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ATTENTION: This gamepage is now only for the old version of the "Future helper: Seven Tower" game please refer to the gamepage containing the remake downloads that will be made in the future.

Teaser
Story:
Year 110 - The people of the Alzymy kingdom created the Seven Tower as a appreciation to the gods that can maintain a balance in the world with the seven crystal rests each and every tower of the kingdom. But with great power comes at a price, The King of the Darkness Vector came and destroy the kingdom and it's people using the tower for his own selfish desire. Ruling the world for a few year. The survivor of Alzymy kingdom try to defeat Vector and succeeded as the kingdom went down with it's people only a few survivor remaining and hide into the dark.

Year 142 - After the destruction of the Alzymy kingdom 32 years ago, New settlers came to the forgotten land and build the Angele kingdom and discovered the tower and it's power using to improved the kingdom quality of like until...



Description
Set in the year 192 "The seven Tower" is the first game in the "future helper" series.

*Temporary name until further notice

*pilot version* Old description:
In the year 192 a kingdom of angele where the seven tower stood,and the city of rapid technology called central city, there live a young boy named Alex who been found out that his mother is fake, and his real mother died, he follow his mother will to stop the destruction and evil, and find the true secret of his mother, he set out on a quest to find the seven crystal and destroy the seven tower before the world would end, but he cannot do it alone he need a team and work together as one to stop the evil once and for all... the secret organization called Future helper help him in his quest to save the world.

The entire game takes place in angele kingdom.

feature:
JC global network*- connect your game to the internet your way... battle other player through pvp complete special downloadable mission and more...
Battle network: battle your way through offline tournament or earn some exp without going outside... and also re-battle bosses...

Mission center- complete pre-made mission and earn cash,item etc...
N-pad system- a state of the art gadget that you can enjoy all of the power feature...
Dna transformation**- disguised, costume, other way to get in... NO need... dna transformation that can change the physical part of your body
Infodex- don't know what is this or the place your in... infodex is the answer... they all know what you need to know...
Secret base**- want to add or remove team mate or go to the mission center the secret base is the answer... Where you can build your team or talk to them also...
And many more!!!


music by:
amkrogh89

trailer:
*Trailer is removed due to html error for simplicity*

Submitted for the competition.

-find the mystery-
-discover the truth-
-stop the invasion-
-save the world-
or try dieing.

*Feature not available until full released
**Feature not yet avalable


Future Helper is copyright 2012 - 2013 jomarcenter games


copyright
2012 - 2013 jomarcenter

Latest Blog

Developement Update for 4-26-15 - Future Helper OST, Preview version Update



The Seven Tower OST

Wow it been a very busy day and the development is getting well... So well in fact that the Future helper OST is being working on by few composers namely by Alec Shea, FANGSTILTZSKIN for the main part of the OST and also for Simon “Iron Croc” DLSea for making the Opening Theme for the Future Helper series and also the opening theme/credit for the The Seven Tower game which you can listen to TODAY.




And also Simon “Iron Croc” DLSea is open for Music and Voiceover commission If you like to make music from her you can contact her at http://forums.rpgmakerweb.com/index.php?/topic/37042-irons-sound-lagoon-now-with-voiceover-services/ Starting at 18$ per minute
--------------------------------------------------------
Beta tester
We are Still open for beta testing if you want to join the beta testing program you may contact me or use the Beta testers form at
https://docs.google.com/forms/d/1QqYyRNx0HMaK2VkvlPtZFjkhvGUYN_FMlev_qJYHkto/viewform?usp=send_form

--------------------------------------------------------
Game's Update

The preview version is almost complete as the Opening scene is now completed and tested.
I am still working on the sub-quests and other stuffs for the game.
we will be giving more development update in the coming month and before the preview version release.
we will be updating the description to match the changes to the game's story line.

Enjoy your day and have a great time.
- MJM

Posts

author=jomarcenter
thank for all of your help and understanding since i'm not reading anymore complains whih is now i can work in peace...
and also you already know this is my first game and also the first time using rpg maker product so i already made some great thing now since i been working so slow now.
and private beta version will be available soon and i will pick a random member of the site to try the private beta version before the version 0.2 released of future helper: science and magic game.
FINISH SEVEN TOWERS FIRST.
Also, listen to people when they try to help you.
author=skaraflame
author=jomarcenter
thank for all of your help and understanding since i'm not reading anymore complains whih is now i can work in peace...
and also you already know this is my first game and also the first time using rpg maker product so i already made some great thing now since i been working so slow now.
and private beta version will be available soon and i will pick a random member of the site to try the private beta version before the version 0.2 released of future helper: science and magic game.
FINISH SEVEN TOWERS FIRST.
Also, listen to people when they try to help you.

well i'm joining this competition http://www.64digits.com/users/index.php?userid=Toast&cmd=comments&id=272934 so i have to finished it before one month this is the currently main work but it will only contain minor spoiler from the seven towers game. and i have school so i can work if i have time.
author=jomarcenter
author=skaraflame
author=jomarcenter
thank for all of your help and understanding since i'm not reading anymore complains whih is now i can work in peace...
and also you already know this is my first game and also the first time using rpg maker product so i already made some great thing now since i been working so slow now.
and private beta version will be available soon and i will pick a random member of the site to try the private beta version before the version 0.2 released of future helper: science and magic game.
FINISH SEVEN TOWERS FIRST.
Also, listen to people when they try to help you.
well i'm joining this competition http://www.64digits.com/users/index.php?userid=Toast&cmd=comments&id=272934 so i have to finished it before one month this is the currently main work but it will only contain minor spoiler from the seven towers game. and i have school so i can work if i have time.
That's like dead cats entering a contest for best Beatles tribute.
User was warned for this post
author=skaraflame
I love how everyone was standing up for Jomar when Deck stepped in.
author=skaraflame
I love how everyone was standing up for Jomar when Deck stepped in.


It's not about standing up for Jomar, it's about standing up against the kind of childish behavior from you GOONS

author=skaraflame
That's like dead cats entering a contest for best Beatles tribute.


You seem to be having trouble moving on
author=jomarcenter
author=skaraflame
author=jomarcenter
thank for all of your help and understanding since i'm not reading anymore complains whih is now i can work in peace...
and also you already know this is my first game and also the first time using rpg maker product so i already made some great thing now since i been working so slow now.
and private beta version will be available soon and i will pick a random member of the site to try the private beta version before the version 0.2 released of future helper: science and magic game.
FINISH SEVEN TOWERS FIRST.
Also, listen to people when they try to help you.
well i'm joining this competition http://www.64digits.com/users/index.php?userid=Toast&cmd=comments&id=272934 so i have to finished it before one month this is the currently main work but it will only contain minor spoiler from the seven towers game. and i have school so i can work if i have time.


These contests will be impossible to win unless you have access to a reliable translator to edit the dialogue. I suggest abandoning contests until you gain more experience with making the first game.
author=Bugfragged
author=jomarcenter
author=skaraflame
author=jomarcenter
thank for all of your help and understanding since i'm not reading anymore complains whih is now i can work in peace...
and also you already know this is my first game and also the first time using rpg maker product so i already made some great thing now since i been working so slow now.
and private beta version will be available soon and i will pick a random member of the site to try the private beta version before the version 0.2 released of future helper: science and magic game.
FINISH SEVEN TOWERS FIRST.
Also, listen to people when they try to help you.
well i'm joining this competition http://www.64digits.com/users/index.php?userid=Toast&cmd=comments&id=272934 so i have to finished it before one month this is the currently main work but it will only contain minor spoiler from the seven towers game. and i have school so i can work if i have time.
These contests will be impossible to win unless you have access to a reliable translator to edit the dialogue. I suggest abandoning contests until you gain more experience with making the first game.


well i'm a very quick learner it took me 2 month to learn how to make good maps... and also some people help me back at the other site by providing me with some information and the logo for the science and magic game it wasn't me who created that logo it was created by someone else... and also the reason why i join that contest is to challenge myself if i can make a good game in just 3 month. :) (i love challenges...)
author=jomarcenter
author=Bugfragged
author=jomarcenter
author=skaraflame
author=jomarcenter
thank for all of your help and understanding since i'm not reading anymore complains whih is now i can work in peace...
and also you already know this is my first game and also the first time using rpg maker product so i already made some great thing now since i been working so slow now.
and private beta version will be available soon and i will pick a random member of the site to try the private beta version before the version 0.2 released of future helper: science and magic game.
FINISH SEVEN TOWERS FIRST.
Also, listen to people when they try to help you.
well i'm joining this competition http://www.64digits.com/users/index.php?userid=Toast&cmd=comments&id=272934 so i have to finished it before one month this is the currently main work but it will only contain minor spoiler from the seven towers game. and i have school so i can work if i have time.
These contests will be impossible to win unless you have access to a reliable translator to edit the dialogue. I suggest abandoning contests until you gain more experience with making the first game.
well i'm a very quick learner it took me 2 month to learn how to make good maps... and also some people help me back at the other site by providing me with some information and the logo for the science and magic game it wasn't me who created that logo it was created by someone else... and also the reason why i join that contest is to challenge myself if i can make a good game in just 3 month. :) (i love challenges...)
It's taken you 2 months to make OK maps, they still need a LOT of work. You're really not ready for competitions. I mean, you downloaded VX Ace to make a game for a competition...
author=Marcus
Much hate I sense in you....
Lol who's that directed at?
author=skaraflame
author=Marcus
Much hate I sense in you....
Lol who's that directed at?


It's directed at you, I find it funny how much you loath this game.
It's like it physically attacked you. ^_^

Every time the "buzz" is dying off around this game you come in like a ball of rage.

your comments are priceless.
author=jomarcenter
well i'm a very quick learner it took me 2 month to learn how to make good maps... and also some people help me back at the other site by providing me with some information and the logo for the science and magic game it wasn't me who created that logo it was created by someone else... and also the reason why i join that contest is to challenge myself if i can make a good game in just 3 month. :) (i love challenges...)

That's just it jomar, your maps aren't "good" yet, but this isn't a bad thing and it isn't really your fault. You have two very significant problems that everyone experiences when they are new.

First, you make your maps far too large, resulting in the areas within your maps being too large as well. When you are mapping, try to keep in mind the proportions and size of rooms in real life. Try to map out your rooms so that they would match the size of rooms in real life. Pretend that each side of one tile in VX Ace is equal to approximately 2-3 feet in real life.

Second, your maps are often pretty dull in terms of what's in them. Some maps have too much empty floor while others have barren fields with no vegetation of any kind. When you're mapping outdoors make sure to cluster vegetation together rather than sporadically putting down trees and bushes all over the place. For example , most forests should be compact and clustered with small pathways leading through them rather than having HUGE open areas.

I just pulled this off of Google as an example:http://img10.xooimage.com/files/6/d/f/ffvx2map2-260e58.gif

See how they use space on their map? Everything is fairly nice and compact, and it looks great. If you use too much space and have too much empty land then your game's presentation suffers tremendously as a result.

We've offered some tips to you and I've noticed that your mapping has improved a little bit, but probably not as much as you're telling yourself. Your interior mapping skills are definitely much better than your exterior mapping skills, so I think you'll want to work on mapping outdoor areas more often. As far as "good" mapping goes, that will come in time. You have several more months ahead of you before people are giving you very legit thumbs up for your mapping, but this is normal. Being an awesome mapper is a gradual process that requires a lot of experimentation and experience as well as taking into consideration every little piece of criticism that you receive online.
author=UPRC
author=jomarcenter
well i'm a very quick learner it took me 2 month to learn how to make good maps... and also some people help me back at the other site by providing me with some information and the logo for the science and magic game it wasn't me who created that logo it was created by someone else... and also the reason why i join that contest is to challenge myself if i can make a good game in just 3 month. :) (i love challenges...)
That's just it jomar, your maps aren't "good" yet. You have two very significant problems that everyone experiences when they are new.

First, you make your maps far too large, resulting in the areas within your maps being too large as well. When you are mapping, try to keep in mind the proportions and size of rooms in real life. Try to map out your rooms so that they would match the size of rooms in real life. Pretend that each side of one tile in VX Ace is equal to approximately 2-3 feet in real life.

Second, your maps are often pretty dull in terms of what's in them. Some maps have too much empty floor while others have barren fields with no vegetation of any kind. When you're mapping outdoors make sure to cluster vegetation together rather than sporadically putting down trees and bushes all over the place. For example , most forests should be combat and clustered with small pathways leading through them rather than having HUGE open areas.

I just pulled this off of Google as an example:http://img10.xooimage.com/files/6/d/f/ffvx2map2-260e58.gif

See how they use space on their map? Everything is fairly nice and compact, and it looks great. If you use too much space and have too much empty land then your game's presentation suffers tremendously as a result.

Re-posting. My last post was originally going to say this, but it is not something I can say with out horrible wording.

I've been on RM for three years, and now I'd say I'm "almost good" at what I do. To put into perspective, it took me literally hours to be an average guitarist, and I got the hang of Zelda in seconds.
In short, it never takes me long to be good at something, and I wouldn't say I'm even good at RM yet.
author=UPRC
author=jomarcenter
well i'm a very quick learner it took me 2 month to learn how to make good maps... and also some people help me back at the other site by providing me with some information and the logo for the science and magic game it wasn't me who created that logo it was created by someone else... and also the reason why i join that contest is to challenge myself if i can make a good game in just 3 month. :) (i love challenges...)
That's just it jomar, your maps aren't "good" yet, but this isn't a bad thing and it isn't really your fault. You have two very significant problems that everyone experiences when they are new.

First, you make your maps far too large, resulting in the areas within your maps being too large as well. When you are mapping, try to keep in mind the proportions and size of rooms in real life. Try to map out your rooms so that they would match the size of rooms in real life. Pretend that each side of one tile in VX Ace is equal to approximately 2-3 feet in real life.

Second, your maps are often pretty dull in terms of what's in them. Some maps have too much empty floor while others have barren fields with no vegetation of any kind. When you're mapping outdoors make sure to cluster vegetation together rather than sporadically putting down trees and bushes all over the place. For example , most forests should be compact and clustered with small pathways leading through them rather than having HUGE open areas.

I just pulled this off of Google as an example:http://img10.xooimage.com/files/6/d/f/ffvx2map2-260e58.gif

See how they use space on their map? Everything is fairly nice and compact, and it looks great. If you use too much space and have too much empty land then your game's presentation suffers tremendously as a result.

We've offered some tips to you and I've noticed that your mapping has improved a little bit, but probably not as much as you're telling yourself. Your interior mapping skills are definitely much better than your exterior mapping skills, so I think you'll want to work on mapping outdoor areas more often. As far as "good" mapping goes, that will come in time. You have several more months ahead of you before people are giving you very legit thumbs up for your mapping, but this is normal. Being an awesome mapper is a gradual process that requires a lot of experimentation and experience as well as taking into consideration every little piece of criticism that you receive online.


well not literary make indoors maps to 100X100 while the visual area of the map are like used at least 50X50 block so i could also hide some event where they may pop out through the door with out flooding the visual area of the room with hidden event so that when other event/npc move they won't be block by hidden event... i just move the necessary event inside the room and when the event/their part are done i just move them out of the visual map then make them invisible...
I think you misunderstood jomar. It's not what dimensions the maps are, it's how you are filling the space provided.
author=UPRC
I think you misunderstood jomar. It's not what dimensions the maps are, it's how you are filling the space provided.
Oo!!! that one... well some maps were changes and also to make sure that most spaces are filled i always closer check them...
and also i got some extra time since i already do some homework (only one homework)
This game is back at the top of the list again.
Not bashing or anything, if that pic is legit, why is the character burning down his mother's house because she asked him to buy milk?
author=Kieron
Not bashing or anything, if that pic is legit, why is the character burning down his mother's house because she asked him to buy milk?


According to the law of that game, making your kid buy milk counts as child abuse.