Realms of Arcanum: Generations is an epic fantasy RPG with an extensive Class system and a character-driven storyline. With up to 21 character classes and a plethora of abilities you can freely learn from each of them, battle gameplay is sure to be rich and diverse.
Follow Javert and his journey throughout the Realm of Septria as he struggles to help maintain its balance of magic and deal with various conflicts, in his search for the Guardian spirits. Uncover the secrets of the realm and take part in a clash of fates that will decide not only the future of the whole of Septria, but also of the rest of the world.
Prologue
In the world known to man, the Realm of Septria is a prosperous and rich continent. It owes this mainly to the crystal spirits that have been discovered in its lands, universally known as the Guardians. Of all kinds of professions, from valiant templars to humble farmers, the Guardians have aided the inhabitants of Septria for nearly a century. This has led to an overall balance of power and peace in much of the continent, and a thriving population with constant immigration due to such tales of prosperity.
Introduction
The rising kingdom of the colonist Karn “the Usurper” is threatening settlements from Eastern Septria. For the first time in its history, the villages and towns of the region are facing a larger threat at an unstoppable speed. As they become forced to ask their Guardians for even more aid, the burden put on them for all these years starts to bring them to collapse, and an additional hindrance emerges: monsters and wildlife irradiated with the Guardians’ magic start getting aggressive and dangerous.
Javert is a young ranger from the island of Westworth. As he fulfills an errand for the local blacksmith, he will experience an encounter with the Guardians… and the beginning of a journey that will bring two generations together in order to bring peace and unity back to their beloved Realm.
Follow Javert and his journey throughout the Realm of Septria as he struggles to help maintain its balance of magic and deal with various conflicts, in his search for the Guardian spirits. Uncover the secrets of the realm and take part in a clash of fates that will decide not only the future of the whole of Septria, but also of the rest of the world.
Prologue
In the world known to man, the Realm of Septria is a prosperous and rich continent. It owes this mainly to the crystal spirits that have been discovered in its lands, universally known as the Guardians. Of all kinds of professions, from valiant templars to humble farmers, the Guardians have aided the inhabitants of Septria for nearly a century. This has led to an overall balance of power and peace in much of the continent, and a thriving population with constant immigration due to such tales of prosperity.
Introduction
The rising kingdom of the colonist Karn “the Usurper” is threatening settlements from Eastern Septria. For the first time in its history, the villages and towns of the region are facing a larger threat at an unstoppable speed. As they become forced to ask their Guardians for even more aid, the burden put on them for all these years starts to bring them to collapse, and an additional hindrance emerges: monsters and wildlife irradiated with the Guardians’ magic start getting aggressive and dangerous.
Javert is a young ranger from the island of Westworth. As he fulfills an errand for the local blacksmith, he will experience an encounter with the Guardians… and the beginning of a journey that will bring two generations together in order to bring peace and unity back to their beloved Realm.

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