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New version of the intro. Preview version almost ready.
  • jomarcentermjm
  • Added: 02/17/2014 01:16 PM
  • Last updated: 04/24/2024 10:01 PM
  • 1924 views

Posts

Pages: 1
Is there any reason why "you", and "child" have blue text? It's kind of distracting, and seems unnecessary. Also, uhm..is Ylva supposed to be talking to someone? Unless that person's invisible, there should be someone in that bed. :x
author=Aurorain
Is there any reason why "you", and "child" have blue text? It's kind of distracting, and seems unnecessary. Also, uhm..is Ylva supposed to be talking to someone? Unless that person's invisible, there should be someone in that bed. :x
I don't have any Baby graphics in this scene so I'm stuck with a empty bed.
And the blue text... Well I also think it isn't very good well removing it.
author=jomarcenter
author=Aurorain
Is there any reason why "you", and "child" have blue text? It's kind of distracting, and seems unnecessary. Also, uhm..is Ylva supposed to be talking to someone? Unless that person's invisible, there should be someone in that bed. :x
I don't have any Baby graphics in this scene so I'm stuck with a empty bed.
And the blue text... Well I also think it isn't very good well removing it.
'Kay. I don't think it'd be too hard to find a baby sprite, but..w/e.

That's not a very good reason as to why to keep the blue words in the text, though. Unless there's some kind of mechanic like in Final Fantasy II, in which important key words that you can use to progress through certain points(or occasionally get some info out of), or in item/skill descriptions in which you could tell what effects they give/inflict, it's unnecessary to have it set up like this. I mean, is there a purpose behind having two words in a different color?
@Aurorain
Just like you said. It indicate important keywords that is really helpful to the game as it help with the progression.
author=jomarcenter
@Aurorain
Just like you said. It indicate important keywords that is really helpful to the game as it help with the progression.
That's not...quite what I meant. I don't think you or child should be important enough to warrant the different color. It's a bit silly to keep discussing this, but if I see something wonky, I'll rant about it(kind of xD). Anyway, this is what I meant:



Specific key words will always be red that you can learn, and then ask once you've learned them. Simplistic, but it wasn't that bad of an implementation at the time(though they still kept it in the later releases..meh.). Not asking you to use this or anything, just showing where certain words would need to be of a different color. Otherwise, I'd just not bother changing the color of the words at all.

But, it's just my two cents(though it feels like six now :3) on the matter. Oh, and when can I expect something to translate? Like, do you have enough dialogue written for me to go over it yet? :)
Pages: 1