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Latest Release
0.1.5 - May 23, 2022

Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.


Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

Progress Check-In

Hello! Things are moving. I've been staring at a blog draft since November. Some noteworthy things have happened since the last demo, but any time I have to write I typically spend working on the project. From here on I'll focus on more bite-sized updates, mostly for accountability and keeping you up to speed on the game progress.

I got a lot of great feedback from the demo. Thanks a bunch! Feature-wise it's not quite where I want, but it's a good starting point. I don't want to dump features for the sake of features anymore, but I do think more variety around character progression/customization, enemies, and things to do in battle might go a long way. Details to come on those features down the road, once they're a bit more solidified.

Feedback, thank you!

Speaking of demos, the demo release picked up some attention around the internet. Here on RMN I was pleased to hear I won The kentona Award for Outstanding Achievement in the Field of Excellence. This is extra special to me because the 2k3 version has been nominated in the Misaos a few times, but its never formally won anything. In the Gamemaker community, SU was selected for "Best Puzzles" in a GXC Community Showcase event. Lastly, I started a twitter account specifically for game updates, and the rebuilt swimming & diving system gained a bit of traction.


So what's new since the last demo? For the sake of organization, I've broken the game down into 5 rough acts. The July demo consists of a rough Act 1. Act 2 will triple the length of the game by adding 4 more dungeons, a new village hub area, and plenty more minigames/puzzles. Drafts of the core cutscenes are all written, with about 40% of them actually implemented. The first two dungeons are mapped out with two of my favorite mechanics from the 2k3 version making a return. I'm currently tackling dungeon 3 as I continue to implement more scenes.

At a high-level, that leaves more cutscenes, two more dungeons, a whole slew of monsters to sprite and implement, a new gameplay feature, some minigames, and tons of balancing left. I'm bad at giving dates but if I can finish this by the end of summer I'll say I'm at a good pace. We'll see, though. Please cheer for me.

Thanks so much for reading. Take care!

Key Stats
99 Maps
333kb Database (skills, cutscenes, player data, etc in plaintext)
  • Production
  • Commercial
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 03/13/2022 09:26 PM
  • 01/01/2030
  • 746720
  • 343
  • 16775


This may be trivial, and not actually added yet, but I got the Alodos Tower Pass, but I still can't enter it, so I'm wondering if this is a bug, or if Alodos Tower is even fully made yet...
Developer, Starless Umbra / Heroes of Umbra
Yeah, there is unfortunately a few minor things like that that aren't yet implemented.

My hope is that if people are really into that they will hang onto their saves for future updates (I update fairly regularly) this stuff will be accessible. :)
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
So, is being Featured everything you ever hoped or dreamed?
Devil's in the details
Slight problem: Other of my two characters died somewhere in the first dungeon, and since there's no access to any resurrection items whatsoever, I get auto Game Over on the puzzle part that requires two characters, and I'm unable to continue the game any further. :/
Good work. It's nice to see a decent rm2k3 game these days. I'll play further through it and give a better review when I can.
Developer, Starless Umbra / Heroes of Umbra
kentona, I am loving it! So far Ch6 downloads have just about exceeded Ch4+5 combined download count. I've been wanting to actually promote this a bit more and this was a huge step in the right direction. Plus the amount of feedback I've gotten has been a great help as a developer.
SPAR- oh wait, I meant
Dream big, expect nothing
I just died. OF EXTREME EXPOSURE TO AWESOMENESS! Awesome game, I just barely beat the prologue and THAT was even hard. Just to let you know though, it is impossible to die on the map. Only in battle can you die. So on that little lava puzzle with the dissappearing platforms it's impossible to lose. Same with the knife throwing game. GOOD GAMES, BTW!
Nice game but.....
The puzzles are very fun but some are complex...
Developer, Starless Umbra / Heroes of Umbra
Redd/Covenent, are you playing on Normal mode? Normal mode is challenging. Easy mode is basically for playing through without any puzzle/minigame struggling. So in a way they are supposed to be a little complex.
Max McGee
with sorrow down past the fence
The amount of time and dedication you've put into this one project is super impressive.

1000 maps? Holy shit!
Developer, Starless Umbra / Heroes of Umbra
Thanks. :)

Yeah 1000 maps! (Well 974 right now)

About 300 of them are older versions of maps I've now revised. I plan on adding them as some sort of secret dungeon, where memories of my past efforts haunt me and scare players.
knife battles!!!! The coolest thing since sliced bread! Well. . . Maybe not.
Developer, Starless Umbra / Heroes of Umbra
well you can't have sliced bread without knife battles. :)
Dragonheartman, I really know a good designer when I see it. You've actually made a standard RPG Maker game fun. Anyone can slap together a game with pre-made parts or assemble a nicely machined game engine, but to design a game is a totally different skill. If you've ever seen any of my posts on the internet, you'll know I'm serious and wouldn't say something like this unless I meant it.
A game with an emphasis on fun? Man, I have to play this!
I....HAVE....GOTTA....PLAY....THIS...GAME!!!! Thats what everyone should be saying... *Clicks download button*
Umm.. I started playing this again and went to the temple in Chapter 2. The one with the Egyptian theme. I got to the boulder race and can't move past the second room (the one after you start the race by hitting the switch). If there is something obvious I'm missing please tell me.