• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Back in production. New release Feb 1, 2013.

So I'm working on this again. Thanks for your words of encouragement during the past few months while this project was on hiatus.

The much-needed overhaul of chapter one is scheduled to be released on February 1st, this year even!

Happy new year.

PS, here's a facebook event if you're interested.

Posts

Pages: 1
Tau
RMN sex symbol
3293
Man it's going to suck coming back to Rm2k3 after working with libgdx and openGL. It's like going from having the BFG to only a pistol haha.

Glad you're still able to manage this!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=Tau
Man it's going to suck coming back to Rm2k3 after working with libgdx and openGL. It's like going from having the BFG to only a pistol haha.

Glad you're still able to manage this!
Yeah it hurt when I had to copy/paste my first event and change some variable pointers. I'm gonna miss object-oriented programming.

I'm not gonna miss the little things that bugged me about working with libgdx. I updated my drivers and the game started lagging. Network programming is a pain to debug. Sometimes simpler is really better. (HoU is now on hiatus I suppose.)

Heroes of Umbra comes from the mind; Starless Umbra comes from the heart.
author=dragonheartman
Heroes of Umbra comes from the mind; Starless Umbra comes from the heart.
Awww you're the dragon heart man.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=dragonheartman
Heroes of Umbra comes from the mind; Starless Umbra comes from the dragon heart, man.

Pages: 1