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Latest Release
9.0.0b - February 1, 2013

Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

http://www.starlessumbra.com/
http://www.twitter.com/adketuri
http://www.facebook.com/starlessumbra

Latest Blog

March/April Updates

April marks one year since I started work on Starless Umbra’s engine. Since then, progress has been steady, but at times slow. Nonetheless, I feel it’s important to step back and objectively revisit what I was able to accomplish in the past two months.


Animation frames support coloring, sounds, and particle effects. Note the blood effect on enemy hit and the dust that appears on enemy approach.

Scripts now support basic control flow and copy/paste. Inspired heavily by RPG Maker’s event editor.


Skills are no longer hard-coded. Damage, cost, targeting, animations, and so on are all defined in the editor.

Enemies/enemy groups are no longer hardcoded.


The engine now supports parties and an inventory. More importantly, there’s an equip screen to change character equipment.

Game data (party, position, inventory, and flags) can be saved and loaded to disc.

Support for sounds/music. It’s small but worth mentioning.

Timed hits. Ever since I experienced this in Super Mario RPG I knew it was something I wanted to experiment with. This, combined with a few other tricks, should hopefully make battles feel more interactive.

Pathfinder improvements (stairs and cliffs). This is a constant struggle but basic pathfinding will go a long way with making scripted cutscenes more manageable.

Formulas from max hp to exp needed are all defined in the editor.

...And more! This is just a very quick, high-level overview but I’m planning on going a little more in depth with a video soon, so if you have any questions please let me know. Thanks for reading and have a great day.
  • Production
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  • dragonheartman
  • Custom
  • RPG
  • 02/20/2008 08:51 PM
  • 09/18/2016 12:33 PM
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  • 399950
  • 289
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Tags

Posts

Tau
RMN sex symbol
3072
Everyone has to play this game, NOW! seriously great work, should have gotten a Misao haha.
Yes, the game seems good from what i've seen and looks massive. I will try this out soon.
my font isn't right.The font fix files dont work.What to do?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2604
Noo don't play this game. Wait for chapter five. haw haw <3
I've been hearing about this.. nice job dude.
I went to check its homepage, this game is not available for download yet, unless you want to beta-test it.
And to be 'allowed' to beta test, there is this ludicrous requirement:
----------------------------------quote------------------------------------------------
Important! In order to download the beta, you need to be logged in and have at least 30 points. Remember, it's +1 point for a reply and +5 points for a topic.
---------------------------------unquote-----------------------------------------------

That is posting on that game's own forum.
Well, I have better things to do than posting on a forum just to be allowed to beta-test... so I move on to next game.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2604
Fafhred, the reason that is put into effect is because I only need two, maybe three testers. There are a lot of bugs as it is and there's no reason for me to hear the same bug feedback from testers to testers. Once it is ready (which it is absolutely not at the moment) there will be no posting requirements. In addition, I will make an effort to actually promote it. But for now I have been limiting the amount of traffic my game gets because I want people to play something that's good and ready--not something that has so many bugs. x]
Tau
RMN sex symbol
3072
Check the Misaos man you got a nomination!
PM me when you have a download ready.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I just played this again real quick. The whole intro got changed from the last time I played!
I'm really glad this was featured.
kentona
Thomas the Tank Engine live action HD remake
18866
Your admins and staffs are on the ball, with their thumb on the pulse of the community
Ciel
an aristocrat of rpgmaker culture
400
I downloaded this like a year ago but never got around to playing it. It looks very RM2K3! (Which is +++)
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2604
I'm very excited that this got featured! As if I wasn't motivated enough already to work on this I hope you guys enjoy it, because I am rapidly working on chapter seven. 8)
congratz on front page :D
everyone definitely need to play this game. it's epic.
Everyone so needs to download this!
(Including m-me... *click*)
Dude this map is very awesome, I've never got bored with with this game, with many kinds of unique features and mini games this is totally awesome!!! but I think I found a glitch, the house in the entrainment village, the one with 3 treasure chest with gems on it, if you get back and forth the house the treasure chest somewhat refills, so from that I can get unlimited money selling thos gems, but I know you can fix this easily, :) overall 9.9/10 for me!!!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2604
ravenduran, thanks. It has been fixed. :]

I'll be updating the game soon.