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Website
https://finaltear-3.000webhostapp.com (11-2-2020 - 18-2-2020 website in progress at the moment)

Information about the game

Introduction:

Final Tear 3 is a very special and unique project. After 7 years of long and hard work, the game is finally finished.

Final Tear 3 offers a very long adventure. The game offers more than 80-90 hours of gameplay without side quests and above 130 with side quests. This means that the game offers more than twice the gameplay of professional RPG’s. Besides of that the game offers a lot of stuff and mini games/events to keep the player interested.

The game offers also very unique custom systems like:


• A book upgrade system
• a pray system
• a charge system
• a summon fuse system
• multiple stacking skills and abilities and mixed spells.
• a poker system
• an arts system
• a bullets customize system
• a custom exp system
• a tarot system
• a sermon(bible)system
• custom damage algorithms (delivering a broad range of possibilities like doing 9999+ damage, multiple spurs of damage and combination attacks)
• custom menu’s
• gun system
• orb magic and learning system
• roulette
• an online banking system
• a planetary traveling system.
And some more smaller ones

Story:


The story starts in space on an unknown planet in crisis. People are against the government and the world economy puffs it’s last breath. A world in the verge of extinction, calls upon the help of a man who claims to be the savior of mankind. An alien race headed towards your home planet living only for destruction. An important man and child that are the only survivors. An great plan that shapes the destiny of the universe.

A new world full of people. Time and space in twined trough different dimensions. A man without any knowledge of himself desperately seeks answers to his identity. Welcome to the world of Final Tear 3, where a man vowed to find the answers to his unknown life.


summary:

• One of the largest and complex Rpgmaker games in the world.
• A very complex multi layered story with a lot of plot twists
• You will be wondering the whole game what is going on until the climax at the end of the game that leaves you on the edge of your seat.
• One of the heaviest custom scripted rpgmaker2003 games.
• More than 20 unique custom systems
• 4 world maps and more than 100 places to visit.
• More than 40 different puzzles raging from very easy to incredibly hard.
• Around 6 to 8 times more ground to discover than your average rpgmaker game.

• All kinds of different environments like:
o forests
o swamp
o towers
o futuristic cities
o space ports
o ice caps
o ice mountains
o ice castles
o lava caves
o mines
o sky palaces
o pyramids
o grass caves
o mountains
o plains, beaches
o cliffs
o arena’s
o castle’s
o deserts
o sewers
o highways
o towns
o future’s
o pasts
o alien ships
o space ports
o different dimensions
o star systems etc etc.

• A lot of different vehicles to ride/fly:
o trains
o cars
o boats
o ships
o planes
o spaceships

• A very complex and extensive custom battle system, there are thousands of strategies and combination possible.

• A lot of different custom events like:
o Uncoupling trains
o A sneaking in event. Get in without being seen
o A very large sewer maze that automatically adjust itself every play trough
o Getting on the other side in a lava cave before getting overheated
o Climbing a very large ice mountain with keeping an eye on your body temperature and take care u not freeze to dead.
o Find al finish them of all
o Different kinds of quests to find items or stuff
o Destroy aliens in pairs (like FF8)
o An changing forest maze with changing statue’s
o Driving a car through a very big city with a shitload of other traffic.
o A very large desert where you need the stars not to get lost and find the way out
o Switching of different teams at different temples at the same time. Team work at its max.
o Monster arena
o Time traveling
o Planetary travel system and controlling a space ship.

• Different combination skills and abilities between characters.
• 6 Playable main characters that can be swapped later in the game.
• More than 50 important NPC that will meet trough the story.
• All characters can be trained in a several ways.
• Combination abilities and skills making every team possibility a complete new experience.
• High replay value due the different possibities to play the game and train your characters.
• Unique music selection for the most part of the game.
• Custom damage ranging from 1 digit damage to above 6 digit damage.
• 300+ Different monsters and enemies.
• More than 150 skills, spells and abilities.
• 2 Different endings

• A lot of side quests:
o Secret bosses
o Secret weapons
o Secret dungeons
o Monster arena
o Roulette
o Almost endless training
o Multiple endings
o Secret skills
o Secret upgrade points
o Mazes
o Secret summons

• Different extra points to upgrade and increase strength different kind of aspects in the game.

The game’s flaws:

I’m not going to lie, the game does have its flaws. Because the game is so huge and has so many different systems and events, the game will be a bit less on some other aspects. This will of course be fixed and improved as time passes. It is after all for the most part an 1 man’s project.

The game starts slow because of the nature of the story. Though this will be improved along the way. The game can be sometimes a bit buggy when using different custom systems at the same time, but that does not happen a lot especially later in the game. Of course I will try to do my best to improve that as well.



Latest Blog

All 3 Final Tear games are being worked on

At the moment I'm remastering Final Tear 1 and 2 and improving Final Tear 3. This is also the reason why all 3 games are not downloadable at the moment.

Final Tear 1 remastered is already done, and can be already downloaded from the Final Tear website. https://finaltear-3.000webhostapp.com/

Final Tear 2 remastered will probably done in 1-2 months and Final Tear 3 somewhere later this year.

I will make a page here of Final Tear 1 remastered as well, but if u want it now u can get it from my website.
  • Hiatus
  • FinalTear
  • RPG Tsukuru 2003
  • RPG
  • 04/11/2012 05:09 PM
  • 06/29/2020 10:48 PM
  • 04/30/2014
  • 97018
  • 38
  • 0

Posts

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me2

But only as long as you don't take ALL criticism as 'trolling' like I've seen some people do. It's bad manners, you know?
author=Kef
me2

But only as long as you don't take ALL criticism as 'trolling' like I've seen some people do. It's bad manners, you know?


No I don't see it that way (anymore). But in the past there was a lot of unnecessary rudeness that didn’t add anything constructive. I don’t want to get down to that road again. All critics are welcome if they are constructive.
I've never been a fan of the RTP style'd 2k3 actors in battle(They're always smiling!)..but this looks quite promising, subbed~ ^o^
author=Sana
I've never been a fan of the RTP style'd 2k3 actors in battle(They're always smiling!)..but this looks quite promising, subbed~ ^o^


Thank you, I'm not sure yet if this is going to be the main page for Final Tear 3 in the future but we'll see as times passes.
To all who think the plot is shallow - it took me two playthroughs to actually fully understand what was going on in the end.
After all, boss battles are what makes a game hard and interesting. Think about it - would you prefer smacking all bosses from the first try or lose several times until you find out what strategy to use.
I can't see a problem with vulgar language too - it does not come from every character, I remember it only coming from Alyssa (and some monsters maybe) and it is even explained why it is that way later on. So another point goes to character development. Like you guys who complain never diss and have never heard anything vulgar... I even think it makes the game more colorful and the characters more distinct.
The battle system that you hate now becomes invaluable later where you have so much more skills to choose from in order to form your battling strategy.
With all that being said, the major critics to this game can be that everything is incredibly good "a bit later on". Which can be almost (if not completely) impossible to change, because that would require complete reprogramming and revamping of the story. So if you did not like whatever in the beginning, all you have left is to trust me and all the people that finished the game that it is soo much worth it to play, instead of giving up after the first 5 or so hours just because everything seems strange in this game. After the movespeed change and the teleporter after the plains, I hope more people will give it a try, and once you get to a certain point (which by the way is not that far in the game) - you won't regret playing it. I hope I helped people who had doubts about this game.
Peace out.
People need to keep in mind though that the encounters will be doubled if you run. I would therefore suggest that people only run in towns and such.

Also there are some dungeons or parts of dungeons where running is not allowed.
author=Misery
After all, boss battles are what makes a game hard and interesting. Think about it - would you prefer smacking all bosses from the first try or lose several times until you find out what strategy to use.


This actually depends. I haven't played through any of the FT games yet, but I'd imagine this is the same with a lot of rpg games. I don't mind a complicated battle system that requires me to think. Heck, I don't mind losing a few times as I try to figure out the pattern, but this only works as long as I'm given the option to save prior to facing the boss, so I'm not forced to replay the last 2 or 3 hours I might lose as a result of a tough boss fight.

If save options aren't allowed prior to the boss, and the boss is supposed to be a tough cookie so that you can lose until you've discovered the method in killing said boss, and by dying you're forced to lose the past hour of your life, including any level ups and items you found, only to have to replay a large cut scene that you can't skip right before fighting the boss all over again, it would turn me off real quick.
@Amerkevicius

You can save before every boss in the game. There are some bosses which have dialogue before it. You can either skip that dialogue or save after it :)

The battle system is indeed complicated and it is not mindless spamming of magic or something like that, there are multiple skills and abilities that influence eachother and can work together.

In the beginning this all might be very confusing and hard to understand. But when you understand it you will see that this battle system is very strategic and addicting to use.

In past the orb magic was very overpowered and you could only use that to win the game. With recent changes you are forced to use most of the battle skills.
Well since nobody addresses issues I guess I can upload the new version this week. So if you still have some issues please tell them.

Edit:

I heard some people complain that the levels build up slowly. Well this is because the game is so huge. If I used a more standard approach the characters need to have 250 levels.
Sorry I removed the download because the dyn patch somehow screws up my damage formula's so I need to remove it and re upload the version.

Edit: I cannot seem to reproduce the bug...so I will re upload the version. If some encounters that orb magic does a lot less damage in some turns on the same monster please report it with which spell on which monster etc.
i think it's very awesome you're revising this game.

i found it to be a really really good game for what i played but i gave up because it simply took too damn long to do anything.

you say you're reducing monster hp and adding run feature? 5 star game in the making.

my complaints are:

1. encounters are supposed to not be annoying, really. they need to be turned off in puzzle rooms, and not be a "step, fight, step" routine
2. knives are kinda the best choice for physical characters due to losing a lot of speed for equipping anything else.
3. I had issues with the WP and SP rings sometimes randomly giving 0 in the other type. I don't think you should have a penalty on them. just make it a 25% boost to whatever one you have on. you're giving up a regen armlet to use it after all.
4. Let us turn the voice over off during roulette.
5. More magic boosting weapons for Lance.
6. faster after battle results display.

1. encounters are supposed to not be annoying, really. they need to be turned off in puzzle rooms, and not be a "step, fight, step" routine

As far as I know this is the case now, if not please tell me where this is not the case and I will take care that this will be solved in 3.04

2. knives are kinda the best choice for physical characters due to losing a lot of speed for equipping anything else.
3. I had issues with the WP and SP rings sometimes randomly giving 0 in the other type. I don't think you should have a penalty on them. just make it a 25% boost to whatever one you have on. you're giving up a regen armlet to use it after all.

If that is the case there is a bug in the rings, becuase they should uncoditionaly give those boosts. I will look for this even though I cannot promise that this will be solved in 3.04

4. Let us turn the voice over off during roulette.

Good idea, I will take care that it will be turned off with the rest of the voices.

5. More magic boosting weapons for Lance.

Have to look for this one, seeing that summons are already buffed twice it might be op to give an indirect 3rd buff.

6. faster after battle results display.

I will try to make it faster, but if I make it too fast the menu will scramble. But i might make it a bit faster.
I downloaded the patch before you took it down, so here are some things I noticed:
1.the runing is perfectly done but it is a bit annoying tha I have to turn it on again after a save crystall.
2.the teleporter in petunia plain doesn't warp you back to the begining.
3.Where did the quizz tent go?

And since I played once already through the game(could't beat the final boss),
Cold you just remove or change that timing puzzle right before the final boss its kind of out of place and really just interrupts the ending. The space ship minigame is the same: makes no sense and is just a time waster.
Desert: when you encounter the plains you can't leave from every side of the map so you have to go around a pretty big map searching for it.
Pyramid: there is a puzzle which is just triall and error maybe you culd show the correct path for like 5 secounds.




author=jonas0324
I downloaded the patch before you took it down, so here are some things I noticed:
1.the runing is perfectly done but it is a bit annoying tha I have to turn it on again after a save crystall.
2.the teleporter in petunia plain doesn't warp you back to the begining.
3.Where did the quizz tent go?

And since I played once already through the game(could't beat the final boss),
Cold you just remove or change that timing puzzle right before the final boss its kind of out of place and really just interrupts the ending. The space ship minigame is the same: makes no sense and is just a time waster.
Desert: when you encounter the plains you can't leave from every side of the map so you have to go around a pretty big map searching for it.
Pyramid: there is a puzzle which is just triall and error maybe you culd show the correct path for like 5 secounds.





thx! I will see which of these changes I can implement. I removed the tents because everyone looked up the awnsers on the boards making it a free item tent :P

Which puzzle do you mean in the pyramid?

The desert is intentional. So that you need to fight sometimes :P
The one where if you step on te wrong tile it sends you to the beginning of the puzzle.
Ok the new version is uploaded. The final changes are also updated in the blog. The file is pending now.
Here's a little note of me, I would like to ask that people only review my game if they completed or beat it. So far everyone who did beat or complete my game think the game is great. So if you don’t like my game and don’t want to play further for whatever reason, don’t post a review of it but instead tell me how I can make it more enjoyable for you.

The game starts slow because of the nature of the story, this is an intentional illusion to the player that the game creates.
I haven't seen this project in a while, anyways your downloads for Final Tear 2 on your website isn't working because Zhare.net is down and has been for a while, also why isn't there a download for Final Tear 1 on this site since it complete and all.
author=CrazeGirl555
I haven't seen this project in a while, anyways your downloads for Final Tear 2 on your website isn't working because Zhare.net is down and has been for a while, also why isn't there a download for Final Tear 1 on this site since it complete and all.


True they will be both uploaded soon. I'm trying to implement a running system in part 1 as well but lmitations won't let me. so I put FT1 on hold now, maybe I leave the walking speed in part 1 because the game as really high encounters.
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