So, uh, I released Obelisk: Devilkiller. If people like it, I'll most likely expand it to be what I originally intended with more bosses and dungeons and items and Craze-y goodness.
The game's about 2-5 hours, and so non-linear it hurts. (Really. You will be physically injured due to facepalming when you make a stupid mistake and die for it.) For a game made in eight days, I'm pretty proud of it, and I'm excited as hell to get this battle system out in the open.
ENJOY!