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History of Final Tear

Final Tear is one of the first full game created rpgmaker 2000 games ever made in the year 2000-2001. Although it might not have the finesse of many games here. It still holds true as an classic that has simple but yet addicting game.

In 2020 - 20 years later – I decided to take a look at the game again And decide to improve the game on many aspects. The game will be polished again and I will try to improve the mapping. I will try to remove all the bugs that a currently still in the game. Plot holes will be removed, the insane difficulty will be toned down and there are a lot of balance changes to make the game more fun and less of a grind fest. Also some dungeons are redesigned but still with the old school mindset to make the contrast not to big with the rest of the game.

I did decide to remaster Final Tear 1 instead of polishing it. This means that most of the game will be improved and or changed on almost all aspects. This means this will almost be a completely new game.

This also means that it will take a bit longer and the game will now come out in the beginning of april 2020. I will post next week more details about what is going to be changed.


Because my experience was very limited at that time, the game does not offer the quality offered by many games here. The game is recently improved a lot by me, but I left the old school and the amateurish aspects in it as much as possible.

In the past my game is downloaded over 8000 times. If we ask those players their opinion we will have the following answers.

• Very fun game
• Old school
• Very addicting
• A real challenge
• Time traveling and the effects it has on the universe is interesting


Story

The story tells about a 10 year old boy named Duke that is on vacation with his dad. Though, Duke is on vacation and still very young. He has already delevoped enough intituion to know what he wants to become when he gets older..He wants to become a soldier for the kingdom.

That means he needs to train to do so.. and this on vacation. But if Duke completes his training - and if he gets good enough - he will have an assured job at the castle in the future. That is worth something right?

After he finished his training, he starts his journey. But things go sideways quite quickly when Duke discovers a time machine and decides to travel back in time 1 day for fun. Triggering a catalyst of events on an universal scale.


Features.

• In the year 2000 this was one of the first fully completed rpgmaker 2000 games. A true classic
• The game offers around 18 – 24 hours of gameplay which was pretty long at that time.
• Medieval, futuristic cities and even the hell itself will be explored!
• 5 playable characters with all their unique skills and move. (one temporary)
• Travel in different time era’s in a time span of more than 6400 years.
• Different battle and boss music in each time era.
• 2 side characters that can be played at some cases.
• Fast paced old school fun.
• An interesting story with nice plot twists
• More than 100 skills/spells/moves.
• Different worlds in different times/dimensions
• A real challenge even for RPG pro’s
• Republished and improved in 2011/2012 and improved in 2020!

Latest Blog

Final Tear remastered! What is going to change?


As I told previous week one of the oldest full made rpgmaker 2000 games will be remastered and as I promised I would let u guys know more this week. What is actually going to change in Final Tear remastered? I will try to explain that with this blog.

Most maps and dungeons will be completely be remade


The original Final Tear 1 game had pretty simple and empty mapping. In the remaster most dungeons will be either partly or completely be remade. And not only that! Some dungeons are have more maps now and even new puzzles. Even though the mapping will be improved, it will still holds the classic vibe maintaining the original Final Tear feeling.

Animations and spells/summons will be changed or remade

A lot of animations will be changed or remade. Also there will be better sound effects

Large part of the plot will be rewritten

There are some plot holes and some very incongruent responses from characters in the old game at some points. I’m trying to change this.

Game will be rebalanced

The whole balance of the game will be changed this includes but is not limited to:

• Monsters
• Bosses
• Encounter rate
• Character stats
• More balanced spell and item correlations
• Equipment
• Prices
• Spells and magic
• Items
• Difficulty
• Less of a grind fest

All of this will take care that the game will be easier and more fun to play while still giving a decent challenge.

New status effects will be introduced

Status effects were not very prominent in the old version. But now they will be. Not only that there will also be more status effects and more monster that can cast them. Also there are new items and accessories made to work with this change

Shops will be cleaned up

All the shops will now have separate item and equipment sections just like Final Tear 3. Also items are more arranged and less chaotic than in the original.

Final Boss will be remade

Can’t tell more because of spoilers

New puzzles will be added

New ultimate weapons will be added

Some music will change

Weapons and items change

New weapons and items will be added

Bugs will be removed

I hope that I informed you guys enough with this blog. Keep an eye on the updates!

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Good news! The orginal Final Tear will be released this weekend. Keep an eye on this page.
A new patch will probably come out tomorrow see blog for more info.
Sorry for the huge delay, the patch wil come out tonight. Please all upgrade it changes a lot of stuff and some devestating bugs.
where will final tear 2 be released on here?
What's 5 15 3 7 91 ? Means i am having troubles to past through at the "Endless maze of Dmitri"
author=Garnock_Kalil2
What's 5 15 3 7 91 ? Means i am having troubles to past through at the "Endless maze of Dmitri"

It's 13. But better contact me at the forums for those kinds of questions http://finaltear3.freeforums.org/

I don't come here very often.

author=Ryujohnson
where will final tear 2 be released on here?

Yep I will post it here some later on.
It has been a long while but I want to announce that Final Tear 2, will finally be available for download next month. (December 2013). Keep an eye on the website for updates and more information -> http://www.finaltear3.site90.net/
Good news the newest version Final Tear 1 1.3 is out now!
I have an issue with the game crashing just after the text describing Duke and asking me to help him.
It says something like Interface not suported
Well I tried my best to push myself in this game, but I had to stop at Nappa because of how overpowering he is no matter how much I leveled.

With that said, I cannot give a proper mini-review since I've stopped playing Final Tear 1. Also it's been a long time since I've last chat with you, hope you been well.

What I can tell you so far this game from what I've seen:

-Alot of absurdity in the storyline from the main characters/villains/etc. I felt this game so far was like some huge parody on Japanese-RPGs, and Anime itself. Also the gameplay is very unbalanced even at the beginning. I was literally struggling, and finally gave up. At first I was going to use some kind of save-game editor just to give me a push out of where I was stuck at, but the one I found does not want to cooperate with your game for some reason. I tried going through the regular editor, but looks like the data-tree was corrupted (I remember having this problem before years ago for this game). There is a way to fix this, but I didn't want to deal with it.

From what I understand this was your beginnings, so in the end I can't be too harsh about it. From what I also understand you've been doing alot of revamping for FT2, and FT3. I've never played 2, so this would be beneficial for me, and I have played FT3, but I remember a game-stopping bug that did me in very late in the game. I was incredibly pissed off to say the least, but I will give that game another go once you bring in the new update.

author=Kaliesto
Well I tried my best to push myself in this game, but I had to stop at Nappa because of how overpowering he is no matter how much I leveled.

With that said, I cannot give a proper mini-review since I've stopped playing Final Tear 1. Also it's been a long time since I've last chat with you, hope you been well.

What I can tell you so far this game from what I've seen:

-Alot of absurdity in the storyline from the main characters/villains/etc. I felt this game so far was like some huge parody on Japanese-RPGs, and Anime itself. Also the gameplay is very unbalanced even at the beginning. I was literally struggling, and finally gave up. At first I was going to use some kind of save-game editor just to give me a push out of where I was stuck at, but the one I found does not want to cooperate with your game for some reason. I tried going through the regular editor, but looks like the data-tree was corrupted (I remember having this problem before years ago for this game). There is a way to fix this, but I didn't want to deal with it.

From what I understand this was your beginnings, so in the end I can't be too harsh about it. From what I also understand you've been doing alot of revamping for FT2, and FT3. I've never played 2, so this would be beneficial for me, and I have played FT3, but I remember a game-stopping bug that did me in very late in the game. I was incredibly pissed off to say the least, but I will give that game another go once you bring in the new update.


You cannot beat Nappa - you need to die there. But judging from your story it does not do that. If I remember correctly I fixed that after your post. But I will look for it when I'm done with the website and the forums and the new upload of Final Tear 3.
author=FinalTear
author=Garnock_Kalil2
What's 5 15 3 7 91 ? Means i am having troubles to past through at the "Endless maze of Dmitri"
It's 13. But better contact me at the forums for those kinds of questions http://finaltear3.freeforums.org/

I don't come here very often.

author=Ryujohnson
where will final tear 2 be released on here?

Yep I will post it here some later on.

The link to the form is not working. Where can I get all of the answers to the pyramid stuff? I am stuck on the 2nd one (-4 14 -7 47 -8). I am assuming the last digit is an 8 but can't figure out the others since the last digit in 2nd and 4th match the last digit in 1 and 3.....
For crying out loud, this game aggravates me! First of all, there are countless spelling mistakes. Is there even one complete sentence that doesn't contain at least one mistake? I'm not a native English speaker, and I played games that violate the English language until its dying breath, but this game is worse. I wouldn't mind (that much) if the story was interesting, yet the story is the most generic, dilettantish piece of crap - even without considering the immersion-breaking shit (Chinese guy + video at the beginning, bin Laden comments, wish fulfillment Ashley "I want to bang dudes who cute girls like me normally don't want to bang" and so on).

And the bugs! For heaven's sake, this is the game's state after all these years? You can't be serious. Did anyone at any point playtest this game even once? I can bear with the awful mapping, but shouldn't bland map designs cause less bugs? The following examples could serve as a RPG Maker "best of" bug show:

Map on which Child Duke recruits Tiffany: The red treasure chest that contains a potion is mirrored. An invisible copy that can be opened an indefinite number of times (one click to close, one click to open again) can be found northwest of the original one's position on the upper edge of the screen (north of the triangle tree formation). After having opened the invisible copy first, the original one can also be opened an indefinite number of times (I didn't test if this can be done with regard to the original one from the start without having opened the copy before).

On the same map: Though it isn't really a bug, it doesn't make any sense to use the inn (50 GP per night) if a save crystal that restores for free is literally fifteen steps away (on the previous map).

The house (time machine) two screens further east "features" incomplete statues and the opportunity to walk on its outer frame (obstruction mapping). What's even worse: The tile that triggers Tiffany's temporary leave can be easily bypassed, even though triggering Tiffany's temporary leave is necessary to advance the story.

After the time travel scene: When stepping on the tile that triggers the "nothing happens" message, the player can continue to press forward (north) and thus walk on tiles he isn't supposed to be able to walk on (obstruction mapping).

When Child Duke returns to his father, he has to fight the Fire Boss again because of the time travel, but why are the treasure chests in this cave empty when they should also be untouched? And, more importantly: Tiffany shouldn't be able to remember Duke. These aren't even mistakes of "time travel can't be explained logically" caliber, these are just stupid consistency errors.

After having defeated Duke's father: Pressing enter on the tile below Duke's father triggers the following dialogue box: "Hi wassup with you did take some care for monsters Didn’t you?" (sic!). If a dialogue with Duke's father is initiated while standing on this tile, the aforementioned dialogue is added at the end of the conversation.

Inn on the King's Road to the castle: Sleeping here can only be triggered manually by pressing enter on the right tile. Since the night stop offer isn't triggered automatically, this turns into an obstruction mapping problem at the same time (the player can walk one tile further north "into" the inn than intended).

Same map: Several river tiles east of the small bridge can be walked on. The same applies to the deep blue water tiles east of the inn and to the ones (and several other water tiles) on the next map (obstruction mapping). Those water tiles can also be walked on in the northwestern part of the forest where the party has to fetch the apple. Speaking of the apple: Just fetching it makes it possible to advance the story. The player doesn't even have to deliver the apple to Duke's father.

Mountain cave east of Duke's house: There's a house that can't be entered (despite its door being open) - though it's probably irrelevant, since there aren't any mapped out house interiors anyway.

After the boss fight against Justin, the party is teleported out of the dungeon. If the player returns to the end of said dungeon, he can repeat the whole scene and fight Justin again.

I don't know if I want to complete this game - maybe when I'm in the mood to laugh about how bad this game is, though it's not amusing that this game made me shed my final tear. It's probably better to move on, all the more when even the nicely done FMV feel totally out of place.
author=Steinbeisser
For crying out loud, this game aggravates me! First of all, there are countless spelling mistakes. Is there even one complete sentence that doesn't contain at least one mistake? I'm not a native English speaker, and I played games that violate the English language until its dying breath, but this game is worse. I wouldn't mind (that much) if the story was interesting, yet the story is the most generic, dilettantish piece of crap - even without considering the immersion-breaking shit (Chinese guy + video at the beginning, bin Laden comments, wish fulfillment Ashley "I want to bang dudes who cute girls like me normally don't want to bang" and so on).

And the bugs! For heaven's sake, this is the game's state after all these years? You can't be serious. Did anyone at any point playtest this game even once? I can bear with the awful mapping, but shouldn't bland map designs cause less bugs? The following examples could serve as a RPG Maker "best of" bug show:

Map on which Child Duke recruits Tiffany: The red treasure chest that contains a potion is mirrored. An invisible copy that can be opened an indefinite number of times (one click to close, one click to open again) can be found northwest of the original one's position on the upper edge of the screen (north of the triangle tree formation). After having opened the invisible copy first, the original one can also be opened an indefinite number of times (I didn't test if this can be done with regard to the original one from the start without having opened the copy before).

On the same map: Though it isn't really a bug, it doesn't make any sense to use the inn (50 GP per night) if a save crystal that restores for free is literally fifteen steps away (on the previous map).

The house (time machine) two screens further east "features" incomplete statues and the opportunity to walk on its outer frame (obstruction mapping). What's even worse: The tile that triggers Tiffany's temporary leave can be easily bypassed, even though triggering Tiffany's temporary leave is necessary to advance the story.

After the time travel scene: When stepping on the tile that triggers the "nothing happens" message, the player can continue to press forward (north) and thus walk on tiles he isn't supposed to be able to walk on (obstruction mapping).

When Child Duke returns to his father, he has to fight the Fire Boss again because of the time travel, but why are the treasure chests in this cave empty when they should also be untouched? And, more importantly: Tiffany shouldn't be able to remember Duke. These aren't even mistakes of "time travel can't be explained logically" caliber, these are just stupid consistency errors.

After having defeated Duke's father: Pressing enter on the tile below Duke's father triggers the following dialogue box: "Hi wassup with you did take some care for monsters Didn’t you?" (sic!). If a dialogue with Duke's father is initiated while standing on this tile, the aforementioned dialogue is added at the end of the conversation.

Inn on the King's Road to the castle: Sleeping here can only be triggered manually by pressing enter on the right tile. Since the night stop offer isn't triggered automatically, this turns into an obstruction mapping problem at the same time (the player can walk one tile further north "into" the inn than intended).

Same map: Several river tiles east of the small bridge can be walked on. The same applies to the deep blue water tiles east of the inn and to the ones (and several other water tiles) on the next map (obstruction mapping). Those water tiles can also be walked on in the northwestern part of the forest where the party has to fetch the apple. Speaking of the apple: Just fetching it makes it possible to advance the story. The player doesn't even have to deliver the apple to Duke's father.

Mountain cave east of Duke's house: There's a house that can't be entered (despite its door being open) - though it's probably irrelevant, since there aren't any mapped out house interiors anyway.

After the boss fight against Justin, the party is teleported out of the dungeon. If the player returns to the end of said dungeon, he can repeat the whole scene and fight Justin again.

I don't know if I want to complete this game - maybe when I'm in the mood to laugh about how bad this game is, though it's not amusing that this game made me shed my final tear. It's probably better to move on, all the more when even the nicely done FMV feel totally out of place.

This game is old and probably was one of the first RPG Maker 2000 games released which probably explains why the mapping is poor. I was disappointed at how linear this game was (I will argue that FFXIII is more linear than this game, hahaha). I only played this game because of the storyline. I want to see what happens before FT3.
author=Steinbeisser
post

Thanks for your honest and critical feedback. At the moment I'm polishing the game again and I will take your findings in consideration.
I'm happy to hear that you are back at work with this game!
author=matski
I'm happy to hear that you are back at work with this game!

Thanks that is good to hear. I might have a beta ready soon. Ur interested to play trough/test it?
author=FinalTear
author=matski
I'm happy to hear that you are back at work with this game!
Thanks that is good to hear. I might have a beta ready soon. Ur interested to play trough/test it?

I probably won't be able to play much of it until evening of April 4th.
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