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Undefined Hiatus

Hey folks. I thought I'd let you know that the future of this project seems somewhat grim at the moment.

I have really wanted to complete this game and during this summer I did create a lot more new content for it, as did all the other members in our team, but in the past few months most of us haven't had a chance to do much more for the project.

I am not going to be able to finish the game unless I can get a new coder who can understand all of Psy's work so far (which he deems unlikely), or unless I can get him back to work with me. I can't say that I would've had too much free time in my hands either, though.

I would love to see this game complete, however. There's a solid goal what the game should be, and a lot of effort and good work has been put in it already. It would probably require a month's worth of work (or two) to fix up the current issues, sort out the missing features and add the required amount of new content to call it complete - right now we just don't seem to have that.

So, the game is on hiatus for now, but I won't call it cancelled yet, because I don't want put the work gone into it in waste.

I still can't really say whether this game will ever get completed or not.


Calling out for Treasurehunters!

We need testers

Hello, Happy here! I am in middle of developing new content for Adventure Ace, so we can release a full version of the game for this event here, which ends 1st of July: http://rpgmaker.net/events/nagademo/

The demo version of Adventure Ace had roughly 50 missions for 2 in-game months, so in order to cover the remaining 10 in-game months I have my hands quite full of work developing new missions and treasures for you to discover!

And even though internet provides most of the information I need, I have found library quite useful source as well, having all the sorts of relevant information gathered within a few book covers.

It's good to get at least some of your references right!

Anyway, here's your chance to become part of the Adventure Ace team! Because we need testers! The game will approximately last for 2 hours, or so. The testing Starts around 24th of June or so, though all content might not be in yet by then, but at least there should be enough stuff for you to test out by then. The testing ends around 27th or so, so you will have 4 days!

Just reply here or PM me if you want to help us out.

Progress Report

Back to work?

Hey, psy_wombats here.

We (and by we I mean whatever scraps of the team we can find) are resuming active development on Adventure Ace, starting yesterday. On my side this mostly means cleaning up the horrible horrible systems I wrote during that 2-week contest and turning the game into something presentable. Expect much more polish, much less bugs.

Also more features. All of those little things that didn't seem quite there in the demo version should be coming, including a full growing guild, unique artifacts, cutscenes for treasures/deaths, more portraits, more missions, more content in general, and a few other surprises. (also you won't get Adventure Bum every single play, haha) We're going to cram as much stuff into the game during the month of June and then call it done.

As for everyone else... Happy and Zeuzio are working on content and uh I have no idea what happened to Penta.

Progress Report


The version of the game available for download is the contest build. If you’ve played you probably noticed that a couple things were missing, such as achievements and specialties. There are plenty of bugs to fix and features to add, so we’ve given psy_wombats a family sized can of bug spray and shoved him into the Ruby jungle. Let’s hope he doesn’t fail this mission - I hear it’s a fatal one, and without him and Happy this project wouldn’t exist.

Happy took a super short break! He’s already back to designing missions, after cranking out almost 50 in like 3 days for the contest build. The full version of the game is planned to last one year, not 2 months, so there’s plenty of work to keep him busy. As if all the missions and system graphics weren’t enough, Adventure Ace might end up with its own original music! Happy says more on the subject here, and if you have any kind of opinion on the matter I encourage you to click the link and take a look. Feed us your opinions as if they are manna from heaven, we will gladly lap them up.

I’m giving a shout out to Kentona and Zeuzio, too, both have helped with mission design. Kentona dug up a great set of treasures for us to use and Zeuzio has also been a great help!

You have Melkino to thank for the CSS that dons this page, but she’s also responsible for the lovely guild backdrops that show up as you play. Her mapping helps a menu-based game like this seem less abstract; at least you can see your base of operations! We promise it’s an actual place and you aren’t sending out adventurers on dangerous missions while operating from a rundown shack in the middle of nowhere and refusing to give your employees any kind of salary or benefits. (The lifestyle of a TRUE Adventure Bum.)

I guess I’ve done a lot too, but most importantly this has been a team game and everyone involved has put in great effort! As per usual Jalen keeps me from launching into the atmosphere (OTL~~~~~~~~~~~~) and has been testing and helping out with some graphical stuff, too.

With all of the kudos out of the way, some things you have to look forward to:
Adventure specialties
This was partially coded, as you may have noticed in the demo. Each adventurer can have randomly generated specialties, such as earning a bonus in fame when sent out on missions, completing missions faster, or an incredible talent for cup stacking. As of this writing there’s not a finalized list of potential specialties, so you might be surprised at what ends up going in.

Achievements & Artifacts
Yes these will actually be coded in, too. Both are very important aspects of the game, but we just didn’t have time to get them in. Achievements are the mark of a true ACE, and artifacts are super rare treasures with their own special quest chains.

Graphical bells & whistles
A menu with colored in portraits! Unsquished text! Sprites! We’d like to have special maps/short cutscenes for when an adventurer finds an artifact or when they die, and now that we aren’t staring down deadlines we have time for the little things.

And dildos batons. But mostly shenanigans.


Temporary Download

Apparently people are getting a "download limit exceeded" thing trying to download. If you get that, use this link instead:

...tomorrow or sometime one of will make a post mortem post on the release, but for now we're all dead tired.
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