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Latest Release
0.0.1a - December 31, 2020

Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.


Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

January Progress Report

Hello! Can you believe it's February already? Hope you're doing well. As I slowly move forward I wanted to share what's new, hopefully getting into a cadence of updates every month or two.

Before that, I wanted to express my sincere gratitude to those that played last month's prototype. Specifically from RMN, Darken, Zaeran, Aldu, and Zion you guys all gave me solid feedback I've taken to heart moving forward. I think it confirmed a lot of my assumptions (AI should be smarter, tutorials and input could be improved, puzzles are buggy, battles are frustrating.) and also opened my eyes to some questionable design decisions. All in all, for such a rushed release I feel confident with some polish this is something I'm happy to continue working on. On to new stuff.

Content-wise, I've been chugging away on maps. The first major village/hub is in-progress. This will take some time to flesh out, as the asset need for faces increases exponentially here. (Two new characters as well as several basic NPCs are introduced here.)

I've also done maps/cutscenes for the intro sequence of a new character and mapped out the second dungeon.

If you've played previous iterations of SU I'm sure you can guess what's next.

To speed up cutscene implementations, I spent some time creating tools to debug and modify events on-the-fly.

The top console displays the current state of event execution. The special pause() command is used in event scripts as a sort of breakpoint to modify and reload the current event. Additional debugging info is shown here so I can easily test different camera positions and find out where characters need to move to. I might expand this later on to allow stepping forward/backward through the event timeline, but as-is this should speed up cutscene implementation significantly.

Up next I plan on fleshing out the village flow with more cutscenes, small sidequests, shops, villagers, and of course fun banter between Amalia and Illari. After that, the second dungeon needs monsters, cutscenes, and a couple final maps.

Thanks for reading. Moving forward, progress will slow as I adjust to getting back into a schedule of fulltime work + parenting. I do hope to continue the momentum of working in bite-size daily chunks if possible to keep on track. Before you leave, I'd love to know: what tricks do you use to keep focused on your projects?

P.S. Shameless plugs for twitter and discord.
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  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 06/11/2021 01:25 AM
  • 01/01/2030
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Umm.. I started playing this again and went to the temple in Chapter 2. The one with the Egyptian theme. I got to the boulder race and can't move past the second room (the one after you start the race by hitting the switch). If there is something obvious I'm missing please tell me.
I....HAVE....GOTTA....PLAY....THIS...GAME!!!! Thats what everyone should be saying... *Clicks download button*
A game with an emphasis on fun? Man, I have to play this!
Dragonheartman, I really know a good designer when I see it. You've actually made a standard RPG Maker game fun. Anyone can slap together a game with pre-made parts or assemble a nicely machined game engine, but to design a game is a totally different skill. If you've ever seen any of my posts on the internet, you'll know I'm serious and wouldn't say something like this unless I meant it.
Developer, Starless Umbra / Heroes of Umbra
well you can't have sliced bread without knife battles. :)
knife battles!!!! The coolest thing since sliced bread! Well. . . Maybe not.
Developer, Starless Umbra / Heroes of Umbra
Thanks. :)

Yeah 1000 maps! (Well 974 right now)

About 300 of them are older versions of maps I've now revised. I plan on adding them as some sort of secret dungeon, where memories of my past efforts haunt me and scare players.
Max McGee
with sorrow down past the fence
The amount of time and dedication you've put into this one project is super impressive.

1000 maps? Holy shit!
Developer, Starless Umbra / Heroes of Umbra
Redd/Covenent, are you playing on Normal mode? Normal mode is challenging. Easy mode is basically for playing through without any puzzle/minigame struggling. So in a way they are supposed to be a little complex.
Nice game but.....
The puzzles are very fun but some are complex...
Dream big, expect nothing
I just died. OF EXTREME EXPOSURE TO AWESOMENESS! Awesome game, I just barely beat the prologue and THAT was even hard. Just to let you know though, it is impossible to die on the map. Only in battle can you die. So on that little lava puzzle with the dissappearing platforms it's impossible to lose. Same with the knife throwing game. GOOD GAMES, BTW!
SPAR- oh wait, I meant
Developer, Starless Umbra / Heroes of Umbra
kentona, I am loving it! So far Ch6 downloads have just about exceeded Ch4+5 combined download count. I've been wanting to actually promote this a bit more and this was a huge step in the right direction. Plus the amount of feedback I've gotten has been a great help as a developer.
Good work. It's nice to see a decent rm2k3 game these days. I'll play further through it and give a better review when I can.
Devil's in the details
Slight problem: Other of my two characters died somewhere in the first dungeon, and since there's no access to any resurrection items whatsoever, I get auto Game Over on the puzzle part that requires two characters, and I'm unable to continue the game any further. :/
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
So, is being Featured everything you ever hoped or dreamed?
Developer, Starless Umbra / Heroes of Umbra
Yeah, there is unfortunately a few minor things like that that aren't yet implemented.

My hope is that if people are really into that they will hang onto their saves for future updates (I update fairly regularly) this stuff will be accessible. :)
This may be trivial, and not actually added yet, but I got the Alodos Tower Pass, but I still can't enter it, so I'm wondering if this is a bug, or if Alodos Tower is even fully made yet...