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You need the RPG Maker VX Ace RTP to play the game. If you don't have it already, you can get it here.

Do keep in mind that the two reviews reflect an earlier version of the game made in RPG Maker 2000, which has nothing to do with the current build of the game in RPG Maker VX Ace.


"It is the year 738 of the Common Time in the Kingdom of Engea. A darkness has fallen over the land; demons, brought to the mortal plane by unknown forces, are causing fear and destruction wherever they appear."

Relas: Chaos of the Realms is a traditional RPG that is heavily inspired by games such as the original Fallout games, Arcanum, Morrowind, Wizardry 8 and the Might and Magic series. Although this may seem like a fairly diverse list of RPGs, it is not my goal to emulate any one game. I'm attempting to cull some of my favorite elements from western RPGs and make a game that's distinctively my own. Relas: Chaos of the Realms was previously a game made with RPG Maker 2000, and was called The Chronicles of Engea; it is now being recreated and reimagined in RPG Maker VX Ace.

My aim for this project is to create a rich and atmospheric fantasy world that you travel through while being guided by the narrative, without being constricted to a linear path. I am also aiming for a well-told story line that branches based on the choices that you make, and a variety of side quests for you to complete along the way. There will be a significant amount of choice & consequence in the game as well; decisions that you make may have devastating, unforeseeable effects later on - or vice versa. You will be able to command a party of up to five characters who you can find throughout the game world, and choose from among ten classes to play as.

I'm also putting a large focus on characterization and making sure that each NPC in the world feels as though they belong there. Your companions will often provide commentary on things as you explore the world and will on occasion engage in conversation when you meet someone that they know. Aside from the flavor text, there will also be various side-plots related to your companions that you can choose to pursue. Characters and quests within the game world will form a metaphorical patchwork quilt of sorts with quests serving to strengthen and reinforce the lore of the world and the relationships between its characters and factions.

Relas: Chaos of the Realms will have a minimalistic storyline that unfolds gradually as you play the game. You will often have to think for yourself to solve problems and use logic and critical thinking to figure out what to do next. If you are used to being held by the hand when you play RPGs, this game might not be for you. On the other hand, if you don't mind figuring out things for yourself and exploring a bit, Relas: Chaos of the Realms should be your kind of game.

Combat is intended to be tactical and challenging, but it is not necessarily the main focus of the game. Experience points are not given for combat, but rather for completing objectives; this makes the game easier for me to balance and will make the level curve much smoother, as well help to discourage or even outright eliminate grinding.

If you want to see how the old game will compare to the new one, feel free to download the (unfinished) RPG Maker 2000 version.

Latest Blog

New Demo Up Now

I've uploaded the updated version of the Relas: Chaos of the Realms demo with bug fixes, a new introductory sequence, new quests, and rebalanced gameplay. While it isn't essential that you download the new version if you've played the game previously, there is a new dungeon to explore and a lot of bug fixes have been made. In the new introduction to the game, I've fleshed out the relationships between the player character, Lydia, and Gundy which should shed some light on areas that some had complained were unclear. There are a few quests in the game which are as of now unfinished that will be completed in the next version.

Posts

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benos
My mind is full of fuck.
559
Alright then.
benos
My mind is full of fuck.
559
thanks for double post...:p
What was the point of that again? haha.
Seems pretty cool, I'm gonna check it out.
Ok, so far I have assasinated someone, become a werewolf, and serve the goddes of deceit. I have great power but fear my game may pay for such bad choices. What kind of consequences will I face? Also I cant go south from the South town and don't really know where to go next.
author=bigtime
Ok, so far I have assasinated someone, become a werewolf, and serve the goddes of deceit. I have great power but fear my game may pay for such bad choices. What kind of consequences will I face? Also I cant go south from the South town and don't really know where to go next.

Unfortunately, the consequence part of the game is kind of lacking at the moment. But, NPCs will comment on things that happen in the game. If you talk to the guards in Deepmount, they'll all be talking about the lizard dude you assassinated. Btw, you're not actually supposed to go south from Southtown. What point are you at in the main quest?
Im not sure, I dont see a minister in watford. Ive delivered the keg and what not. Also the inn keeper tells me of a bard so careful when sleeping. I slept in both rooms and nothing has occured.
author=bigtime
Im not sure, I dont see a minister in watford. Ive delivered the keg and what not. Also the inn keeper tells me of a bard so careful when sleeping. I slept in both rooms and nothing has occured.


If you've delivered the keg, you should go back to Southtown. The bard in the inn is the guy who made you a werewolf. The inn keeper's comment was kind of foreshadowing him being a werewolf. :]
Also, any tips on how I get the king to hear about me being a hero? The only event thing I know of still, is the one killing that necro in Deepmount, and he whoops me even with every epic weapon Ive picked up. I mght just use that trainging dummy to gain a few levels and try again.
As for the main quest, I'm not sure, I know that the mayor guy you meet at watford sailed off somewhere from Norviak, and the leader of those goblin things is
dead
. Ive collected that epic book Carta De Virtus, I have the assasins katana, titanium sword, and Staff of Redaria. Ive gained about 4 spots marked on my map, but cant travel to them.
The way to get the governor to let you buy the house is to retrieve his sword, which was stolen by the werewolf bard. If you already became a werewolf, you'll have to finish Chapter 1 and then he'll recognize you as a hero.
Also, the necromancer in Deepmount is way overpowered, I'll admit. That's something I'll have to fix in an update. But yeah, level up a few times and try fighting him again.
The world map doesn't let you travel to locations. It's mostly just for looks (another thing I need to fix).

Anyway, thanks for the feedback. =]
Yeah, so far its good fun. Some cool choices you can make.
Thanks.
If you haven't tried the newest version yet, you should check it out. I've added some cool stuff. Guards will attack you now if you walk into town in werewolf form!
Ok great I'm going to fight some guards then. :)
Ok when in the dragon temple, it is possible to get stuck near the chest in the bottom corner when that guy is following you. Trust me, I checked. :)
author=bigtime
Ok when in the dragon temple, it is possible to get stuck near the chest in the bottom corner when that guy is following you. Trust me, I checked. :)

Eesh, I'm gonna have to try to fix that...
am stuck at chapter 2 what do i have to do
The game ends there right now, I haven't made Chapter 2 yet.
Interesting concept. It makes me wonder how much the story will branch depending upon your choices.
Right now, there's little to no branching, but it's something that I'm working on implementing right now for the later sections of the game. The game's definitely going to have multiple endings, and probably "ending slides" too, which detail all the little choices you've made as well. It's definitely going to be possible to piss off party members and have them leave you for good, which affects the dialog for the rest of the game. I've just started working on that recently.
Thanks for the feedback.
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