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Sacred Reviews: Island of Farnor


I imagine "Island of Farnor" is one of many forgotten games on this site. And in a way I can understand why this game was forgotten. After all, "Island of Farnor" isn't an old classic like "Devil Hunter: Seeker of Power" or a quality game that deserves everyone's attention like "Luxaren Allure". In the grand scheme of things "Island of Farnor" is simply a crummy comedy game whose ending boss manages to suck away any joy you could have gotten out of this game.

You play as a team of sellswords who've been summoned to the island of Farnor in order to complete a job at the Tower of Yarg. Of course, your efforts to complete the job in the Tower of Yarg lead the player into conflict with the League of Evil Slimes. An organization dedicated to resurrecting their old boss. Of course, the game manages to disappoint a bit by not giving their leader a proper name. After all, I doubt he was christened Demon God by his parents.

Spelling & Grammar
The game does contain a few obvious spelling and grammatical errors. On a whole these really don't bug me. After all, they only pop up every now and again and aren't severe enough to really hinder my ability to understand what is going on.


"Island of Farnor" features your standard turn-based combat found in RPG Maker VX Ace. So much so, that I really don't have a lot to say about the basic aspects of the system. On the other hand, I find myself in a rather awkward position. After all, it's not every day I run into a game where certain skills are weaker than the character's most basic attack. A good example of this is Hidy's double slash, a move that costs 5 AP in order to use but tends to do anywhere from 1/6th to 2/3rds of the damage of her normal attack. In fact, the only reason I could see anyone using this technique is if it was to charge up TP for her Multi Slash technique. After all, double slash does count as two hits.

Thankfully this issue doesn't plaque every special melee technique in the game, but it plagues so many of them I'd advice against using most of Hidy, Guy, and Herbert's techniques. Thankfully these issues with physical skills don't apply to magic. So feel free to spam magic spells as much as you want. Though a few enemies in the game clearly have higher resistances to certain elements.

Where the game really jumps the shark though is with the final boss. This is because the final boss fight in this game drags on for so long you'll think your trying to walk through ankle deep mud. This isn't because the boss is extremely powerful and requires a lot of care in order to handle, but because the final boss has a lot of HP, AP, and DEF. As a result your best character can only do around 500 points of damage with her ice spells while the melee characters struggle to do even 100 points worth of damage a turn. And Herbert's gun is so weak he can't even scratch the Demon God's hide without using a skill that bypasses its defense stat. Add in the ability to act twice in a single turn and a healing spell that restores around 5,500 HP per a casting and your left with a boss that can casually wipe out the effects of around 20 rounds of combat in an instant. As a result, the battle with the game's final boss can drag on in excess of one hour.

Thankfully the Demon God's hits are rather weak for the most part. And the cost of healing items is rather low. As a result, it's pretty easy to come into this fight with the simple plan of outlasting the boss and hoping it misses a chance to heal. In fact, my only suggestion for this fight is to max your TP and hope the Demon God isn't guarding when you try to take it down.

Sound & Graphics

On the graphical and sound side of things the game really doesn't stand out. This is because the game appears to stick to the default assets that come with RPG Maker VX Ace. While there isn't anything wrong with this on the surface. It does mean this game lacks a unique look and feel from every other generic RPG developed with RPG Maker VX Ace.


"Island of Farnor" is a comedy game whose final boss is such a massive time waster that it kills any goodwill the player might have for this game. After all, who wants to devote 30 minutes or more to taking on a boss whose longevity is merely a byproduct of bad design? In fact, I'd argue the game's final boss is such a massive time waster you can potentially spend as much time in the final dungeon and the final boss as you do on the rest of the game combined. As a result, the game really breaks from the faster pace of the earlier areas and leaves the player scratching his/her head as to why zergar decided to throw such a massive time sink in the game right before the end. Especially when the game tries to sell itself as a comedy game for the most part. As a result, I can't help but see this game as being on the same level as some of redwall10's old games.