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Late New Year Update + Possible Contest

  • Ljink
  • 01/03/2017 12:42 AM
  • 1928 views
First of all, happy late New Years everybody!!! And congrats to those who have submitted games for the Misaos! Hopefully we see some great turnout from voters this year. And sit back because this is going to be a big one.

Now, I digress, I know you've all been wanting to know more about the progress of the game. As some of you may know Universtiy took a huge toll on the game's progress and at times progress came to an absolute halt. So in effect, while progress isn't where I want it to be, it's still is nothing to sneeze at. But before I get to the progress, I've got something else to get out the way.

I'm thinking of some sort of contest that'll take place over RMN, Dragon's Den (Largest US/CA Dragon Quest Fan Site) and Dragon Quest Fan (Largest French Dragon Quest Fan Site). I don't know the exact details of what the contest will entail but the winners of the contest will get small prizes. I'm thinking the prizes will be things like SNES USB Controllers as DQ+ is mean to be a DQ3 SNES reimagination of the game, Mini Medals for runner ups, and Dragon Quest Vinyl and Plushies. Nothing huge, but that's what I'm thinking of doing.

NOW, to the update. One good thing that did come out of University was the fact that I learned a great deal of PHP programming. It was the first programming language I really learned and it taught me so much in terms of programming tricks. So I decided to implement those concepts into RPG Maker Events which is quite time consuming but it makes sense on a 2k3 game.

What you need to know from this is that I've made a system that makes developing the game really easy. For the first time in all of my projects, I can visualize the game being finished. And as I test the game, I keep telling myself that you guys (Fans of classic JRPGS and Dragon Quest in general) are going to love it and that's really the only thing that matters to me.

Progress Made Overall:==========================================================

a.) Implemented my own random battle stepcounter/encounter function. 100% done.

b.) Implemented menu equip/unequip/info for all weapons, armor, and accessories.





c.) You can now change the text speed from 1-9 with 9 being the slowest.

d.) Status menu has been implemented. 100% done




e.) Enemy encounters only require a call event to change stats and abilities of the current enemy.



f.) I fixed all transparency issues onset by mixing and matching executable patches/utilities. So now I can use events as clouds. This is a very small thing but it really helps bring the overworld to life.




Random Screens:





What's Left?:==========================================================

a.) Records and Magic implementation. Both are really simple, the only thing I don't like is setting the pointers and stuff.

b.) Redoing monster animations to match the SNES animations. I've gotten a hold of battle sprites from DQ3 SNES and I'm redoing the animations to match the style of this game.

c.) Monster behaviors. This again, is really simple. I've found a great tutorial on Gamefaqs that walks through how enemies behave so that's really helping me out.

d.) Ironing out the minigame. Yes, minigame. I've for now chosen to focus on slots as the main minigame included. It's also very possible that I also get blackjack/21 implemented as well before release. Slime quest, on the other hand, is very finicky. I still plan on doing Slime Quest, maybe a level or 2 but not much more.

e.) The item shop. Again, this is very easy to do. It will be completely custom and not message based like previous versions that testers played. It'll be more like the SNES shops.

f.) Post game content. I've got a slew of ideas that are slated for the post game. Trust me folks, it'll be great, everybody says so.

g.) French Translation: The french translation is still in the books. Thanks to dreamaker and Picture Text creator.

Done by end of 2017?:==========================================================

At this point, I'm optimistic that the game will be done by the end of 2017. I know what needs to be done, I know how to do it. It's just that time clashing with University. To make matters worse, Zelda: Breath of the Wild is slated for March. That game is going to consume so much of my time. But I will make sure to work on Dragon Quest + as much as possible. I'll be adding screenshots of the images on the blog shortly.

As I've said, my goal is to make this game the most authentic, and best version of Dragon Quest 1 you can play on any console, handheld or smartphone. I hope you've had a wonderful new year, here's to an amazing 2017! Seriously there's so many great games coming this year.

~Ljink

Posts

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Sweet baby Jesus! That's a lot of screenshots! Looking nice and colorful, mate!
author=Luiishu535
Sweet baby Jesus! That's a lot of screenshots! Looking nice and colorful, mate!


author=Punk_Kricket
Man, this game is looking amazing. :D


Thanks guys!
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