• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Welcome to ALTER LEGEND.

A tragic accident turns into a source of power. After a massive slaughter of an entire city, at the hands of an elusive titan, the survivors realize they can channel the spirits of the dead. The spirits take shape as monsters, as magic, and as chaos. Join Alek in a struggle to to find out why the great beast Igara, a once peaceful beast, would suddenly rampage, killing thousands.
Explore a massive world in a free roam system that still very much pushes a thick and juicy plot. Choose to sell old gear, or synthesize them into new powerful weapons. Explore dungeons, forests, castles, churches, temples and the depths of your own damn backpack as this game caters to those who like the grind and collect, just as much as it does to those who like to avoid that kind of thing and just soak in a beautiful immersion plot. Challenge yourself with quicktime combos that make skill a bigger factor then level, but still gain experience to multiply the power of that same skill your momma gave you! Not everything is as it seems in Alter Legends. Friends are foes, where foes are friends and the world is constantly changing to continuously bring new game play to the the table. We may have bit off more than we can chew, making this game, but by god were going to finish it, and give it to you for free.
Welcome to Alter Legend, and may your stay be increasingly epic.

(disclaimer**)

Yes there are some minor graphical bugs here and there, but this game is about as polished as it's going to get (not including game breaking bugs.)

I made this game to practice and learn. It's served it's purpose but It's time for me to start clean with all that I have learned. I'm looking forward to bringing you completely polished and professional work in the future, however, when i started this game, I had no idea what I was doing, and the frame work I built it upon has become very very limiting to me. I hope you guys can enjoy it as it is, she is my first child :P Cheers guys.




Latest Blog

The Long Long Road.

So I am back from vacation and the first thing I did was PLOW through a mountain of let's plays of my game. ( I put it up privately on another site for lets players to beta test for me).

Now before I go on I need to state this. Alter Legend is my very first full length project and I only made it to practice and learn rpg maker.

I made it in VX and with the release of ACE my engine has become obsolete. Not to mention when I started the project, I had NO IDEA WHAT I WAS DOING, so this game is built on a really shitty frame work that would be far too much work to fix, so there are a lot of non game breaking kwirks that I never plan on fixing.

why will I not fix these bugs? Because I have learned all I wanted to learn from Alter Legend, it has served it's purpose. I want so badly to start on a fresh project with nice neat, clean ground work, where I can apply all my new good habits from the start.


there is a general consensus that the game is too hard. It's painful to watch as most people struggle because of terrible decision making... whether it's from not taking the time to look for the chests i scattered EVERYWHERE, or if its from not bothering to read the dialogue and then getting lost. Or some people that spam the chain attacks and never use spells at all. I do not blame the players though, How can I? A game is fun, or it isn't I need to investigate how to overcome different players and their different skill sets.

SO, that being said, I will be nurfing monster HP and the damage from certain spells. I will be making it so certain monsters don't respawn, especially monsters in puzzle areas.

I will be increasing the money dropped from killed creatures, and will make edits to certain quests to make things more obvious.

Eventually I will add more content to Mekana city. I will add more side quests, and will drastically expand the relationship system which in the current build is basically unused.

After these changes the game will go into hiatus while I work on a Commercial project with Galv. Alter Legend will be revisited from time to time to not only add to the story and provide more hours of gameplay, but will also slowly polish the game over time.

I want to thank everyone for your interest in the past year and a half of development. I want to thank all my lets players for putting themselves through hell playing my terribly inbalanced game in it's current build lmfao... those videos were hard to watch! And I want to thank Galv and my girlfriend for putting up with me for all this time :D I'm not an easy guy to deal with ^^

Sit tight, the final build of Alter Legend will be up in the next few days :)

  • Production
  • Incarnate
  • RPG Maker VX
  • Adventure
  • 05/14/2012 03:08 PM
  • 12/11/2020 01:51 AM
  • 10/31/2012
  • 317769
  • 107
  • 1440

Posts

One thing I do have to say is your mobs are needlessly long. The boss length is fine but you really should give the player more tools earlier or mke the common foes a lot less formidable. They aren't exactly difficult but you need to get chains of 4 plus to dispatch them with any semblance of speed.
Adon237
if i had an allowance, i would give it to rmn
1743
I love how they are all soaked in blood.
author=whitedahlia
One thing I do have to say is your mobs are needlessly long. The boss length is fine but you really should give the player more tools earlier or mke the common foes a lot less formidable. They aren't exactly difficult but you need to get chains of 4 plus to dispatch them with any semblance of speed.


Already taken care of. I took out my nurfin stick!
author=Adon237
I love how they are all soaked in blood.


It turns them on... or something...
author=Incarnate
author=Adon237
I love how they are all soaked in blood.
It turns them on... or something...

All their stats are increased by 50% when bleeding ^o^
Why does everyone assume blood? They could just as likely been painting the local firestation for charity and got into a bit of a paint-fight.
author=sabin1981
Awwww! Still no chance of playing :( Ah well, it's for the best.. anything that makes the game even BETTER is certainly a good thing for all involved :) Good luck!
I promise that a huge amount of time is going into both completing the project, and making it one worth playing!
Are you going to put up a demo (maybe up until chapter 2) to give people a taste of what will be coming in the full version?
author=Galv
Are you going to put up a demo (maybe up until chapter 2) to give people a taste of what will be coming in the full version?
I hate to say it but I think the answer is no. CC's lets play gives people a good look. I do plan on keeping an ample supply of screen shots coming, as well as maybe some upcoming monster bios. Character introductions, and just lots of updates. No demo though.
author=Kumori
I need to make that guy mad.


In due time... in due time.
author=Clareain_Christopher
author=Incarnate
haha Ive made a difficult decision in saying that I will no longer be releasing the rest of the game in chapters. The next release will be the complete game. The reason for this, is because Ive decided to introduce an open ended travel system. which would mean, I have to map out my entire world now just to release chapter 3. So i might as well get her done :D
Does this mean Im'ma get more PM spam asking me where your demo is?
DARN ;.;


do people actually do that? O.o
3 times. I don't get them anymore, though. I just thought it was funny :3
I'm currently taking suggestions for the theme of my next town! Any requests or ideas?
author=Incarnate
I'm currently taking suggestions for the theme of my next town! Any requests or ideas?
Anymore story to point the suggestion to the right direction?
I always love finding tree-top towns in RPGs. You know - like the Ewok village.
author=Galv
I always love finding tree-top towns in RPGs. You know - like the Ewok village.

Lol, I so want to map those! I kinda agree, but we've already seen a forest-y town in chapter 1 and 2.
Don't squash my dreams so quickly! :P
author=Clareain_Christopher
author=Galv
I always love finding tree-top towns in RPGs. You know - like the Ewok village.
Lol, I so want to map those! I kinda agree, but we've already seen a forest-y town in chapter 1 and 2.


Town number 1 was a foresty town yeah, but I could make a tree top town feel quite different. Not to mention the new free roam system will allow the player to go somewhere else first if hes sick of the trees.
currently working on a full fledged website for the game.