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Hindsight and Evolution

  • sicksinz
  • 05/04/2017 03:23 PM
  • 1031 views
I will admit this much: being a solo game developer is tough. I literally sit down on the weekends when I'm off, I either feel extremely creative or I just want to sit back and grind some stupid World Quests on World of Warcraft and get my druid prepared to do some raiding. On the days that I do feel creative, I feel more like learning new things, and man have I learned so much.

This said, I haven't started the official work on the framework for the RPG, and work on the Metroidvania has been halted because I couldn't think of a justifiable reason to work on a Metroidvania game related to this game (but I'll eventually migrate that over to a different universe entirely and I'm keeping the files so I can work on that later). I have however taken things I've learned from working on the Metroidvania (save systems, user prefs, etc.) and started the planning stage for the RPG framework. I want to make this as organized as possible because if I just start throwing C# code at it, that'll end up being a mess and there is nothing more that I hate than a mess (and believe me, with the Metroidvania, I'm going to need to set aside a few weeks to refactor some code because it is vomit inducing).

So what HAVE I done in the meantime? Well, I haven't exactly sat around doing nothing. Mostly prototyping, for the most part. I did start work on a 3D Zelda-like engine with my own 3D models, I started doing work on top-down shooter stuff based on Enter the Gungeon and Monsters and Monocles, which I used as a way to understand Raycasting better. I've even done a little work on a character customization screen similar to an MMO character creation screen. I'm not saying all of these things will be present in my RPG Engine, but with every new thing I learn, I've got more to bring to the table, and I'm excited to work on an RPG game without the limitations of an engine like RPG Maker (and I say that with all the love in he world, because it is like a vacation to play around with my lovely collection of RPG Makers).

At any rate, this blog post has gone on for too long, it seems, but I wanted to stick with my promise to have an update at least every other month (and if I promised every month, then I have a really bad memory and should learn to re-read my old posts), so hopefully soon, I'll have at least a writeup of something to share with you.

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Keep it up! We all get times when we just wanna kick back and forget that everything else exists, but sometimes we gotta push for that creativity to get anything done.

>.<)b
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