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Almost two years have passed since Squall and his comrades defeated the witch Ultimecia and brought peace to the world.

A peace that was short-lived.

Dollet, sensing Galbadia's weakness after the tyrannical rule of the possessed Sorceress Edea and the many conflicts with SeeD, rallied the resistance factions and remaining Timber military to their cause and set out on a crusade to reverse what the Sorceress War nearly two decades ago did.
Barely six months after Ultimecia was defeated, the world was at war again.

Balamb Garden and SeeD, originally intending to remain neutral in the matter, the route Esthar took, were called upon by the the Timber resistance factions after SeeD's contract with the Forest Owls was leaked. Unable to back out of the all-encompassing "until Timber's independence", Squall and his comrades were washed into the escalating conflict with Galbadia. Galbadia Garden, barely re-established, allied itself with Galbadia unconditionally, pitting SeeD against SeeD, the casualties beginning to rise massively.

And under the surface, a new threat is beginning to rise, a threat that will not only put many lives in danger, but change the world forever.



The team of SLH promises to deliver the highest of quality in sprite ass detail.


Latest Blog

BiWeekly Update No.2 - 2/3/2022

Ok, so, I'm a little late on this one...but I just moved house, and I think most people would struggle to maintain regular productivity during a move.

Key in-engine updates:


- The first two sections of Part 1 are fully greyboxed. The locations this covers are: Deling City, Balamb Garden, Balamb Town, and Dollet. I am currently working on greyboxing Winhill fully, it's around 60% done. The remaining sections required/not touched for Part 1 are Timber and a few dungeons, though dungeons in general I'm doing less greyboxing for since I'm not using references.
- Rough gameplay elements for these are also in place, but they are not priority.
- At about halfway through the overall story for Part 1, the scenario takes about an hour and a half to run through.

With general progress updates out of the way, I'd like to discuss a couple of design decisions.

1 : Lore Expansion

A very key angle I have aimed for with SLH is to not unmake any established lore that FF8 provides. While I was writing collaboratively for the game over the past few years, I saw a lot of people going for the angle of 'I can fix it', rewriting key aspects that they deemed 'poorly done'.

I've never really agreed with this take, because I don't think FF8's lore is poorly done. Perhaps not entirely well presented in places, but the game is also not forthcoming with information -- it must be sought.

The only real 'rewrite' I have done is changing the Poison element to Dark, and switching up some of the GF oppositions to suit.

So coming into writing SLH as a whole, I instead try to ask what supposed 'gaps' I can fill in naturally, adhering to conventions established in game. These are things like each city's main exports, plotting out unestablished but inferred smaller towns and unexplored dungeon areas. Which brings us to the game's second dungeon: The Old Timber Mill.

Profile

The Old Timber Mill saw around 70 years of continuous use, with operation even continuing during the Galbadian occupation at first. However, the Galbadian regime became suspicious of it being used as a Resistance hub, and its operation was violently shut down, with the wood logged from Timber's forests instead being moved and processed through a Galbadian built and controlled facility. The old building still stands, unused, though rumours have long circulated through Resistance members that there may be a secret way in and out of the city in the building.

Needing to seek access to Timber but lacking a clear path from the south east, Rinoa's group seek the abandoned facility for this very reason.

Gameplay

The Timber Mill is a puzzle-based dungeon, though it has been occupied by monsters and animals during its years abandoned and will have encounters. The area must be explored thoroughly to find and open the secret passage that will allow progress into Timber.

2 : Player Character - Seifer Almasy

Seifer's inclusion as a playable cast member has long been decided, though not discussed at length on this game page. During the aforementioned period of writing collaboratively for FF8, I met a number of people well-versed in Seifer, and came to more deeply appreciate him as a character. Looking at SLH's overall plot, upping his involvement to playable became an easy decision. And in that same vein, I am treating his inclusion the same way the original promotional materials treated him -- his story is of equal footing and importance as Squall and Rinoa's. SLH gives me an opportunity to explore their relationships to each other, and how each has coped with the aftermath of the original game.


Brief Rundown


Following the defeat of Ultimecia, the brainwashing that had taken place in Deling City was lifted. Ingrid Deling, Vinzer's successor and the new president, demanded immediate extradition of Seifer Almasy for war crimes. However, Garden rebuked the demand, refusing to turn him over and instead claiming he was Garden's responsibility. The debate was still in place the war reignited, and thus has been left at the wayside...for now, at least.
Seifer's actions and movements are carefully monitored, but he has relative freedom of movement and agency within Garden and occasionally outside, provided he is escorted. However, events of SLH have resulted in Seifer not only being locked up in the disciplinary hold...but breaking out of it. Again. Naturally, the circumstances will become clear during the game.

Design
(You can view his design in the images tab)
In terms of Seifer's design, I knew I wanted a few key elements:

- Some kind of hood
- Some elements of armor or medieval 'knight'
- Maintain the original palette

Which the final design manages to accomplish. The back silhouette invokes the profile of a medieval knight's attire, along with keeping Seifer's symbol and trademark white coat. The hood is present to hide his face/identity, though he was unable to fully let go of his trademark colours. Portions of the boots were inspired by the Bodyguard's Attire from Final Fantasy XIV, which I felt was an appropriate point of reference given the gear's clear Seifer inspiration.

On that note, Squall's design is not inspired by the Allegiance gear, though it looks like it. I'll probably talk about FFXIV: Shadowbringers in another blogpost, because while SLH's story has not changed at all in response, you'll definitely find similar plot points in both games.

Gameplay

Seifer's main specialties are damage and enmity. Although he has high STR, his focus on group damage means he's less about boss focus (especially in his early kit) and more about crowd control. As a tank, Seifer's enmity generation is a Provoking move which raises his enmity level to max and bottoms out the rest of the party's, so if not serving as the sole tank, it's best he goes second.
Seifer has a few drawbacks - his base kit is elemental leaning, with several moves using Fire-based attacks. He is also not a proficient magic user, instead using chi-based energy to create magic-like effects, and therefore has the lowest number of GFEs he can link with.

Another drawback to Seifer is that his kit starts out with no self-sustain and lower defensive stats, so he relies on the party healer keeping a close eye on him and regular refreshing of his enmity draw. Later on he gets more of his own self-sustain (or can be bolstered with the Alexander GFE), though he'll still need healer support if not using a curative GFE.

What's this about 'secondary tank'?

Although not relevant to the first part of the game, the game mechanics and kits are, naturally, being developed for the game as a whole. From Part 2 onwards, you'll have access to a Reserve Party that can be subbed in at any point during combat, if you so wish. There'll be several benefits to this, least of which being able to have flexibility regarding elemental weaknesses and playstyles on the fly.

Alright, so that's all from me this fortnight. Hopefully I'll be able to pick up the pace again now that the move is (mostly) finished, though I won't have access to my main computer til tomorrow.

Ciao~



  • Production
  • 0 of 3 episodes complete
  • Puddor
  • RPG Maker MZ
  • RPG
  • 05/17/2012 01:00 PM
  • 09/21/2022 12:40 PM
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  • 575122
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  • 4050

Tags

Posts

*shakes you awake*

ps. nice work so far :D
Secret gam
Please make/use cool monster graphics this time. If it's like every other FF game, random battles end up taking up the bulk of the players time. Fighting boring basic animals is boring :/

I played every FF up to 9, except 8 haha So I'm not really a fan, but I like how this looks. That text box is really sweet. Did the original have those "waves" of redish color? That looks kind of odd
Actually the messages were pretty much grey, I think. xD
Puddor
if squallbutts was a misao category i'd win every damn year
4963
author=Link_2112
Please make/use cool monster graphics this time. If it's like every other FF game, random battles end up taking up the bulk of the players time. Fighting boring basic animals is boring :/

I played every FF up to 9, except 8 haha So I'm not really a fan, but I like how this looks. That text box is really sweet. Did the original have those "waves" of redish color? That looks kind of odd


It's an incredibly low res rip. Don't worry, our text box is basically identical to http://rpgmaker.net/games/4070/images/27297/ in colour and resolution.

Link, please feast your eyes on the vagina-shaped fungus in the blogpost. Final Fantasy VIII is home to some of the most unique enemy design and the least amount of recolours because of the enemy level system. We're not using that here, but I'm not the type to be satisfied with normal rats.

(dude, did you even PLAY CC or what? I thought those monster graphics were pretty cool orz its not like you were fighting rats)
Vagina-shaped fungus.

Omg lololololol
...okay so I saw this buzzing on the front page and was like ":/ fo realz" but then I clicked on it and read things and was like ".A." and then I saw your amazing sprites and was "@A@" and now I'm all like "fukken subbed"

I REALLY LIKE FF8 AND I THINK YOU WILL DO AN EXCELLENT JOB. <3
The premise actually feels more solid than Advent Children, which is both hilarious (at Square's expense) and reminds me how radtacular the power of fans is.

Good luck with this - I can't wait to see how it goes!

(also, any game with labial fungi is worth following, in my mind)
A follow up from my favourite game? The game I completed 100% and know the whole in's and outs of? Count me in! Also just a suggestion but do you reckon you could do voices with the text? I know someone who is doing it for thier game and trust me it makes it awesome!
Puddor
if squallbutts was a misao category i'd win every damn year
4963
Probably not! Not saying that it wouldn't be uber-cool to have voice acting, the inconsistency that might occur from different recording equipment, the filesize bloat, the likelyhood of getting actors who can't act, all factor in to my reluctance to even consider it. Filesize is mainly the issue, because of the parallax maps coupled with a full MP3/.ogg soundtrack. I did at one point consider ripping Dissidia's battle voices for extra dimension in fights, but with only Squall/Laguna/Selphie available to rip it just isn't viable. :c

*Selphie being from Kingdom Hearts.
Aww that's a shame lol. Still I bet this will be a great game. Did you complete it 100%?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
6003
I saw this game buzzing and started reading and I was like "Oh, Kyrsty would like this game" and then I was like "oh"
Puddor
if squallbutts was a misao category i'd win every damn year
4963
author=dantelucar
Aww that's a shame lol. Still I bet this will be a great game. Did you complete it 100%?

There were a few things I didn't manage to complete.
1. The Winhill Vase quest
2. The "Mysterious Voice of Lake Obel" quest
3. The second part of the Laguna Statue (I heard there was a second part, after the initial Phoenix Pinion reward)
4. The Queen of Cards quest, because I never liked giving up my cards @A@
5. Pupu because finding those aliens was a pain in the butt
6. Never actually managed to defeat EVERY boss in Ultimecia's Castle because some of the puzzles confused me. I'm not good at puzzles.
7. I only managed to make it through 4 levels of Chocobo World, so I never got Moomba or Minimog, or fully levelled up Boko.

That being said, I know of their existence and I'm actually playing VIII at the moment for...obvious reasons, so I'll probably try and get all this stuff done.
Well Krysty. Since I am very interested in this game I was wondering if you would accept me into your team to help make this game. I have always thought of making an FF8 sequal but never found anyone to make one with. If you are please send me an inbox message.

Regards

Dante
Puddor
if squallbutts was a misao category i'd win every damn year
4963
author=dantelucar
Well Krysty. Since I am very interested in this game I was wondering if you would accept me into your team to help make this game. I have always thought of making an FF8 sequal but never found anyone to make one with. If you are please send me an inbox message.

Regards

Dante


I really appreciate the offer, but in terms of actual developers our team's good as-is. Once a team gets bigger than 3-4 members conflicts in ideas start happening. Plus I'm pretty regimented in my ideas and not open to big changes in things like plot. Thankyou for the offer though ;w;
Ketsumio
I guess he's an Xbox and I'm more Atari
1020
Subed
^__^
"The team of SLH promises to deliver the highest of quality in sprite ass detail."
Lol @ the fine print in the description
Puddor
if squallbutts was a misao category i'd win every damn year
4963
Always read the fine print 83
People used to give me weird looks when I listed FF8 as my favorite FF. FF7 was the game that got me into the Playstation era, and RPGs in general, but 8 always had its own charm. I think it was due to me actually anticipating it, via magazine articles building up to it, instead of just seeing an add on tv and running out to the store after retracting my jaw from the sub-basement. Also, being in highschool at the time, the personal side of the story hit a little closer to the mark.

I didn't slaughter all of the Ultimecia's Castle bosses either. During a couple of the fights, I stumbled into the right strategy about halfway through (and then there is the one fight that depends largely on luck, if I recall. Meggiddo fire twice in a row is not very nice) but during others, I knew what I had to do and just hadn't prepared for it. 100 Hero Medicines (If I recall correctly!), no thanks.

Also, guess it goes without saying that you're NOT taking the "Most of it is a dream because Squall has been limping up Jacob's Ladder ever since he took an ice spear to the chest" approach. =)

This has been my long winded way of saying that I'm subscribed!
Puddor
if squallbutts was a misao category i'd win every damn year
4963
We do not speak of that theory here o7

It resulted in a fairly lengthy bout of depression on my end. Not cool bro.

I have explained that plot hole in my notes, but it basically goes "Ultimecia healed him afterwards because he was 'interesting' and it took a close observation for her to think that."
Caz
LET'SBIAN DO THIS.
6813
Yeah, I never got why Phoenix Downs didn't ever work in cutscenes, sooo.. I just assumed he was healed afterwards.