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Almost two years have passed since Squall and his comrades defeated the witch Ultimecia and brought peace to the world.

A peace that was short-lived.

Dollet, sensing Galbadia's weakness after the tyrannical rule of the possessed Sorceress Edea and the many conflicts with SeeD, rallied the resistance factions and remaining Timber military to their cause and set out on a crusade to reverse what the Sorceress War nearly two decades ago did.
Barely six months after Ultimecia was defeated, the world was at war again.

Balamb Garden and SeeD, originally intending to remain neutral in the matter, the route Esthar took, were called upon by the the Timber resistance factions after SeeD's contract with the Forest Owls was leaked. Unable to back out of the all-encompassing "until Timber's independence", Squall and his comrades were washed into the escalating conflict with Galbadia. Galbadia Garden, barely re-established, allied itself with Galbadia unconditionally, pitting SeeD against SeeD, the casualties beginning to rise massively.

And under the surface, a new threat is beginning to rise, a threat that will not only put many lives in danger, but change the world forever.

The team of SLH promises to deliver the highest of quality in sprite ass detail.

Latest Blog

Bi (yearly) update

Scenario implementation for Part 1: about 50%
Databasing for Part 1: about 50-60%
Graphics pre-prep: npc templates for males done, working on diagonal run frames for playable characters. tiles split and sort (mostly) done, I found some additional tiles in my folders. it took me a while to finish, but it has effectively halved the time it takes me to make maps, going from 3-4 hours with a good chunk being scrolling assets to 45mins-1.5 hrs.

Now given the amount of maps IN Part 1, its still going to take a while, and every Balamb map I'm expecting to be 3-4hrs or more due to custom asset requirements, but it means I can quickly pick through an interior and get it ticked off my lists. I only have two hands unfortunately, and can't be in two places at once, so its more or less a matter of slowly chipping away.

I have Irvine's front on concept done, I need to do his side and back view and the recurring playable cast for the part is also done.

If you know of anyone working in Uematsu's style who's familiar with VIII, hit me up. I'm looking for a composer. Work will not be consistent and that consistency will also be based on the rates being asked. I'm happy to pay my artists but I'm also a solo dev. I have notes detailing the tracks required for Part 1 done, as well as a few required for part 2, but this isn't the only soundtrack I need going forward and it is the lower priority (fangame blah blah blah).

Note I'm not looking for a co-dev when it comes to the composer. If I need a co-dev I will ask for one, but in this case I'm just looking for music.
  • Production
  • 0 of 3 episodes complete
  • Puddor
  • RPG Maker MZ
  • RPG
  • 05/17/2012 01:00 PM
  • 10/01/2022 07:46 PM
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  • 575886
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  • 4056



if squallbutts was a misao category i'd win every damn year
Yep, that's about right, though I'm adding certain areas and not doing others. For example, I'm obviously not doing the Lunatic Pandora, Ragnarok, etc, etc.

What's done is Deling City, Dollet, Winhill, and a few other maps, like the headmaster's office and the orphanage exterior (and there's some new dungeons)

And also...yes, yes it will. Pft.
if squallbutts was a misao category i'd win every damn year
edit: wrong spot
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
hey pt. 2

Hey, you, whatcha gonna do?
the world ends in whatever my makerscore currently is
hey pt. 2
Hey, you, whatcha gonna do?
Whatcha gonna do when they come for you! Bad boys, bad boys!

Holy shit, I used to hate that show as a kid.
if squallbutts was a misao category i'd win every damn year
Hello, I have a question when the final Fantasy VIII game will be finished: Sleeping Lion Heart :)

Regards :) :)
Considering the high level of detail he is putting in, it will probably be another year or two depending how ambitious he is day to day. Also considering what kind of story he is crafting up too, luckily there enough loose ends leftover from the original game to do something with for a what-if? Fan-Sequel.

I know the wait is terrible (I've been waiting for years on this game), but I rather have a RM game made with talent behind it than a generic RM game.
he added updates of this demo which is so that he could play a little more :)

Can you not spam pages and double post?

And secondly, that demo is several years old. As with the other page, show some patience.
if squallbutts was a misao category i'd win every damn year
so what's the tea on this jawn?

Working on it, but not things I can show right now.
It's really good to hear this project is still being worked on.
more like HIBERNATING Lion Heart amirite
if squallbutts was a misao category i'd win every damn year
more like HIBERNATING Lion Heart amirite


How did this one comment get the game buzzing, that's the real question. I'm not helping matters by responding to it, admittedly.

In what is not an update worthy of images or blogposts, I'm doing back end database stuff I should've had done a long time ago but didn't. There's other things I've been working on toward the game but that's the gist of it.

In a longer comment, essentially I came to the realisation that the game's structure wasn't fun or engaging in the way I wanted, several months ago at this point. So I did a story restructure that will require a few more assets, but isn't going to bore your socks off. That's been fully written and scoped already.

I do wish I had something to show for the 21st anniversary of the NA release but given Square Enix didn't either, you shouldn't be too disappointed.

Oh, actually, I do.

no context until i'm ready tho
if squallbutts was a misao category i'd win every damn year
i'd april fools ya'll with a release announcement but you would see right through that.

what is actually legitimate is that I am working on it and I'm planning on a gamepage revamp sometime very soon. I am highly considering, though not setting in stone, a rerelease of the demo present on the page, as the game is now in RPG Maker MZ.

I've had to pretty much decide to rebuild all of the maps from the ground up due to using ill begotten resources and not hitting the same standard. I'm working on really standardising my process, resources, and approach to the assets, to streamline for my own sake and for the sake of consistency.

i should have something substantial for you very soon. stay tuned.
have been quietly watching this thread for 5+ years. figured i would finally say hi. so excited to see more!