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Starless Umbra 9.0.0b Released!
- dragonheartman
- 02/01/2013 06:31 AM
- 3581 views
In addition to the prologue, the game download here on RMN now includes Chapter One.
I'm actually not sure what people will think of this release; I've gotten no external feedback on it at all. I will say that it's more in-line with the original vision of the game that was poorly-executed with the first release of chapter one back in 2004ish. There's still plenty of room for improvement, but I promised to release something today so it's here.
The game plays through about the first 15-20% of the storyline. Enhancements have been made to the game's battle system, graphics, and UI. As I move forward with the releases I'm hoping to convert more and more of the graphics to original assets.
Gameplay-wise, this is everything you'd expect from Starless Umbra. Chapter One has one of my favorite mini-games, the revised mine carts.
The revised skill and equipment will also play more of an active role as character customization improves with several new pieces of gear. This, combined with some of the enhancements to the battle system should make for some interesting battle mechanics that are barely beginning to scratch the surface of what's to come.
Thanks kindly for your support. It's been a bumpy ride but I appreciate your interest in this project more than ever.
I'm actually not sure what people will think of this release; I've gotten no external feedback on it at all. I will say that it's more in-line with the original vision of the game that was poorly-executed with the first release of chapter one back in 2004ish. There's still plenty of room for improvement, but I promised to release something today so it's here.
The game plays through about the first 15-20% of the storyline. Enhancements have been made to the game's battle system, graphics, and UI. As I move forward with the releases I'm hoping to convert more and more of the graphics to original assets.
Gameplay-wise, this is everything you'd expect from Starless Umbra. Chapter One has one of my favorite mini-games, the revised mine carts.
The revised skill and equipment will also play more of an active role as character customization improves with several new pieces of gear. This, combined with some of the enhancements to the battle system should make for some interesting battle mechanics that are barely beginning to scratch the surface of what's to come.
Thanks kindly for your support. It's been a bumpy ride but I appreciate your interest in this project more than ever.
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No DynRPG plugins are loaded due to Molebox!!! So all the cool features don't work.
(I now just copied your folder from the Dropbox)
EDIT: Found a bug: When you are in running mode, stamina levelup bar is full and you receive an item (which turns off running), you don't level up. You have to press Shift twice in order to level up.
EDIT2: The chest in Arkor, right left to the Inn, misses the fancy animation.
EDIT3: Why do no road signs work?
(I now just copied your folder from the Dropbox)
EDIT: Found a bug: When you are in running mode, stamina levelup bar is full and you receive an item (which turns off running), you don't level up. You have to press Shift twice in order to level up.
EDIT2: The chest in Arkor, right left to the Inn, misses the fancy animation.
EDIT3: Why do no road signs work?
Seems they load for me, and this is the same process I used for the prologue. I can put them outside of the exe though next release if needed, but this is really strange.
Fixed this! From now on when the stamina display gets shut off, I check for a staminal level up.
I never considered implementing them. But a lot of people have requested this feature. ^^
Thanks for playing, Cherry.
EDIT: Found a bug: When you are in running mode, stamina levelup bar is full and you receive an item (which turns off running), you don't level up. You have to press Shift twice in order to level up.
Fixed this! From now on when the stamina display gets shut off, I check for a staminal level up.
EDIT2: The chest in Arkor, right left to the Inn, misses the fancy animation.Forgot to update this one. Fixed. :)
EDIT3: Why do no road signs work?
I never considered implementing them. But a lot of people have requested this feature. ^^
Thanks for playing, Cherry.
Tried it in different file paths, doesn't work.
I have Windows 8 64-Bit.
EDIT: The old version doesn't work either... Looks like an issue with Windows 8 or with 64-Bit platforms, because before I had Windows XP 32-Bit and it worked there.
I have Windows 8 64-Bit.
EDIT: The old version doesn't work either... Looks like an issue with Windows 8 or with 64-Bit platforms, because before I had Windows XP 32-Bit and it worked there.
BUG: While I was fighting slimes outside of Dorin Castle, the game crashed when Reene attacked. Odd, considering she attacked without upset plenty times before.
author=Mitsuhide_The_VagrantAny error message?
BUG: While I was fighting slimes outside of Dorin Castle, the game crashed when Reene attacked. Odd, considering she attacked without upset plenty times before.
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