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Almost two years have passed since Squall and his comrades defeated the witch Ultimecia and brought peace to the world.

A peace that was short-lived.

Dollet, sensing Galbadia's weakness after the tyrannical rule of the possessed Sorceress Edea and the many conflicts with SeeD, rallied the resistance factions and remaining Timber military to their cause and set out on a crusade to reverse what the Sorceress War nearly two decades ago did.
Barely six months after Ultimecia was defeated, the world was at war again.

Balamb Garden and SeeD, originally intending to remain neutral in the matter, the route Esthar took, were called upon by the the Timber resistance factions after SeeD's contract with the Forest Owls was leaked. Unable to back out of the all-encompassing "until Timber's independence", Squall and his comrades were washed into the escalating conflict with Galbadia. Galbadia Garden, barely re-established, allied itself with Galbadia unconditionally, pitting SeeD against SeeD, the casualties beginning to rise massively.

And under the surface, a new threat is beginning to rise, a threat that will not only put many lives in danger, but change the world forever.

The team of SLH promises to deliver the highest of quality in sprite ass detail.

Latest Blog

BiWeekly Update No.2 - 2/3/2022

Ok, so, I'm a little late on this one...but I just moved house, and I think most people would struggle to maintain regular productivity during a move.

Key in-engine updates:

- The first two sections of Part 1 are fully greyboxed. The locations this covers are: Deling City, Balamb Garden, Balamb Town, and Dollet. I am currently working on greyboxing Winhill fully, it's around 60% done. The remaining sections required/not touched for Part 1 are Timber and a few dungeons, though dungeons in general I'm doing less greyboxing for since I'm not using references.
- Rough gameplay elements for these are also in place, but they are not priority.
- At about halfway through the overall story for Part 1, the scenario takes about an hour and a half to run through.

With general progress updates out of the way, I'd like to discuss a couple of design decisions.

1 : Lore Expansion

A very key angle I have aimed for with SLH is to not unmake any established lore that FF8 provides. While I was writing collaboratively for the game over the past few years, I saw a lot of people going for the angle of 'I can fix it', rewriting key aspects that they deemed 'poorly done'.

I've never really agreed with this take, because I don't think FF8's lore is poorly done. Perhaps not entirely well presented in places, but the game is also not forthcoming with information -- it must be sought.

The only real 'rewrite' I have done is changing the Poison element to Dark, and switching up some of the GF oppositions to suit.

So coming into writing SLH as a whole, I instead try to ask what supposed 'gaps' I can fill in naturally, adhering to conventions established in game. These are things like each city's main exports, plotting out unestablished but inferred smaller towns and unexplored dungeon areas. Which brings us to the game's second dungeon: The Old Timber Mill.


The Old Timber Mill saw around 70 years of continuous use, with operation even continuing during the Galbadian occupation at first. However, the Galbadian regime became suspicious of it being used as a Resistance hub, and its operation was violently shut down, with the wood logged from Timber's forests instead being moved and processed through a Galbadian built and controlled facility. The old building still stands, unused, though rumours have long circulated through Resistance members that there may be a secret way in and out of the city in the building.

Needing to seek access to Timber but lacking a clear path from the south east, Rinoa's group seek the abandoned facility for this very reason.


The Timber Mill is a puzzle-based dungeon, though it has been occupied by monsters and animals during its years abandoned and will have encounters. The area must be explored thoroughly to find and open the secret passage that will allow progress into Timber.

2 : Player Character - Seifer Almasy

Seifer's inclusion as a playable cast member has long been decided, though not discussed at length on this game page. During the aforementioned period of writing collaboratively for FF8, I met a number of people well-versed in Seifer, and came to more deeply appreciate him as a character. Looking at SLH's overall plot, upping his involvement to playable became an easy decision. And in that same vein, I am treating his inclusion the same way the original promotional materials treated him -- his story is of equal footing and importance as Squall and Rinoa's. SLH gives me an opportunity to explore their relationships to each other, and how each has coped with the aftermath of the original game.

Brief Rundown

Following the defeat of Ultimecia, the brainwashing that had taken place in Deling City was lifted. Ingrid Deling, Vinzer's successor and the new president, demanded immediate extradition of Seifer Almasy for war crimes. However, Garden rebuked the demand, refusing to turn him over and instead claiming he was Garden's responsibility. The debate was still in place the war reignited, and thus has been left at the wayside...for now, at least.
Seifer's actions and movements are carefully monitored, but he has relative freedom of movement and agency within Garden and occasionally outside, provided he is escorted. However, events of SLH have resulted in Seifer not only being locked up in the disciplinary hold...but breaking out of it. Again. Naturally, the circumstances will become clear during the game.

(You can view his design in the images tab)
In terms of Seifer's design, I knew I wanted a few key elements:

- Some kind of hood
- Some elements of armor or medieval 'knight'
- Maintain the original palette

Which the final design manages to accomplish. The back silhouette invokes the profile of a medieval knight's attire, along with keeping Seifer's symbol and trademark white coat. The hood is present to hide his face/identity, though he was unable to fully let go of his trademark colours. Portions of the boots were inspired by the Bodyguard's Attire from Final Fantasy XIV, which I felt was an appropriate point of reference given the gear's clear Seifer inspiration.

On that note, Squall's design is not inspired by the Allegiance gear, though it looks like it. I'll probably talk about FFXIV: Shadowbringers in another blogpost, because while SLH's story has not changed at all in response, you'll definitely find similar plot points in both games.


Seifer's main specialties are damage and enmity. Although he has high STR, his focus on group damage means he's less about boss focus (especially in his early kit) and more about crowd control. As a tank, Seifer's enmity generation is a Provoking move which raises his enmity level to max and bottoms out the rest of the party's, so if not serving as the sole tank, it's best he goes second.
Seifer has a few drawbacks - his base kit is elemental leaning, with several moves using Fire-based attacks. He is also not a proficient magic user, instead using chi-based energy to create magic-like effects, and therefore has the lowest number of GFEs he can link with.

Another drawback to Seifer is that his kit starts out with no self-sustain and lower defensive stats, so he relies on the party healer keeping a close eye on him and regular refreshing of his enmity draw. Later on he gets more of his own self-sustain (or can be bolstered with the Alexander GFE), though he'll still need healer support if not using a curative GFE.

What's this about 'secondary tank'?

Although not relevant to the first part of the game, the game mechanics and kits are, naturally, being developed for the game as a whole. From Part 2 onwards, you'll have access to a Reserve Party that can be subbed in at any point during combat, if you so wish. There'll be several benefits to this, least of which being able to have flexibility regarding elemental weaknesses and playstyles on the fly.

Alright, so that's all from me this fortnight. Hopefully I'll be able to pick up the pace again now that the move is (mostly) finished, though I won't have access to my main computer til tomorrow.


  • Production
  • 0 of 3 episodes complete
  • Puddor
  • RPG Maker MZ
  • RPG
  • 05/17/2012 01:00 PM
  • 09/21/2022 12:40 PM
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  • 575088
  • 177
  • 4050



*shakes you awake*

ps. nice work so far :D
Secret gam
if squallbutts was a misao category i'd win every damn year
Citrus, stop slacking off and make my game for me.
if squallbutts was a misao category i'd win every damn year
For those who know me well, "secret gam" has been around for a long time. And for those who knew me as a noob, they'll know this has been around as an idea and less-often worked on project for the better part of six years.

I started reworking on it late last year.
Lol for how long have you been trying to make FF8-2?
if squallbutts was a misao category i'd win every damn year
With FF8, I can check out any time, but I can never leave. orz
Haha omg, I know, I was just saying like, you're back to a FF8 fangame. <3
if squallbutts was a misao category i'd win every damn year
It's like your old FFVIII LOTSL but better. KEEP. IT. UP.

SLH >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>LOTSL

big difference: I r no noob anymore

Anyway, rhyme helped me out with the CSS! We now have ~orange~ headings :D
It's like your old FFVIII LOTSL but better. KEEP. IT. UP.
Exciting, but ultimately pointless.
Heh! I knew it was only a matter of time before you'd do a full blown fangame, Krysty!. This definitely looks pretty promising so far!
When the going gets tough, go fuck yourself.
is this game about cloud strife?
if squallbutts was a misao category i'd win every damn year
Will it require to complete Final Fantasy VIII? I haven't played that game at all and I'm afraid I might not understand some things.

It would be similar in effect to watching Final Fantasy VII: Advent Children without playing Final Fantasy VII first. There maybe some reiteration but the game more or less expects you to know. There is a brief intro before the title that shows key moments from the plot, as Advent Children did, but coming from someone who played FF7 after Advent Children and then watched it again the experience was enlightening and almost surreal.

tl;dr It's recommended you play FF8 first.

Mmh- I'm intrigued. I wonder how are you guys going to keep the graphic quality up when it comes to all the slick, sci-fi stuff...

It might be a little bit of a struggle in parts, but thankfully frankening tiles seems to be a specialty of mine and both me and NewBlack are fairly capable when it comes to environments (though I am highly unwilling!)
Mmh- I'm intrigued. I wonder how are you guys going to keep the graphic quality up when it comes to all the slick, sci-fi stuff...

I can't help but sub to this. D:
FF8 + Being made by Kyrsty = A very happy sub from me~ ^o^
Will it require to complete Final Fantasy VIII? I haven't played that game at all and I'm afraid I might not understand some things.
Poor FF8. It never gets any love. Here's hoping this project can fix that.
Guardian of the Description Thread
The FF8 face set thing you guys had? It's called "foreshadowing". I believe you used the technique quite properly.
Wow! This looks amazing! I don't think I've ever been so excited for a fan game before! (FF8 is my fave of the series).