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July to Present: Progress Report!

Hi!

I just wanted to briefly highlight some of the progress that has been made on this project in the past couple weeks. If you're a visual person, please feel free to skip right to my latest screenshots.

  • Animated monsters for the second dungeon
  • Implemented new monsters for the second dungeon (balancing, loot tables, and so on)
  • Designed and developed a few adjustments to the game menu
  • Added most NPCs for the second town
  • Included several new pieces of equipment, balanced their prices, and implemented their appropriate skills
  • Downloaded and modified several royalty-free sound effects for monsters, switches, crowds, and so on
  • Fixed some bugs with the prologue
  • Created a new tileset edit for a new dungeon in chapter one
  • Mapped all of aforementioned dungeon in chapter one
  • Implemented several major cutscenes for the chapter and even a few fun minor ones as well
  • Added a purely cosmetic panting animation when the hero depletes his stamina while running


These are also posted on the website, but I'd like to keep you all updated here as well.

I hope your summer is winding down to a wonderful end. If it wasn't all that it was hyped up to be, I hope I can bring some comfort in announcing before the end of the month a specific release date for chapter one. Because if you're like me, your summer just feels incomplete without the consolation that a new major Starless Umbra release is right around the corner.

Jokes aside, thank you for your support and interest in this project. It means a lot to me.
--dhm