monster type and how to get them.
~The Basics~
In this game, your monster companion will grow in various ways by visiting a "Sage", usually with a transformation. There is only one sage that you have to find, however. The rest are completely optional, and you might have to do a bit of exploring to find them.
~The Tiers~
There are five different "tiers" for your creature. What this means is that, each time your creature evolves, it'll be into the next tier, and the creature it evolves into will be based on a choice on the part of the player. So, out of the 40+ possible forms, you'll only be seeing five of them per playthrough. The tiers are as follows:
Slime - The starting tier. Not a very useful tier, for sure.
Basic - The first choice that happens to also be mandatory. There are three possible outcomes in this tier.
Alignment - This tier offers your creature an alignment of either "Heaven", "Hell", or "Earth". Your creature will transform based on your choice for both this tier and the Basic tier, for nine possible creatures.
Balance - This tier has the most monster types, sporting 18 different creatures. The categories to choose from are just "Order" and "Chaos", so you can turn your tier three creature into one of two tier four creatures.
Ultimate - This tier contains the 12 strongest creatures of all. The one that's chosen is based on all of your choices thus far.
~Tier 1~
Choices: None
Slime
Choices
You start out with this creature.
Flying
No
Skills
Rolling Strike - Perform a strong and fast rolling attack!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Bonuses
None
~Tier 2~
Rat
Choices
"This agile beast likes the dark comfort of shadows"
Flying
No
Skills
Rolling Strike - Perform a strong and fast rolling attack!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Dash - Raise ATK and AGI of self for 3 turns.
Bonuses
HP + 25%
ATK + 10%
DEF + 20%
AGI + 20%
Lizard
Choices
"A scaly creature of craftiness and cold blood"
Flying
No
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Camouflage - Blend into the environment for increased evasion. Lasts 3 turns.
Bonuses
HP + 25%
ATK + 20%
LUK + 25%
Pigeon
Choices
"A creature of the air, bearer of wings"
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion
for three turns.
Bonuses
HP + 25%
MP + 25%
ATK + 10%
SPI + 10%
AGI + 25%
~Tier 3~
Horse
Choices
Rat >>> Heaven
Flying
No
Skills
Kick - Attack an enemy with a powerful kick.
Charge! - A powerful attack that might miss.
Dash - Raise ATK and AGI of self for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Bonuses
HP + 40%
MP + 25%
ATK + 25%
DEF + 25%
AGI + 50%
Wolf
Choices
Rat >>> Earth
Flying
No
Skills
Bite - Chomp down on an enemy!
Charge! - A powerful attack that might miss.
Camouflage - Blend into the enviornment for increased evasion. Lasts 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Bonuses
HP + 50%
MP + 25%
ATK + 40%
DEF + 25%
AGI + 35%
Bat
Choices
Rat >>> Hell
Flying
Yes
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Bonuses
HP + 25%
MP + 25%
ATK + 25%
DEF + 25%
AGI + 25%
LUK + 25%
Dragonfly
Choices
Lizard >>> Heaven
Flying
Yes
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Bonuses
HP + 30%
ATK + 25%
DEF + 25%
INT + 25%
AGI + 30%
LUK + 50%
Salamander
Choices
Lizard >>> Earth
Flying
No
Skills
Slash - Swipe with sharp claws!
Poison Claw - Deal damage and inflict poison on one foe.
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Camouflage - Blend into the enviornment for increased evasion. Lasts 3 turns.
Bonuses
HP + 50%
MP + 25%
ATK + 25%
DEF + 50%
AGI + 25%
Viper
Choices
Lizard >>> Hell
Flying
No
Skills
Bite - Chomp down on an enemy!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Coil - Wrap around and squeeze an enemy, stunning it.
Camouflage - Lower ATK, AGI, and LUK of one foe for 3 turns.
Bonuses
HP + 40%
ATK + 50%
DEF + 25%
AGI + 25%
LUK + 25%
Dove
Choices
Pigeon >>> Heaven
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Camouflage - Blend into the enviornment for increased evasion. Lasts 3 turns.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Bonuses
HP + 30%
MP + 50%
ATK + 25%
DEF + 25%
INT + 25%
AGI + 30%
Owl
Choices
Pigeon >>> Earth
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Bonuses
HP + 40%
MP + 50%
ATK + 25%
DEF + 30%
AGI + 25%
Raven
Choices
Pigeon >>> Hell
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Bonuses
HP + 30%
MP + 50%
ATK + 25%
DEF + 25%
INT + 25%
AGI + 30%
~Offense~
The third upgrade is a choice of Crystals that are automatically equipped to the monster. The Power Crystal raises the effectiveness of physical attacks while the Mana Crystal raises the effectiveness of magical attacks.
~Defense~
The fourth upgrade is a choice of defensive measures, one for physical defense and one for magical defense. Choosing Physical Defense automatically equips the monster with an HP Relic and a Vitality Relic, boosting HP and DEF by 25%. Choosing Magic Defense equips an HP Relic and a Soul Relic, boosting HP and SPI by 25%.
~Tier 4~
Pegasus
Choices
Rat >>> Heaven >>> Order
Flying
Yes
Skills
Kick - Attack an enemy with a powerful kick.
Charge! - A powerful attack that might miss.
Dash - Raise ATK and AGI of self for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Whirlwind - Create a gust by flapping your wings.
Bonuses
HP + 50%
MP + 50%
ATK + 50%
DEF + 50%
AGI + 75%
LUK + 75%
Unicorn
Choices
Rat >>> Heaven >>> Chaos
Flying
No
Skills
Kick - Attack an enemy with a powerful kick.
Charge! - A powerful attack that might miss.
Dash - Raise ATK and AGI of self for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Bonuses
HP + 50%
MP + 50%
ATK + 50%
DEF + 50%
AGI + 75%
LUK + 75%
Werewolf
Choices
Rat >>> Earth >>> Order
Flying
No
Skills
Bite - Chomp down on an enemy!
Charge! - A powerful attack that might miss.
Camouflage - Blend into the enviornment for increased evasion. Lasts 3 turns.
Dash - Raise ATK and AGI of self for 3 turns.
Howl - Raise own TP by 25.
Bonuses
HP + 50%
ATK + 50%
DEF + 50%
INT + 25%
SPI + 25%
AGI + 75%
LUK + 75%
Hellhound
Choices
Rat >>> Earth >>> Chaos
Flying
No
Skills
Bite - Chomp down on an enemy!
Charge! - A powerful attack that might miss.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Dash - Raise ATK and AGI of self for 3 turns.
Howl - Raise own TP by 25.
Bonuses
HP + 45%
MP + 50%
ATK + 50%
DEF + 25%
INT + 25%
SPI + 25%
AGI + 50%
LUK + 25%
Wyvern
Choices
Rat >>> Hell >>> Order
Flying
Yes
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Whirlwind - Create a gust by flapping your wings.
Tailwind - Allow party members to perform an extra action next turn.
Bonuses
HP + 50%
MP + 25%
ATK + 50%
DEF + 25%
SPI + 50%
AGI + 30%
LUK + 30%
Gargoyle
Choices
Rat >>> Hell >>> Chaos
Flying
Yes
Skills
Bite - Chomp down on an enemy!
Poison Claw - Deal damage and inflict poison on one foe.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Whirlwind - Create a gust by flapping your wings.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Bonuses
HP + 35%
MP + 50%
ATK + 35%
INT + 50%
AGI + 50%
LUK + 50%
Zephyr
Choices
Lizard >>> Heaven >>> Order
Flying
Yes
Skills
Slash - Swipe with sharp claws!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Whirlwind - Create a gust by flapping your wings.
Cheer - Slightly heal the party's HP and heal debuffs.
Tailwind - Allow party members to perform an extra action next turn.
Bonuses
HP + 30%
MP + 30%
DEF + 30%
INT + 50$
SPI + 50%
AGI + 50%
LUK + 50%
Korgg
Choices
Lizard >>> Heaven >>> Chaos
Flying
No
Skills
Strike - Attack with a weapon!
Poison Claw - Deal damage and inflict poison on one foe.
Charge! - A powerful attack that might miss.
Howl - Raise own TP by 25.
Cover - Protect your ally from physical attacks
Bonuses
HP + 50%
MP + 30%
ATK + 50%
DEF + 30%
INT + 20$
SPI + 20%
AGI + 40%
LUK + 50%
Barager
Choices
Lizard >>> Earth >>> Order
Flying
No
Skills
Slash - Swipe with sharp claws!
Poison Claw - Deal damage and inflict poison on one foe.
Charge! - A powerful attack that might miss.
Howl - Raise own TP by 25.
Cover - Protect your ally from physical attacks
Bonuses
HP + 75%
ATK + 75%
DEF + 75%
AGI + 50%
LUK + 50%
Torima
Choices
Lizard >>> Earth >>> Chaos
Flying
No
Skills
Slash - Swipe with sharp claws!
Coil - Wrap around and squeeze an enemy, stunning it.
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Bonuses
HP + 50%
MP + 50%
ATK + 25%
DEF + 25%
AGI + 50%
INT + 75%
SPI + 25%
Lesser Dragon
Choices
Lizard >>> Hell >>> Order
Flying
Yes
Skills
Slash - Swipe with sharp claws!
Poison Claw - Deal damage and inflict poison on one foe.
Coil - Wrap around and squeeze an enemy, stunning it.
Dash - Raise ATK and AGI of self for 3 turns.
Howl - Raise own TP by 25.
Bonuses
HP + 60%
MP + 25%
ATK + 60%
DEF + 50%
SPI + 35%
AGI + 50%
LUK + 50%
Basilisk
Choices
Lizard >>> Hell >>> Chaos
Flying
No
Skills
Bite - Chomp down on an enemy!
Coil - Wrap around and squeeze an enemy, stunning it.
Camouflage - Blend into the environment for increased evasion. Lasts 3 turns.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Howl - Raise own TP by 25.
Bonuses
HP + 55%
MP + 60%
ATK + 60%
DEF + 40%
SPI + 35%
AGI + 35%
Siren
Choices
Pigeon >>> Heaven >>> Order
Flying
Yes
Skills
Strike - Attack with a weapon!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Whirlwind - Create a gust by flapping your wings.
Cheer - Slightly heal the party's HP and heal debuffs.
Seduce - Confuse an enemy.
Bonuses
HP + 50%
MP + 50%
ATK + 30%
DEF + 30%
INT + 50%
SPI + 50%
Sylph
Choices
Pigeon >>> Heaven >>> Chaos
Flying
Yes
Skills
Strike - Attack with a weapon!
Sticky Goo - Deal slight water damage to a foe, as well as lower its speed for four turns.
Whirlwind - Create a gust by flapping your wings.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Seduce - Confuse an enemy.
Bonuses
HP + 50%
MP + 50%
ATK + 40%
DEF + 25%
INT + 50%
SPI + 30%
Shadow
Choices
Pigeon >>> Earth >>> Order
Flying
No
Skills
Strike - Attack with a weapon!
Cheer - Slightly heal the party's HP and heal debuffs.
Camouflage - Blend into the environment for increased evasion. Lasts 3 turns.
Dash - Raise ATK and AGI of self for 3 turns.
Cover - Protect your ally from physical attacks
Bonuses
HP + 60%
MP + 25%
ATK + 60%
DEF + 30%
INT + 10%
SPI + 10%
LUK + 25%
Magus
Choices
Pigeon >>> Earth >>> Chaos
Flying
No
Skills
Strike - Attack with a weapon!
Whirlwind - Create a gust by flapping your wings.
Hex - Lower ATK, AGI, and LUK of one foe for 3 turns.
Cheer - Slightly heal the party's HP and heal debuffs.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Bonuses
HP + 50%
MP + 65%
ATK + 15%
DEF + 15%
INT + 80%
SPI + 60%
Raptor
Choices
Pigeon >>> Hell >>> Order
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Dash - Raise ATK and AGI of self for 3 turns.
Tailwind - Allow party members to perform an extra action next turn.
Bonuses
HP + 60%
MP + 50%
ATK + 50%
INT + 50%
AGI + 30%
LUK + 30%
Harpy
Choices
Pigeon >>> Hell >>> Chaos
Flying
Yes
Skills
Peck - Strike from the air with your beak!
Whirlwind - Create a gust by flapping your wings.
Shroud - Create a magical mist, increasing magical evasion for three turns.
Dash - Raise ATK and AGI of self for 3 turns.
Tailwind - Allow party members to perform an extra action next turn.
Bonuses
HP + 50%
ATK + 60%
DEF + 35%
INT + 25%
AGI + 60%
~Magic~
The sixth upgrade grants four magic spells to the monster. The three types you can choose are Elemental, Time, and Healing. The spells are equipped as tomes, filling out the rest of the monster's equipment slots. The spells for each category are as follows:
Elemental:
Eruption - Flame elemental damage to all enemies
Flood - Water elemental damage to all enemies
Quake - Earth elemental damage to all enemies
Hurricane - Storm elemental damage to four random enemies
Time:
Slow Cure - Restore HP gradually
Haste - Buff ATK and AGI
Poison - Poison all enemies
Slow - DeBuff ATK and AGI
Healing:
Replenish - Heal a large amount of HP
Quick Heal - Heal some HP and act first
Revitalize - Revive with 100% HP
Remedy - Heal all status effects
~Tier 5~
The Ultimate Tier boasts the 12 strongest creatures in the game. All of the choices you made before this will be taken into account when this creature is chosen. So what are the Ultimate Creatures? Play the game and find out!
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