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Latest Release
0.1.5 - May 23, 2022

Synopsis
Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.

Links
website
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Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

Progress Check-In

Hello! Things are moving. I've been staring at a blog draft since November. Some noteworthy things have happened since the last demo, but any time I have to write I typically spend working on the project. From here on I'll focus on more bite-sized updates, mostly for accountability and keeping you up to speed on the game progress.



I got a lot of great feedback from the demo. Thanks a bunch! Feature-wise it's not quite where I want, but it's a good starting point. I don't want to dump features for the sake of features anymore, but I do think more variety around character progression/customization, enemies, and things to do in battle might go a long way. Details to come on those features down the road, once they're a bit more solidified.

Feedback, thank you!

Speaking of demos, the demo release picked up some attention around the internet. Here on RMN I was pleased to hear I won The kentona Award for Outstanding Achievement in the Field of Excellence. This is extra special to me because the 2k3 version has been nominated in the Misaos a few times, but its never formally won anything. In the Gamemaker community, SU was selected for "Best Puzzles" in a GXC Community Showcase event. Lastly, I started a twitter account specifically for game updates, and the rebuilt swimming & diving system gained a bit of traction.



Updates

So what's new since the last demo? For the sake of organization, I've broken the game down into 5 rough acts. The July demo consists of a rough Act 1. Act 2 will triple the length of the game by adding 4 more dungeons, a new village hub area, and plenty more minigames/puzzles. Drafts of the core cutscenes are all written, with about 40% of them actually implemented. The first two dungeons are mapped out with two of my favorite mechanics from the 2k3 version making a return. I'm currently tackling dungeon 3 as I continue to implement more scenes.

At a high-level, that leaves more cutscenes, two more dungeons, a whole slew of monsters to sprite and implement, a new gameplay feature, some minigames, and tons of balancing left. I'm bad at giving dates but if I can finish this by the end of summer I'll say I'm at a good pace. We'll see, though. Please cheer for me.

Thanks so much for reading. Take care!

Key Stats
99 Maps
333kb Database (skills, cutscenes, player data, etc in plaintext)
  • Production
  • Commercial
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 03/13/2022 09:26 PM
  • 01/01/2030
  • 747432
  • 343
  • 16783

Posts

Hi. I just found Starless Umbra and it might be the game I’ve been looking for. I’m digging what I’ve seen so far.

Please consider bringing Starless Umbra to Playstation. It’d be a day 1 purchase for me.




there's a bug in the shop character specification - in exchange (non-flip paid) shops, if you press tab to filter inventory, price of items after the filter will be considered of ones in same slot before the filter

(picture: blessing augment's cost is 20 cleaning medals, but chracter specification changed the cost to 1 ceramic cup, which is what crush augment requires)
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2754
author=TohoTaku
there's a bug in the shop character specification - in exchange (non-flip paid) shops, if you press tab to filter inventory, price of items after the filter will be considered of ones in same slot before the filter

(picture: blessing augment's cost is 20 cleaning medals, but chracter specification changed the cost to 1 ceramic cup, which is what crush augment requires)

I'll note that one down! I appreciate you bringing that to my attention. :)