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Latest Release
0.1.7 - Sept 22, 2022

Synopsis
Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.

Links
website
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Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

Progress Check-In

Hello! Things are moving. I've been staring at a blog draft since November. Some noteworthy things have happened since the last demo, but any time I have to write I typically spend working on the project. From here on I'll focus on more bite-sized updates, mostly for accountability and keeping you up to speed on the game progress.



I got a lot of great feedback from the demo. Thanks a bunch! Feature-wise it's not quite where I want, but it's a good starting point. I don't want to dump features for the sake of features anymore, but I do think more variety around character progression/customization, enemies, and things to do in battle might go a long way. Details to come on those features down the road, once they're a bit more solidified.

Feedback, thank you!

Speaking of demos, the demo release picked up some attention around the internet. Here on RMN I was pleased to hear I won The kentona Award for Outstanding Achievement in the Field of Excellence. This is extra special to me because the 2k3 version has been nominated in the Misaos a few times, but its never formally won anything. In the Gamemaker community, SU was selected for "Best Puzzles" in a GXC Community Showcase event. Lastly, I started a twitter account specifically for game updates, and the rebuilt swimming & diving system gained a bit of traction.



Updates

So what's new since the last demo? For the sake of organization, I've broken the game down into 5 rough acts. The July demo consists of a rough Act 1. Act 2 will triple the length of the game by adding 4 more dungeons, a new village hub area, and plenty more minigames/puzzles. Drafts of the core cutscenes are all written, with about 40% of them actually implemented. The first two dungeons are mapped out with two of my favorite mechanics from the 2k3 version making a return. I'm currently tackling dungeon 3 as I continue to implement more scenes.

At a high-level, that leaves more cutscenes, two more dungeons, a whole slew of monsters to sprite and implement, a new gameplay feature, some minigames, and tons of balancing left. I'm bad at giving dates but if I can finish this by the end of summer I'll say I'm at a good pace. We'll see, though. Please cheer for me.

Thanks so much for reading. Take care!

Key Stats
99 Maps
333kb Database (skills, cutscenes, player data, etc in plaintext)
  • Production
  • 1 of 5 episodes complete
  • Commercial
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 09/24/2022 04:07 AM
  • 01/01/2030
  • 776976
  • 345
  • 17087

Posts

I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2755
author=supremewarrior
I got some weird error that said "Zero battle id" and then another error message popped up but forgot what it said, then it went back to the title screen.
This will be fixed in the next version! :)

author=amerkevicius
I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.
I'm glad you found interest in this short little demo! It definitely has taken a lot of effort to get where I am, even though I don't have a lot to show anymore.
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2755
author=the_nackster
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
I miss visiting ASP! Thanks for checking up and I hope you enjoy it. It's a shorter play now, for better or worse.
Hi, how many chapters have been planned for this game?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2755
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.
Adon237
if i had an allowance, i would give it to rmn
1743
Ohh just for fun, can you explain your title for me? I mean are there ever stars in an umbra?
Downloaded this a few hours ago and i like the gameplay :)
But my only concern is how can i make this game windowed cuz i disliked full screen (i want them to be 600x480)
Try pressing F4 or F5 or Alt + Enter?
Thanks for answering, Tofu :)
This is the first RM game i played and i just know RM existed few hours ago so idk about keys used in this type of game.
Sure, no problem! =) Btw, if I'm right, the same commands can be used for most or all other RPGmaker games.
How can i cross the area in the cave that requires stamina? (i stuck at there :( )
author=dragonheartman
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.


Okay, I hope you'll get some help then so you can finish the project with more speed! =)
Tau
RMN sex symbol
3278
Happy Birthday dhm, your still the man even on hiatus.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2755
Thanks, Tau! I'll be back in swing before you know it.
Adon237
if i had an allowance, i would give it to rmn
1743
Huzzah! I can't wait for the finished product!
Wow this looks so professional, how long before its done?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2755
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!


Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2755
author=VirtualVampire
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.

If I do all of the graphics myself (eventually I'd like to, or at least commission someone) I may consider it, but I don't really want the money. I'd rather have more people play it. :)