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Final Tear 3 remastered 1.06B is released!

Edit: a wrong version of around 80 MB was uploaded, this is fixed now


Final Tear 3 remastered 1.06B is released. A new version that adds a new super monster and improved graphics on some towns. Also certain things are more balanced and some post game damage bugs are solved.

Everyone who plays any version other than 1.06B is advised to update. If you have version 1.05+ you only have to download patch 1.06 from the link below, or at this website at the download section.

https://final-tear3.000webhostapp.com/Files/Final%20Tear%203%20remastered%201.06B%20patch.exe
If you have any other version, or not downloaded the game yet, you can install the main installer of 1.06B.

A detailed changes list can be found on the link below

https://final-tear3.000webhostapp.com/downladft3.htm

Posts

Pages: 1
Some minor bugs or comments during game start-up:

- During opening credits, it is hard to see some of the credits at a screen where it shakes back and forth due to weird looking red ship flying.

- There is a line of text that goes off screen when talking with the Mayor in the first town

- There is a line of text that goes off screen when talking with Jessie before he joins your group.

- When talking to Jessie on the way back to town, a space should be added in-between two words. There is also a minor grammatical error (using wrong tense) during this conversation.

- I can walk in the water in Jessie's room.

- I can't walk into the area where there is a bed (left side of screen) (it looks like you should be able to).

- Regarding the pillar on the right side of the screen below the treasure chest, at times, the character will look like he is walking over it and other parts, underneath.

- Despite pushing the gravestone in the correct direction, the Dwarf would keep telling me "not the right direction" when I hit enter facing the tombstone. Apparently you need to use the arrow keys to move the tombstone.

- In the forest, there are a couple of minor text error, one where talking by the fire camp and the other before the boss.

- In the forest, the campsite always has a fire to it. Seems weird.

- In the 2nd town, there is a NPC that repeats a set of text twice talking about "lots of statuses simultaneously."

- It would be nice if you can "sprint" areas outside of the world map.

- If there are treasure chests hidden in the first town, the "personal messenger of Stevie" you could add a feature to him that for a fee, let you know how many treasure chests are left in the town or area.

- I recommend lowering the sound effects or mp3 volume or raising the midi volume so it matches. The flashback sound effects when entering the church was overpowering compared to the midi that plays.

- Regarding text speed when talking to NPC's, it is different from one NPC to another. Is this intentional?

- I would consider removing in the opening dialog where it mentions that some dialog will be presented later in the game.

- I'm wondering if you can somehow work in the opening dialog where the main character is "dreaming," then wakes up and the day starts before he goes to train.
author=matski
Some minor bugs or comments during game start-up:


Thx I will look at this. You can already sprint by pressing the 4 button btw
author=FinalTear
author=matski
Some minor bugs or comments during game start-up:

Thx I will look at this. You can already sprint by pressing the 4 button btw

Opps, didn't know. Don't know if a NPC says this or not. I would consider disabling sprinting in the world map.

- I encountered a breaking bug in the plans (area where you battle the thief). I got a pop up when entering a battle, "An invalid enemy character was specified." This also happened on the world map north of the plains.

- I encountered a breaking bug. When attempting to go back to the plains, if you choose "No," the game locks up.

- "Punch" is spelt wrong when battling with Bruno.

- Pressing ESC when talking with the bartender when selecting a drink during the disco party doesn't cancel out the chat. Instead, it will ask for a selection of drink. On one occasion, it automatically picked one (after picking all four).

- I am tempted to suggest reducing the frequency a little where the enemies in the plains cast blind or poison. I felt they kept casting it a lot at least in the beginning.
Thx

Would you post further findings on the final tear forums again? As you are already a member there (or you are someone else with the same username lol) think that is a much better place than here ;)

Btw why do you want to disable sprinting in the worldmap?
I didn't realize this was still getting updates! That's pretty cool. While rough around the edges, the scale of this game is incredible! So I'm always happy to see it more polished. Good job!
author=FinalTear
Thx

Would you post further findings on the final tear forums again? As you are already a member there (or you are someone else with the same username lol) think that is a much better place than here ;)

Btw why do you want to disable sprinting in the worldmap?


It's a giant area made up of subsections (ex: towns, forest, etc.) that you can enter. IN a way, when you enter the subsections, that tiny area of the world map becomes bigger.
author=matski
author=FinalTear
Thx

Would you post further findings on the final tear forums again? As you are already a member there (or you are someone else with the same username lol) think that is a much better place than here ;)

Btw why do you want to disable sprinting in the worldmap?
It's a giant area made up of subsections (ex: towns, forest, etc.) that you can enter. IN a way, when you enter the subsections, that tiny area of the world map becomes bigger.


Thx, I will consider it.
Pages: 1