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Super RMN Bros. is a collaborative community project where members of the rpgmaker.net website use the Super Mario Bros. X engine to create Mario levels. These stages are refined and compiled into one big game at the end of the event. This is the third installment in the series, and the first to be managed by halibabica. The game mimics the physics of the Mario games of yore; specifically Super Mario Bros. 3 and Super Mario World.

The game requires SMBX to run. This website does not provide illicit programs; we only condone their use. Google is your friend. When you've obtained the engine itself, unzip this game's download into SMBX's 'Worlds' folder. Run SMBX, click 'Start Game', and you're ready to play!

The Plot: Mario, Luigi, Toad, Peach, and Link have stumbled into RMN's Pit of Challenges, where they must gather stars from the worlds created by our users if they ever hope to escape. With 110 levels to explore and 150 stars to find, they have their work cut out for them!

Latest Blog

Ready for Download!

After nearly three and a half months, this thing's ready and available to play!

The main download is the normal version of the game. It has star requirements for higher worlds, mini-boss, and boss levels. The extra 'unlocked' download removes all star requirements except those for the final level and leaving the pit.

Have fun!


"My father told me this would happen."
Well I've just played a little bit of World 1.

I've decided I'm gonna try my hand at one of these "review" thingies. The whole game is probably gonna take me a while to finish but I will do my best.
I get lag often after the 20 minute mark, if I don't move my mouse, since Norton decides to start it's checks in the middle of my session for some reason.
I'm currently at world 4 and my lives are starting to deplete.

World 1: I liked that the world had variety, there were a couple of annoying bits, but nothing too drastic.
World 2: I also enjoyed this one, lots of variety and I also liked the finishing level on this. Great way to end a world.
World 3: My level yay!... Sorry I was too focused on that to notice anything else...
World 4 is in progress.
I might make a let's play or sumthing... But not now.
Later, in the year 2016 or something.
whatever by tomstar - i doubt the claim that there is brothers, i think its the same person(haha)

Nope, my brothers much younger than I am admittedly but for his age, thats pretty good...
RMN's Official Reviewmonger
from Isrieri
I've decided I'm gonna try my hand at one of these "review" thingies. The whole game is probably gonna take me a while to finish but I will do my best.

Being that you're a dev for this project, you can't submit a proper review for it on RMN. I could make a separate page for such a thing, but it still wouldn't affect the game's star score.

I agree with almost everything Deckiller said so far.
"My father told me this would happen."

Awwww. I wasn't even going to submit a star score!

Play by post it is I guess. I have a lot to say though.
Vivid Void: Being the first level I played I wasn't too thrilled with it. Not challenging at all, but very interesting to traverse though. One more section and it would’ve been pretty good.

Partners in Prime: When I began this level, the first thing I noticed was how jarring it was to get messaged in the face before any pixels had even loaded yet! Beating this was a challenge, not because of how you get scrolled with the ninji, but the unreliability of said scrolling. YES the ninji can get stuck! On that little elevator at the beginning if you aren't in the right spot he won't make that first jump, and you are stuck in limbo forever. And that's terrible. I liked the concept of needing to follow the ninji though. Why the hell is it in the first world?

Supra Mairo Bors: “Mairo Bors.” Now that's a name I will be abbreviating forthwith. I enjoyed this one quite thoroughly because is possesses a quality I value: Simplicity. There's no boom booms or platform shenanigans or Glitchy Ninjis©. Its mario! Er, mairo. And thus you know what to expect out of the level, and it delivers. I particularly admire the well done underground section.

Picky Picky: Having to constantly pick up grass is not very entertaining when its needs to be done to progress. Yet the stage itself is very well done, and entertaining to climb. I was too busy having fun to read the NPC messages so I found the potion by accident! Having to climb back down the “other mountain” was somehow a surprise for me, totally a “Woah man, my mind's been blown!” moment. I wasn't a fan of the secret star: not really secret, just tedious. Though I can't imagine bouncier music with which to endure said tedium.

Mario in the Mines!: I love this level. Yet I don't know why. The corridors of the cavern are pretty tight with little room to jump, and the enemies are placed well enough that you'll die a few times before you beat it. Not really a fan of the bats though, something about their inclusion seemed off to me. I doubt anyone but me actually used the ladders. A good length for this sort of level, despite me wanting more. The spawners made me laugh.

Great Grasslands: I don't get it.

Wooden World: Much to my surprise, this was actually pretty good. There were a lot of moving platforms combined with pretty decent level design and well placed enemies. The main thing is that it just feels a bit lacking. How do I describe this though? More platforms or sizables to create a second layer above the main ground would've been nice. Having more than just, y'know, ground is a staple of the well-designed level. Even if its just bricks.

SMB 2 Dessert: I laughed when I heard the character select music! I was never a big fan of Mario 2, so I don't have much to say about this one. But I did notice: A lot of the pipes were pretty same-y. Yet never enough so that I didn't decide to skip any. This is a good design choice! I would've liked to see some different faces in those pipe rooms though. For the life of me, couldn't find that secret star!

Awesome Hills: Oh boy now we're talking. Right away you notice that you don't start on level ground, but in an alcove close to the top of the screen. Not many people think to do that, myself included. The brilliance here is in the slanting of the ground. You can utilize it to take care of a lot of enemies: including that banzai bill at the beginning. But if you aren't quick on that button you'll slide right into a pit! In addition, the enemies are placed well so that you'll get hit often if you're too slow on the draw, yet if you know what to do, can easily breeze though them. Plus the mushroom platforms aren't just there for performance but for embellishment as well! Yay for good design! The only big complaint is the water bit: No one in their right mind will swim through all that. There's no incentive! Its nothing but fun, and is my favorite level of world 1.

Shell Game: There are blocks blocking your path, you need “shell item” to unlock blocks and reveal path. So for the most part, you use your koopa shells to progress through the level, and weave between the foes to not lose it. I like it, since you don't really see levels based around the concept enough. I do wonder though: why the regenerating shells? I think it'd be better to just use koopas throughout the level instead, primarily to eliminate the backtracking, and secondarily because its more fun to kill things than avoid them. I love this bit where the goombas are kept from going down a pit by a block, and make breaking it that much more of a challenge. And when its broken they'll start moving down the pit and become a new hazard below! Sneaky sneaky! Combine that with a easy-to-miss hidden star and you've got yourself a good time.

Bowser's Lava Castle: I'm not a fan of slow-moving platforms. However this one is done well. A lot of thought was put into the enemy placement, so you can't just stand there and expect to not take a hit. You've gotta keep movin', man! The bowser fight at the end is made tougher because of the hammers: they'll knock the bombs right out of your hands. It's a pretty decent castle, therefore a good end to world 1.

Any help?
End of Luigi's mansion... What do i do?
There is no way to progress. I quess that I have to get the springboard, but it's stuck on the block or something. Any ideas?
RMN's Official Reviewmonger
from apa649
End of Luigi's mansion... What do i do?

Take a close look at the top of the blue exit pole.
I did! there is a springboard, but how to get it down?
Oh well, I'll figure it out later.
Currently halfway through the game.
Very interesting variety of levels.
RMN's Official Reviewmonger
from apa649
I did! there is a springboard

Guess again! It's something else green. Something that stops when it collides with an angry brown block.
So I'm actually in the middle of LPing this monster. I started on the tutorial level, but gave up because there was a point right before hopping into the clown copter that I couldn't proceed. There was this big pipe in the way preventing me from continuing (right after I use the flying boot). What am I doing wrong?
RMN's Official Reviewmonger
Blue pipe? Could you post a screenshot of it? There shouldn't be anything of the sort there.

Unless...did you kill the Shy Guy before entering the Clown Car?
Sorry, not blue, just a gray pipe. Not sure about that Shy Guy thing. I'm actually about to post the first video here in a second. You'll see it.
RMN's Official Reviewmonger
Herp derp, that's exactly what happened. That was an oversight on my part. I can take the pipe out; it was originally meant to stop the player from bringing the flying shoe with them, but the locked door already does that.

I'll fix that issue with Partners in Prime about the mushroom, too.

EDIT: Updated, yet again.

Oh, boy do I feel stupid.
Well, No matter I skipped it, since there is always extra stars that you can collect, I can go back and figure it out later.
I would have more makerscore If I did things.
Why is it that my level is the only one that somehow got left with a gamebreaking error -.-
RMN's Official Reviewmonger
This definitely has nothing to do with the fact it was one of the early stars I initially skipped. Definitely not.
I'm going to kill you Hali, I constantly find myself saying herp derp!
Hey, here's the first part of the LP, where you can see the error occur. I got you PM, so hopefully I'll be good next time.

I'm not going to keep posting them here, so subscribe if you'd like to see more.
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
You should submit as a media item.