• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
UPDATE (July 28th, 2013)

Patch 1.5 has been added, and the primary download itself has also been updated to version 1.5.

The latest patch includes all previous fixes as well as a couple of MP3 tweaks to prevent a potential crashing issue.

(June 23rd, 2013)

Well that took a bit longer than anticipated, but the expansion for Super Talking Time Bros 1+2 is complete! Go grab it over here.

We decided to give it its own profile, rather than roll it into this one, since it comes with its own launcher much like STTB1+2 does. It's possible to just extract it to your STTB1+2 folder if you have this game as well, see that page for details.

(April 11th, 2013)

What time is it?

EXPANSION TIME!

But not yet. Though soon! Well, soon-ish. Super Talking Time Bros 2.5: The Last Levels is nearing completion and is in beta test phase. Once it's ready you'll find it here at RMN.

We call it an expansion with a touch of irony since the game is actually at least the size of STTB2, if not a bit larger. Funny how things turn out.

Join the Super Squad as they attempt to escort Kirby back home to Dreamland, only to get sidetracked when Bowser's Space Armada shoots down their transportation. It's Super Squad iiiiiiiinnn spaaaaaaaaaaaaaaace!

Until the game is ready, take a look at the new screenshots showing off some expansiony goodness.

(August 18th, 2012):

The main download has been updated to version 1.3, if you're new here and downloading STTB 1+2 for the first time that's all you need.

(August 15th, 2012):

Patch 1.3 has been added to the downloads page, this contains a fix for the Ending.lvl of STTB2 to correct the player's inability to exit the ending once it concluded. The Patch also contains the fixes from versions 1.2 and 1.1. The main download should be updated to version 1.3 in a few days.

(August 5th, 2012):

The main download has been upgraded to version 1.2. If you have downloaded an earlier version of STTB1+2 please download patch 1.2 and apply it.

(August 4th, 2012): IMPORTANT

Patch 1.2 has been added, which fixes a game-crashing bug in the first stage of World 3 of STTB2. Please download it and apply it to whichever version of STTB1+2 you had, the patch also contains all the 1.1 updates.

The main download should be updated to 1.2 in a day or two.

--------------------------------------
Now complete!

Super Talking Time Bros was developed between November 2010 and January 2011 by a group of people at the Talking Time forums.

Super Talking Time Bros 2: Super Squad was developed between November 2011 and April 2012 by many of the same people, plus some newcomers!

Both games were designed with easy access and fair gameplay in mind, and were subjected to a peer review system which helped iron out any issues and romhacky nonsense.

Installation Note: STTB 1+2 uses its own install of SMBX. When you download the zip extract it to a separate directory than your usual SMBX install. This allows STTB 1+2 to use new BGMs, sound effects, and many more graphics, particularly for the world map.

Super Talking Time Bros 2 Promo:


Super Talking Time Bros 2 Release Promo:


Super Talking Time Bros (the first) features a Hub system. Every world has at least one star, many have two and a handful have three. Most of the worlds are accessible from the start, but boss stages and the final couple of worlds have star requirements.

Mario is joined in this adventure by Percy, a lovable (?) scamp with a tendency to drop things, call Mario 'Boss', and certainly isn't sinister in the slightest.

World 1 - Flapjack Fields
World 2 - Strawberry Hills
World 3 - Vanilla Thunderdome
World 4 - Supersize Fries Land
World 5 - Cotton Candy Cloud Land
World 6 - Cheese Mountains
World 7 - Persimmon Valley
World 8 - The Pit of Flames
World 8 and a half - Bowser's Castle
World 9 - 'Not Worth It's Own World' World
World E - The Return of Talking Time Bros (Expansion World)

Super Talking Time Bros 2: Super Squad features a world map system. Every stage in the game has a hidden Red Star somewhere, boss stages have a Red Star and reward an extra Gold Star upon completion, plus there are extra Green Star challenge stages. Unlock secrets and bonuses as you find all the stars!

In this adventure, Mario and friends must save Princess Daisy who was mistakenly kidnapped by Bowser, and are accompanied by another lovable scamp: Super Squad Kirby. SS Kirby longs to be helpful to 'Unca Weegie', but can't help but get in the way.

World 1 - Spring Breeze
World 2 - Banana Island
World 3 - Ribbon World
World 4 - Luigi Zone
World 5 - Pumpkin Hills
World 6 - Milkshake Mountain
World 7 - Chocolate Island
World 8 - The Dark World
World 8 and a half - Bowser's Castle
World 9 - Star World
World 10 - Rainbow Road

Super Talking Time Bros 2: Super Squad is loosely based on the Super Squad webcomic, by Loki.

List of Developers.

Let's Play Super Talking Time Bros 1, by Brickroad

Let's Play Super Talking Time Bros 1, by Golbeeze

Let's Play Super Talking Time Bros 2, by TE-Ryan

Let's Play Super Talking Time Bros 2, by Golbeeze

Let's Play Super Talking Time Bros 2, by Dragonmaster146

NEW: Let's Play Super Talking Time Bros 2, by Raocow

Latest Blog

No blog entries have been posted yet.

Posts

Pages: first 12 next last
I was waiting for this to show up here. STTBros 2 looks really good, I want to play it.
STTB2:
A great entertaining game. The final boss and the credits were impressive.
How did you change the default music settings for map overworld?
Yes it looks realy good.
I think i'm going to play it.
I will review later
author=Davenport
How did you change the default music settings for map overworld?


Changing the map music was part of the justification for packaging it with its own version of the engine. Actually replacing the World Map MP3s in the music folder is the only way to do it. It's also how we had such extensive graphical changes to the world map (again by replacing the default files in the graphics folder) without causing the game to bug out and crash, which tends to happen when you place a lot of altered world map graphics simply in the project's folder. As far as SMBX is concerned it's still using the defaults, we just changed the defaults.

This is why we recommend against playing other SMBX games in STTB's version of the editor, world map graphics and music won't match.
I hate having to download entire SMBX editors... I wonder if its possible to put STTB1+2 as the default download for SMBX as well as The Invasion 2, ah well, I will download anyway because it looks AWE...SOME!
author=jackalotrun
I hate having to download entire SMBX editors... I wonder if its possible to put STTB1+2 as the default download for SMBX as well as The Invasion 2, ah well, I will download anyway because it looks AWE...SOME!
Well, it is a massive download, but it is 2 games in one, and as Spoony explained, it needed to be done to overcome a couple of bugs in the editor (especially regarding the map tiles). I don't mind it packaged like this.
Craze
why would i heal when i could equip a morningstar
15150
Annnnnnnd downloading. Maybe I'll LP this!? I'm nowhere near as good as Brickroad, but I'm hilariously bad at games.
Craze
why would i heal when i could equip a morningstar
15150
oh my god i knew this game was going to be amazing as soon as I found the secret worst world
I'm digging the intro scene.
author=Craze
Annnnnnnd downloading. Maybe I'll LP this!? I'm nowhere near as good as Brickroad, but I'm hilariously bad at games.


I'm sure lots of people would love seeing you LP either 1 and/or 2.
Also make sure you download the Patch 1.1 on the downloads page!
Decky
I'm a dog pirate
19645
This shares the stage with Mario vs. the Moon Base as the best SMBX achievement so far. Excellent work. I'll probably review it at some point.
Will there be a TT Bros 3? I'd love to get involved in that.
author=nin8halos
Will there be a TT Bros 3? I'd love to get involved in that.

Right now we are tossing around ideas for an expansion to STTB2 like we did with the first game. Anyone is welcome to join the conversation at the end of this thread on TT.

As for STTB3, there's been some debate over whether or not to do another SMBX project or to move on to (or even try to develop) a different engine for a group project. There will eventually be something collaborative coming out of Talking Time, and given that we have some crossover with RMN, I would expect it to pop up here, too.
I'd like to say that Blazing Lava Bridge is one of my favorite SMBX levels. The fireballs are so deliciously :3 I can't help but :3 back at 'em. It helps that the level itself is good too barring the skull boat of complete uninteresting things in it. I love it
No one has given us any reviews yet :(

You can also now "like" STTB on facebook.

LIKE STTB1: https://www.facebook.com/pages/Super-Talking-Time-Bros/170191589779998

LIKE STTB2: https://www.facebook.com/SuperTalkingTimeBros2

(I have no idea why the URLs look so different, but there you go)
Ratty524
The 524 is for 524 Stone Crabs
12986
I had no idea this was here. I am so playing this.
Seiromem
I would have more makerscore If I did things.
6375
I am utterly amazed from just watching the promos.
I will play this... I- I must.. Play... now.... NOW!
Isrieri
"My father told me this would happen."
6155
Finished playing 'em both. TT2 was a huge improvement over the first. This is high-quality level design that everyone should aspire to.

I'd also like to contribute to the next Talking Time project if it ever gets into the production stage.

Pages: first 12 next last