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Upcoming Plans for this in development stages

For this, which will take a while to find an engine for, I plan to stick with the mix between classic and modern fighting game mechanics. However, I would like to, just for lols, add a difficulty setting along with the normal easy/normal/hard difficulty that will have the characters based on their personalities and experiences from their original worlds. Again, this has yet to surface development as other projects are taking the most spotlight, but I will be bringing this in development and will be engine searching a little bit as soon as a new demo for Memorie is released.

As you might've noticed, I changed the look of the logo again.



Instead of that older logo, this one was done in paint.net, instead of just all merged from a Microsoft Office picture text thing I made in the first attempt of plans.

In the past planning, I used a normal 4:3 resolution for planning this game. Here's a fight screen plan from the past.


This had a sprite and character(s) as placeholders for more planning. Soon, I'll be changing the resolution from a 4:3 to a 16:10.

I'll also be changing more of the plans down the line, so stay tuned for next time I bring up a planning blog.