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Latest Release
9.0.0b - February 1, 2013

Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

http://www.starlessumbra.com/
http://www.twitter.com/zexyu
http://www.facebook.com/starlessumbra

Latest Blog

Dungeons, Menus, Puzzles, Progress!

Hi! How are you? Hope you're well! I've been chugging away and have a few updates to share with you.

Dungeon Maps



I've made some progress on the first dungeon area. It's smallish in size, with 6-7 mostly straightforward maps and the revival of the character switching mechanics from SU2k3. Paired with character switching is another JRPG staple: pushable blocks and floor switches. I felt these were a safe starting point. As development continues I'll add more mechanics to play with as well.

Ambience and lighting are missing; those will come later on (after a demo I hope!)

WIP Menus



I've got a small framework in place to handle menus, which are basically a collection of windows under the hood. Some windows can have child windows which adds for some neat logical grouping. This isn't very far along but it seems to work well. Again, I'm borrowing a lot of design here from 2k3 and some classic JRPGs.

The text is really ugly! I use bitmap fonts, and GM's anti-aliasing is a bit too much, so at some point later I'll probably end up manually anti-aliasing + outlining the larger stylized fonts.

Battle System

I've added the focus system from SU2k3, where monsters prioritize players to target based on how much damage they've dealt. This will be integral to planning out battles and mitigating damage. Monsters can now have multiple skills, each with some priority associated with it.

JSON Databases

Character, Monster, Skills, Items, etc are stored and loaded from JSON files. I might make a client to modify these on the go in the future, but for now they keep swaths of game data out of code and organized a bit.

Up next
A boss battle, save/load data, the first major town, and more menu screens. Thanks for reading. I hope you have a great day.
  • Production
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 10/21/2020 04:13 AM
  • 01/01/2030
  • 640730
  • 335
  • 15908

Posts

Tau
RMN sex symbol
3210
Everyone has to play this game, NOW! seriously great work, should have gotten a Misao haha.
Yes, the game seems good from what i've seen and looks massive. I will try this out soon.
my font isn't right.The font fix files dont work.What to do?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
Noo don't play this game. Wait for chapter five. haw haw <3
I've been hearing about this.. nice job dude.
I went to check its homepage, this game is not available for download yet, unless you want to beta-test it.
And to be 'allowed' to beta test, there is this ludicrous requirement:
----------------------------------quote------------------------------------------------
Important! In order to download the beta, you need to be logged in and have at least 30 points. Remember, it's +1 point for a reply and +5 points for a topic.
---------------------------------unquote-----------------------------------------------

That is posting on that game's own forum.
Well, I have better things to do than posting on a forum just to be allowed to beta-test... so I move on to next game.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
Fafhred, the reason that is put into effect is because I only need two, maybe three testers. There are a lot of bugs as it is and there's no reason for me to hear the same bug feedback from testers to testers. Once it is ready (which it is absolutely not at the moment) there will be no posting requirements. In addition, I will make an effort to actually promote it. But for now I have been limiting the amount of traffic my game gets because I want people to play something that's good and ready--not something that has so many bugs. x]
Tau
RMN sex symbol
3210
Check the Misaos man you got a nomination!
PM me when you have a download ready.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I just played this again real quick. The whole intro got changed from the last time I played!
I'm really glad this was featured.
kentona
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
21217
Your admins and staffs are on the ball, with their thumb on the pulse of the community
Ciel
an aristocrat of rpgmaker culture
243
I downloaded this like a year ago but never got around to playing it. It looks very RM2K3! (Which is +++)
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
I'm very excited that this got featured! As if I wasn't motivated enough already to work on this I hope you guys enjoy it, because I am rapidly working on chapter seven. 8)
congratz on front page :D
everyone definitely need to play this game. it's epic.
Everyone so needs to download this!
(Including m-me... *click*)
Dude this map is very awesome, I've never got bored with with this game, with many kinds of unique features and mini games this is totally awesome!!! but I think I found a glitch, the house in the entrainment village, the one with 3 treasure chest with gems on it, if you get back and forth the house the treasure chest somewhat refills, so from that I can get unlimited money selling thos gems, but I know you can fix this easily, :) overall 9.9/10 for me!!!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
ravenduran, thanks. It has been fixed. :]

I'll be updating the game soon.