I just started playing this game - cause Kaempfer recommended it to me. (Unfortunately I did not like his game that much cause it has a different design approach regarding certain stuff where I'm very picky.)
Now ... for Villnoire I immediately started to like it. Currently I'm in Casanero.
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Some minor flaws I noticed (might be a matter of taste tough - as with most stuff I guess):
The Alchemy system seems a bit boring and not really necessary. Yeah it looks nice. (Also nice dialogue. Everything looking really polished.) And it probably gives choice for the high level consumable items (if they aren't purchaseable directly later) if maybe the rare bottles are obtainable as limited (only from 1-time encounters) drops only + from the environment (sparkling effect to hint at hidden items) while the second compoment can be used as needed (to either make HP or SP potion or the 3rd type). Instead of using fixed types as rare drop - for the high end potion.
I think keeping it simpler would have worked as well - no Alchemy system and only normal potions + the rare ones as a limited drop (from bosses or chests).
Save points are okay - usually I prefer unllimited saving everywhere but since there are no random encounters (and normal mobs easy to avoid it seems) the save point approach is okay. Didn't like that after the save point befor a boss ... there sometimes was long dialogue. If you wanted to retry you had to click through the dialogue again.
Also at one point there was a save point ... then long dialogue ... and then it seems you continued fully healed (where I healed using potions - while the money does seem to be not too abundant).
In the ruins at Palmira island when you went to the office and got improsoned then.
I though there would be a boss. :D Not a big deal since I reloaded and did it again (without using potions ... had a 2nd save) and I still am good with the potions/money. (Actually I liked the starting part before you could shop the first time. Usually other games are too easy and I barely use any potions. Just healing spell + resting in the inn it usually is in other games.)
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Plot-wise I'm really liking it so far. Constantly keeping me interested ... and wanting to know more. The setting with the other type of humans (druids with magic) - description describes it as 2 "races" - is interesting. Reminds me of some similar types of games and I usually like these types of story. The charaters also seem interesting.
Combat is fine - and easy/fast paced once you got a few more chars. (At the beginning and with limited heal items a bit tight there though.) Easy to figure out about the dark/holy elements and the skills and weaknesses (different colored names for the enemies). Also no "heal spam" possible because the spell poitns are rather tight and at the beginning you actually might use other skills instead of the healing ones - for the combat.
That is good. Easy (not soo many skills to learn it seems - as long as there aren't more hidden pages to that ability board later unlocked - which I guess isn't the case) but you still need to think/plan. Also there are that nice badges with special stuff.
And I like that chest collection bonus for collecting all chests. (Also nice to know that you got all the major stuff - with the chest counter and completion status at the save point where you get the info.)
Edit: I have fully played it now. Liked it. Not much more to add to the stuff I posted already above. Only some minor things:
I liked the plot and the ending. Though it seemed a bit weird that they just used the oldest (and probably physically weakest) guy to watch over Vorian after the party defeated him.
Was nice to have the plot a bit more "normal" - not too over the top with powerful fantasy stuff. Other plot writers might have given in to the temptation ... and added some other evil demon boss controlling the human guy. But here it really was just only Vorian. Liked this.
For the optional stuff I would have liked something "bigger". I don't know. I remember some games that have rare 100 percent protection against every negative status - but that would not have worked here I guess since status ailments did not play such a big role.
So ... just another badge for the last quiz. And some money and bottles for the item you could exchange. Funny though when I remember - if I remember correctly - that it started with just some apple. At least this made shopping pretty easy at the end. The item from the Maiden's temple as cool though. Seemed like some "ultimate armor" for one druid character.
One other thing: The tonics/syrup that heal all the characers for the amount of a medium sized tonic/syrup: They seemd pretty rare. I think I got only a few of such tonics and syrups from somewhere. And no unlimited method to obain them. Yet the alchemy system offers that shared tonic instead of the shared incense that is announced in the preview. This probably was not intended. Though I think it did not have that much impact - in the end there was enough money and other tonics. Only maybe in combat where it saves turns at a boss if you want to refill the points of the whole party.