author=Dyhalto Do you mean "Equip" as in train and level up, or like Romancing SaGa "Equip" where there are over a hundred skills and you have eight available slots?
No, no. Think simple, MUCH more simple! Each character has eight skills for battle (the list on the left) and they are all view able from level 1 but require AP to be equipped (the number in the box next to the skill name). 1 AP is gained per level. If the right combination of skills are equipped at the same time, you also gain a compound skill (the list on the right). Originally I had it so you spend AP to unlock the skill permanently, but I decided it would be more fun to give the player flexibility so they can change skills on the fly, and every time they level up and gain more AP, more possibilities become available.
I've slightly updated the screenshot as it may bring more clarity, but if you have any ideas on how the information could be displayed differently (or improved) I'd love to know.
maaan, now im more interested in your game, too many games just make more and more skills wich are just stronger versions of old skills, or direct upgrades that do more things then the previous, and render the old skills obsolete, this means you will probably not make too many skills and have the ones you make be interesting and usefull for the whole game.