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Latest Release
0.1.3a - August 1, 2021

Synopsis
Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.

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Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

July Demo Release!




Hello!

I'm excited to announce I've released a new demo of Starless Umbra.

New Features

An additional 90 minutes of gameplay with minigames, dungeons, additional story content, and a village segment to complete the vertical slice.

Gamepad and couch co-op support. Play with a friend! I have no idea if this is fun.

Smarter AI! Players won't just stand in poison and take damage anymore. As an aside, this added some really interesting emergent behavior. Enemies might move out of the poison, but if you use knockbacks you can bully them back in for a deadly combo.

More interfaces. Shops/Item Trading, settings screens, and tweaks to the existing menu screens to keep things as friendly as possible.

A Note on Bugfixing and Polish

I did spend several weeks tidying up the existing content, but I've gotten to a point where there's diminishing returns. I'd like to think this is more polished than the last demo, but there's still tons I can do here. I don't want to let this detract too much from adding new content, so for now this feels like a good checkpoint. If you encounter any issues or have any suggestions I'll certainly document them.

Challenging Myself

It's no secret games like Xenoblade Chronicles and FF7:Remake shaped SU's battle system. With that comes the challenge of balancing a myriad of systems I hadn't really considered with traditional turn-based gameplay. I deliberately do not have healing items to stockpile. Instead, you heal between battles. This came with great difficulty (hah) as tweaking enemies to make gameplay challenging is an ongoing, tedious process.

Additionally, cooldown management is a big part of enemy encounters (cooldown state and status effects persist between battles) so I'm designing in this gray area for me where I don't want this to be purely action-based (I love my stats) but then there is some dexterity involved so you're not just spamming skills and standing in place. That said, difficulty is subjective. I wanted battles to be engaging/challenging but it could be frustrating to some players. I made jumping back into the game pretty quick, with an option to drop down the enemy stats if you find yourself dying repeatedly.

Anyway, I'd love to know what you think. Please enjoy the demo!
  • Production
  • Commercial
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 08/02/2021 05:41 AM
  • 01/01/2030
  • 690828
  • 339
  • 16392

Posts

This is one of my favorite games after only 20 or so minutes. Awesome job!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
I'm glad you like it. :)
I'm several hours in now. Really great game. The story has me intrigued..can't wait to see how things play out.
I'm a couple hours in. The battle system leaves me wanting more than attack button mashing, but otherwise i am enjoying it. :)
Tasty. Very tasty game. Like lemon meringue pie... Or pizza. Or sushi. I definitely recommend it.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
@RedAkerston I feel your pain. FYI I'm programming the CBS last. ;)

Nonetheless, please enjoy the rest of the game. Autobattle is there so don't be ashamed to use it for the current releases.
another CBS game. oh dear.
Whoa, this looks like a KILLER APP. Will be checking this out soon. *suscribed*
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
comment=35402
another CBS game. oh dear.
I gotta challenge myself. Also if I don't finish this there won't be a CBS. by that logic I'd like to think of this as a little different than your average CBS game because:

-it will be finished
-it will be thought out
-it will also be finished
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
also it is KILLER MAN I just wish I'd update this. the dl is a year old. :,(
Hey started playing this game last night. Really like all the mini games. However I found a bug when I was playing the mine cart game. I am not sure when It actually happened but I fell to the bottom of the level and instead of it transporting me back to the beginning with a loss of 30 coins instead I could control the cart and float around and gather all the coins up. This was kinda cool at first, but after I finished and then went back to try it again. It was the same thing I couldn't fall off I just floated oncE I got to the bottom. And then I noticed when I went to try one more time that the main charachter said something alot loud Like "Boo Yeah" or "hell yeah" I can't really remember, SO I went to save my game and saved over my file but right as I saved I saw that my levels were all the way up to Level 99 . Oops I am not sure why but that is what I did leading up to it. also I progressed throught the game a little bit until I got the next playable character and noticed she was also level 99. I really like your game alot and was wondering if you could send me a save file right before or after that spot so I continue enjoying this game. I don't really want to play the game at level 99 the whole time kinda takes the fun away from it you know what I mean?
Thanks!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
You entered the cheat code for max levels somehow. :)

I'll hook you up. And yes that has been fixed but I appreciate the comment! I can message you a save file but it might be faster for you to just restart; that's pretty early in the game. ;)
Lol that is hilarious I am good at those kind of things,
Yeah I got a bunch of stuff to do today, but later tonight I'll just restart If you don't get back to me, plus it'll be fun to do the knife throwing mini game again (That was awesome I hope it happens again!). but not the emoticon one =( lol
Oh I just thought of something, if it was a cheat code is it reversible? And if not would you be willing to PM it to me so I don't "accidentally" enter it in again?

Again Thanks for making this game I have really enjoyed all of its components This game so far is bad ass!
dragonheartman, I have been following you since the earlier versions of Starless Umbra. I must say, your game was once riddled with mediocrity and has since transcended to the ranks of one of the most enjoyable RM games out there.

and this is because of your ability to take criticism, change your ways, and adapt. Your game is a testament to true potential.

I salute you.
Dragonheartman, I have recently downloaded the latest edition of starless umbra after realizing that it is the same as Dragonheart. I was wondering if it is possible to transfer save files from the previous game to the new one, or is everything different?
****SPOILER ALERT****



I had just finished the infiltration of the WOLF headquarters and I had gotten clydan and renee back.



****SPOILER END****
is everything the same storywise until this point?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=zaeran
Dragonheartman, I have recently downloaded the latest edition of starless umbra after realizing that it is the same as Dragonheart. I was wondering if it is possible to transfer save files from the previous game to the new one, or is everything different?
****SPOILER ALERT****



I had just finished the infiltration of the WOLF headquarters and I had gotten clydan and renee back.



****SPOILER END****
is everything the same storywise until this point?
Saves for ch5+ should be compatible, but I have a new release coming in less than a week. If you enjoy the game and don't mind starting over, I think the experience is much better as a lot of the storyline has changed (especially if you are still playing Dragon Heart.)

Thanks for checking this out. I appreciate it.
author=dragonheartman
Saves for ch5+ should be compatible, but I have a new release coming in less than a week. If you enjoy the game and don't mind starting over, I think the experience is much better as a lot of the storyline has changed (especially if you are still playing Dragon Heart.)

Thanks for checking this out. I appreciate it.


So the release date has now been announced ;)
Wow, this was great. Especially b/c you did it with RPG Maker 2003. Knife dueling is sweet.

While in the Prologue though are you supposed to randomly level up in Stamina 5 times? It happened while I was in the cave, and I pressed shift and 'Z' or 'X' at the same time and I started leveling up in Stamina. I thought maybe the game did it on purpose so I could leap over the first gap. What's the verdict?
author=dragonheartman
author=zaeran
Dragonheartman, I have recently downloaded the latest edition of starless umbra after realizing that it is the same as Dragonheart. I was wondering if it is possible to transfer save files from the previous game to the new one, or is everything different?
****SPOILER ALERT****



I had just finished the infiltration of the WOLF headquarters and I had gotten clydan and renee back.



****SPOILER END****
is everything the same storywise until this point?
Saves for ch5+ should be compatible, but I have a new release coming in less than a week. If you enjoy the game and don't mind starting over, I think the experience is much better as a lot of the storyline has changed (especially if you are still playing Dragon Heart.)

Thanks for checking this out. I appreciate it.

So it's been almost a week ( 6 days ) is the demo soming out soon?, im anxious to try this game out but i dont want to restart then so i prefer to wait till the newest version is out for your mentioned reasons in your post.
This game is GREAT! It's definitely among the best RPGs I've ever played, indie or mainstream. The minigames are so fun, but it's a shame that there are some you can't play but once. The game isn't finished yet and it has HUGE potential from what I've seen. I was sad to see "To be continued" but I know that the best is yet to come. I can't wait until this game is finally completed!