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If your JRPG doesn't have a sewer dungeon, is it even a JRPG?
  • Little Wing Guy
  • Added: 09/22/2018 02:00 PM
  • Last updated: 03/29/2024 02:19 PM
  • 3198 views

Posts

Pages: 1
I love the viney growth and the prospect of a water down/water up bridge-jumping puzzle! I think this one lacks a bit of colour/contract, though. It's very blue and blue/green, a bit of warmth would really compliment it well.
The main thing I'd worry about is just the separation between vine on wall and vine on floor visually.
author=Kaempfer
I love the viney growth and the prospect of a water down/water up bridge-jumping puzzle! I think this one lacks a bit of colour/contract, though. It's very blue and blue/green, a bit of warmth would really compliment it well.


Thank you! The only thing I can safely think about adding is torches, and that's probably a good idea. Consider it done!

author=Darken
The main thing I'd worry about is just the separation between vine on wall and vine on floor visually.


If you genuinely think it messes the player being able to tell where they can and cannot walk, that is not ideal and I'll definitely explore ways to improve that. Thanks for the feedback.
I think the vine colours could be updated pretty simply by removing the brightest shade from the floor vine tiles to bring them more in line with the light/dark scheme used by the walls/floor.

I just noticed that one wall (middle-left) is a tile shorter than the others. Is that on purpose?

Torches would be a good fix, or adding some pipes with an orange/red/yellow hue could also work, and would make sense for a sewer.
Pages: 1