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CC's LT-Commentary




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Just watched the first video and am very thankful for you doing this CC. Some good info that I will take into account and talk to sawworm about. I usually grind 2 battles per boss and am anxious to see how do. Silly battles add extra fun battles, but he took them out on non silly battles for true rpg fans.
First of all, thank you very much for taking your time making videos and pointing so many things that needs to be fixed. I really appriciate it.

The difficulty; In Soft and Casual you gain less gold and exp by defeating the monsters, as the difficulty increase, gold and drop rates are increasing.

About the animation, I made them faster, when fighting with 5 party members, It'll take quite a long time to cast buffs.

Activating the Silly Mode; You'll gain much gold, much equipment, it's making the less grinding for money. You'll always have a optional boss to fight and make money.

Capitilazing the words, I tried to make a "Loud" voice effect in by doing them, looks like they not looking like that.

When looking in player's perspective disabling the dash in first maps as you said it's boring thing to do. I've learned my lesson haha.

The villagers are actually have unique dialogues when you have the Treephop, one of the NPC gives you a side quest to do so, but still dialogues needs to be makes sense even without the second character.

I never noticed that you can actually pass the second boss without Treephop.

Formation is pretty useless in menu, I'll get rid of it ^.^

Scanning Elemental and State weakness is in Chapter II. I should make an item that can Scan Ele/State weakness, it'll solve the problems in first chapter.

Only the some basic skills are RTP, but they are not doing much when playing in Soft and they are not really that useful in start of game. Treephop's TP is pretty much useless at start. Adding some skills in early level that uses TP will be good.

When playing as a villain there are some floating trees around you, It was my mistake to put them in here.

Lastly the biggest issue: Grammar, you are totally right about that. Being a non-native English speaker is hard, English is nothing like my main language. I'm having a bit hard time with it. I'm trying to improve my English, thanks to "bigtime" he's helping a lot with it. But the lack of feedback from other players, makes the things even harder for me.

I'm so glad that you made these videos, so I can saw the things in player's eyes. I'm really enjoyed the criticism you did, I even okay with 2/5, this will make me work harder to make my game better for any player who plays my game. Thank you again ^.^
No problem, Sawworm.
I'll keep an eye on this project~
author=Clareain_Christopher
No problem, Sawworm.
I'll keep an eye on this project~
We have been talking ALL day and have learned a lot CC. Saw has many new features and kinks to be worked out. I hope you like what you will see in the future.
"It's broken mang" - surely that should be "man"? I guess mistakes like that easily happen when English isn't your native language.
It's not a mistake, it more likely "man" word's ghetto form. Treephop does a lot.

http://www.urbandictionary.com/define.php?term=mang
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