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Latest Release
0.1.3a - August 1, 2021

Synopsis
Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.

Links
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Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

July Demo Release!




Hello!

I'm excited to announce I've released a new demo of Starless Umbra.

New Features

An additional 90 minutes of gameplay with minigames, dungeons, additional story content, and a village segment to complete the vertical slice.

Gamepad and couch co-op support. Play with a friend! I have no idea if this is fun.

Smarter AI! Players won't just stand in poison and take damage anymore. As an aside, this added some really interesting emergent behavior. Enemies might move out of the poison, but if you use knockbacks you can bully them back in for a deadly combo.

More interfaces. Shops/Item Trading, settings screens, and tweaks to the existing menu screens to keep things as friendly as possible.

A Note on Bugfixing and Polish

I did spend several weeks tidying up the existing content, but I've gotten to a point where there's diminishing returns. I'd like to think this is more polished than the last demo, but there's still tons I can do here. I don't want to let this detract too much from adding new content, so for now this feels like a good checkpoint. If you encounter any issues or have any suggestions I'll certainly document them.

Challenging Myself

It's no secret games like Xenoblade Chronicles and FF7:Remake shaped SU's battle system. With that comes the challenge of balancing a myriad of systems I hadn't really considered with traditional turn-based gameplay. I deliberately do not have healing items to stockpile. Instead, you heal between battles. This came with great difficulty (hah) as tweaking enemies to make gameplay challenging is an ongoing, tedious process.

Additionally, cooldown management is a big part of enemy encounters (cooldown state and status effects persist between battles) so I'm designing in this gray area for me where I don't want this to be purely action-based (I love my stats) but then there is some dexterity involved so you're not just spamming skills and standing in place. That said, difficulty is subjective. I wanted battles to be engaging/challenging but it could be frustrating to some players. I made jumping back into the game pretty quick, with an option to drop down the enemy stats if you find yourself dying repeatedly.

Anyway, I'd love to know what you think. Please enjoy the demo!
  • Production
  • Commercial
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 08/02/2021 05:41 AM
  • 01/01/2030
  • 700164
  • 340
  • 16461

Posts

dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2750
author=TohoTaku
there's a bug in the shop character specification - in exchange (non-flip paid) shops, if you press tab to filter inventory, price of items after the filter will be considered of ones in same slot before the filter

(picture: blessing augment's cost is 20 cleaning medals, but chracter specification changed the cost to 1 ceramic cup, which is what crush augment requires)

I'll note that one down! I appreciate you bringing that to my attention. :)
there's a bug in the shop character specification - in exchange (non-flip paid) shops, if you press tab to filter inventory, price of items after the filter will be considered of ones in same slot before the filter

(picture: blessing augment's cost is 20 cleaning medals, but chracter specification changed the cost to 1 ceramic cup, which is what crush augment requires)
Hi. I just found Starless Umbra and it might be the game I’ve been looking for. I’m digging what I’ve seen so far.

Please consider bringing Starless Umbra to Playstation. It’d be a day 1 purchase for me.




I completely forgot about this game, I am surprised this game is still being developed.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2750
author=LordBlueRouge
I also have even more versions lying around if anyone's interested. I have no idea why one would be though.
I'm interested! ❤

For years when I was playing Starless Umbra on a Pentium 3 back in 2007 on gamingw, I could never get the mine cart sequence to work. But a few years and one computer upgrade later, I could - Like, there are some dudes out there, who come into rpgmaker.net, looking for a particular version of a game, they've become amore'd with over the years, that unfortunately no longer exists - Like the GamingW demo of Phantom Legacy or a particular of Legion Saga R, that I think Tau was looking for at one point. These requests are very far and few in-between however and are usually not really worth holding onto.

But in your case, seeing the progress you've from made rpgmaker to Heroes of Umbra to other indie games, has been so gosh dang cool! I'd really like to hold onto whatever you have, just for references sake.

Like, one of questions people usually ask when approaching rpgmaker is, has there ever been any commercial successes with it or has anyone used their experience with the maker to grow and pursue things outside rpgmaker? This is one of the examples I'd really like to point people to, because it's been really cool to not only play Starless Umbra, but to see your growth as a developer. And if someone asks or wants to know what the very first version of Starless Umbra looked like, we'll have it! - Sorry dude, I'm rambling here, but it's been so cool to see your progress throughout the years. XD

If you have any other versions, I'd love to hold onto them.

Thank you, this is heartwarming to hear. I have them, along with a ton of other RM2k3 side-projects, on an ancient external hard drive. I've been meaning to get them on dropbox for awhile. I'll make some time this weekend.
I also have even more versions lying around if anyone's interested. I have no idea why one would be though.

I'm interested! ❤

For years when I was playing Starless Umbra on a Pentium 3 back in 2007 on gamingw, I could never get the mine cart sequence to work. But a few years and one computer upgrade later, I could - Like, there are some dudes out there, who come into rpgmaker.net, looking for a particular version of a game, they've become amore'd with over the years, that unfortunately no longer exists - Like the GamingW demo of Phantom Legacy or a particular of Legion Saga R, that I think Tau was looking for at one point. These requests are very far and few in-between however and are usually not really worth holding onto.

But in your case, seeing the progress you've made from rpgmaker to Heroes of Umbra to other indie games, has been so gosh dang cool! I'd really like to hold onto whatever you have, just for references sake.

Like, one of questions people usually ask when approaching rpgmaker is, has there ever been any commercial successes with it or has anyone used their experience with the maker to grow and pursue things outside rpgmaker? This is one of the examples I'd really like to point people to, because it's been really cool to not only play Starless Umbra, but to see your growth as a developer. And if someone asks or wants to know what the very first version of Starless Umbra looked like, we'll have it! - Sorry dude, I'm rambling here, but it's been so cool to see your progress throughout the years. XD

If you have any other versions, I'd love to hold onto them.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2750
author=Zeno
I have had that problem too, so i tried to exclude dll's to see if there were some errors. I found that without animated_monsters.dll it works. Don't know which animations will be missing, however this will not exclude game features!

It was really stupid of me to bundle up dll's in the executable. At some point I want to correct this since certain versions of windows handle this better than others.

author=LordBlueRouge
Hi Ikran ❤The original non-dyn plugin Chapter 7.05 version of Starless Umbra, should be available under the downloads section.

DHM uploaded that one awhile back, it includes the updated minecart mini game and some other nice additions.

Let us know if you were able to get that to work on your computer.

I also have even more versions lying around if anyone's interested. I have no idea why one would be though.
author=Ikran_
author=Stedar
author=dragonheartman
I've been meaning to post an archive of all major releases; you are welcome of course to share those too. <3
Awesome. I have a couple of different versions, even ones from before you began dabbling with DynRPG, and unless it's lost to data corruption I may even have a version of Dragonheart CH2 lying around somewhere ;)

But here is the latest (9.8.12) version of Starless Umbra I have saved away on a hard drive from before the current revamp. It's not a virus, I promise. Enjoy guys!

Edit: Just realized I left my save files in there, lol whoops. Enjoy anyway!

Starless Umbra 9.8.12 Download
I've created an account in this site because i found this game, and he's look AWESOME, i downloaded the version of this game 9.0.0b (look's awesome), but when i start the first fight, the game crash and show an error window. Everytime, a new number rises from the darkness --> "a violation in 00000064 occured at 00000064 with read." I try execute the game some hard times with a few alterations (as admin, compatibility mode, etc) ... just the same... any ideas about?
=====
(sorry for my english...)


I have had that problem too, so i tried to exclude dll's to see if there were some errors. I found that without animated_monsters.dll it works. Don't know which animations will be missing, however this will not exclude game features!
Hi Ikran ❤

The original non-dyn plugin Chapter 7.05 version of Starless Umbra, should be available under the downloads section.

DHM uploaded that one awhile back, it includes the updated minecart mini game and some other nice additions.

Let us know if you were able to get that to work on your computer.
I just wanted to say that I've been following this game since the April 2005 demo, would love to see the older versions available again, and continue to look forward to a final release.

As for ikran, I can't really help. My 9.0.0b version functions without freezing, though after playing it again for the first time on Windows 10 it looks like the DynRPG functions may not be triggering appropriately. Sorry I don't know more.
and, i just marked that post because i cant download that version (9.8.12); sorry. The link dont work
author=Stedar
author=dragonheartman
I've been meaning to post an archive of all major releases; you are welcome of course to share those too. <3
Awesome. I have a couple of different versions, even ones from before you began dabbling with DynRPG, and unless it's lost to data corruption I may even have a version of Dragonheart CH2 lying around somewhere ;)

But here is the latest (9.8.12) version of Starless Umbra I have saved away on a hard drive from before the current revamp. It's not a virus, I promise. Enjoy guys!

Edit: Just realized I left my save files in there, lol whoops. Enjoy anyway!

Starless Umbra 9.8.12 Download


I've created an account in this site because i found this game, and he's look AWESOME, i downloaded the version of this game 9.0.0b (look's awesome), but when i start the first fight, the game crash and show an error window. Everytime, a new number rises from the darkness --> "a violation in 00000064 occured at 00000064 with read." I try execute the game some hard times with a few alterations (as admin, compatibility mode, etc) ... just the same... any ideas about?
=====
(sorry for my english...)
15!? WOW! And there I was, thinking my game was old, it's just "11". They grow so much, and shrink again, if only I could "shrink" too xD a.k.a. lose age.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2750
I'll post details soon, but just wanted to say some (relatively) exciting stuff happened. Once things settle I'll share the details.

In other news, SU turned "15" this month.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2750
oops double post
Cheering BEEEEEEAAAAAMMMMMMMM!!!!!!!
`<´=============================================o
Tau
RMN sex symbol
3278
God I hope this is still being worked on haha. I have complete faith in DHM though!
author=dragonheartman
I've been meaning to post an archive of all major releases; you are welcome of course to share those too. <3

Awesome. I have a couple of different versions, even ones from before you began dabbling with DynRPG, and unless it's lost to data corruption I may even have a version of Dragonheart CH2 lying around somewhere ;)

But here is the latest (9.8.12) version of Starless Umbra I have saved away on a hard drive from before the current revamp. It's not a virus, I promise. Enjoy guys!

Edit: Just realized I left my save files in there, lol whoops. Enjoy anyway!

Starless Umbra 9.8.12 Download