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Latest Release
0.0.1a - December 31, 2020

Synopsis
Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.

Links
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Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

January Progress Report

Hello! Can you believe it's February already? Hope you're doing well. As I slowly move forward I wanted to share what's new, hopefully getting into a cadence of updates every month or two.

Before that, I wanted to express my sincere gratitude to those that played last month's prototype. Specifically from RMN, Darken, Zaeran, Aldu, and Zion you guys all gave me solid feedback I've taken to heart moving forward. I think it confirmed a lot of my assumptions (AI should be smarter, tutorials and input could be improved, puzzles are buggy, battles are frustrating.) and also opened my eyes to some questionable design decisions. All in all, for such a rushed release I feel confident with some polish this is something I'm happy to continue working on. On to new stuff.

Content-wise, I've been chugging away on maps. The first major village/hub is in-progress. This will take some time to flesh out, as the asset need for faces increases exponentially here. (Two new characters as well as several basic NPCs are introduced here.)

I've also done maps/cutscenes for the intro sequence of a new character and mapped out the second dungeon.


If you've played previous iterations of SU I'm sure you can guess what's next.

To speed up cutscene implementations, I spent some time creating tools to debug and modify events on-the-fly.



The top console displays the current state of event execution. The special pause() command is used in event scripts as a sort of breakpoint to modify and reload the current event. Additional debugging info is shown here so I can easily test different camera positions and find out where characters need to move to. I might expand this later on to allow stepping forward/backward through the event timeline, but as-is this should speed up cutscene implementation significantly.

Up next I plan on fleshing out the village flow with more cutscenes, small sidequests, shops, villagers, and of course fun banter between Amalia and Illari. After that, the second dungeon needs monsters, cutscenes, and a couple final maps.

Thanks for reading. Moving forward, progress will slow as I adjust to getting back into a schedule of fulltime work + parenting. I do hope to continue the momentum of working in bite-size daily chunks if possible to keep on track. Before you leave, I'd love to know: what tricks do you use to keep focused on your projects?

P.S. Shameless plugs for twitter and discord.
  • Production
  • Commercial
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 06/11/2021 01:25 AM
  • 01/01/2030
  • 679690
  • 336
  • 16229

Posts

dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
author=VirtualVampire
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.

If I do all of the graphics myself (eventually I'd like to, or at least commission someone) I may consider it, but I don't really want the money. I'd rather have more people play it. :)
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!


Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
Wow this looks so professional, how long before its done?
Adon237
if i had an allowance, i would give it to rmn
1743
Huzzah! I can't wait for the finished product!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
Thanks, Tau! I'll be back in swing before you know it.
Tau
RMN sex symbol
3278
Happy Birthday dhm, your still the man even on hiatus.
author=dragonheartman
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.


Okay, I hope you'll get some help then so you can finish the project with more speed! =)
How can i cross the area in the cave that requires stamina? (i stuck at there :( )
Sure, no problem! =) Btw, if I'm right, the same commands can be used for most or all other RPGmaker games.
Thanks for answering, Tofu :)
This is the first RM game i played and i just know RM existed few hours ago so idk about keys used in this type of game.
Try pressing F4 or F5 or Alt + Enter?
Downloaded this a few hours ago and i like the gameplay :)
But my only concern is how can i make this game windowed cuz i disliked full screen (i want them to be 600x480)
Adon237
if i had an allowance, i would give it to rmn
1743
Ohh just for fun, can you explain your title for me? I mean are there ever stars in an umbra?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.
Hi, how many chapters have been planned for this game?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
author=the_nackster
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
I miss visiting ASP! Thanks for checking up and I hope you enjoy it. It's a shorter play now, for better or worse.
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
author=supremewarrior
I got some weird error that said "Zero battle id" and then another error message popped up but forgot what it said, then it went back to the title screen.
This will be fixed in the next version! :)

author=amerkevicius
I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.
I'm glad you found interest in this short little demo! It definitely has taken a lot of effort to get where I am, even though I don't have a lot to show anymore.
I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.