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  • GFE is short for 'Guardian Force Extension'. PAE is short for 'Physical Ability Extension'. 'Extensions' are metallic accessories developed by Esthar as a replacement for Junctioning Guardian Forces, and are called 'Extentions' because they are an 'extension' of a Guardian Force's power, and a PAE is an extension of a person's natural power.

  • Although a GFE erases all memory erasure caused by the junctioning of GF, it means that their full power can be used (no more Summonings, sorry- plot device!). Because of this, a number of SeeD had continued to still dominantly use GF's.

  • PAEs were developed to compensate for this removal of power and grant the user new power. Equipping new PAEs can change their skill list to something elemental or status based, but the core of a PAE rests in its user.

  • PAEs, essentially, are the definition of classes. The 'Class' tab is used to name the character's PAEs. For example, Squall's is Relentless Revolver.

  • GFEs accumulate in levels, and the higher the level, the closer the Extension is to the real power of the GF. However, it can never be fully replicated.

  • For ease of databasing and equipping, 'special' members still use PAEs.

  • Additional GFE slots can be gained, and there is an additional PAE slot gained later in the game to allow 'sub-classes' such as Thievery (adding Mug and/or Steal) or Medic (Adding Recovery and/or Treatment).

  • As demonstrated above, GF additional skills can be added through PAE, but they can also be accessed by higher level GFE, and some are GFE exclusive (for example, Diablos's Encounter-None).



GROWTH AND ABILITIES

Growth is handled mainly by the story. As it progresses more items become available and PAE’s become stronger (more items means higher GFE levels are creatable). The player can equip up to a maximum of 3 GFEs by end-game and ‘two’ PAEs- one character dependant (Such as Relentless Revolver for Squall) and one class-type (divided as Saber, other student classes as listed during the attack during Disc 2). The amount of skills PAEs and GFEs impart is different depending on levels. Like in FF8, players must equip commands, except this time it’s also limited to what skills the player can actually bring into a battle. Depending on GFEs equipped, the passive amount (normally 2) can be increased to 3 or 4 (Diablos, Bahamut and Eden GFEs so far possess this ability). The amount of skills a player can bring into a battle will most likely cap at 8 total. This is to ensure two things- strategy, disabling the player from loading up on GFE and PAE skills, and difficulty, for the same reason. For example, limiting passive count is crucial. Squall gets two passive abilities in his PAE- advancing versions of ‘Cover’ (taking damage for allies) and ‘Regen on Defend’. The player can choose to use both Passives- or they can use other passive granted by GFEs or sub-class PAE. For example, the medic-type subclass has Pharmacist (double item effectiveness) and Mag 20%+ (advances on level) and other GFE classes have elemental and status boosts. The player can probably have up to 10 passives to choose from. It’s up to them to choose one that suits current situations and the character’s strengths.
Level progression is required to be able to USE higher level PAEs and to grant access to the Synthesis of higher GFEs. More items of higher grades are needed for GFEs.


COMPATABILITY

Each character has several GF’s they’re compatible with moreso than others. This is an underlying mechanic which grants boosts based on the character’s predetermined class, the level of compatibility and the GF itself. This can give stat or elemental boosts that the player doesn’t see in ordinary menus and only contributes to skills of that GFE type. GFE compatibility can reduce GFE skill cooldown.

EQUIPMENT

Along with PAE and GFE characters also have slots for their Weapon, which determines their overall attack damage and effectiveness with either PAE or GFE type moves (different weapons are more compatible with either types- so basically, STR or MAG derivatives). Depending on how the player decides to use their character different weapons will be more appropriate.
Along with weapons characters can also equip one accessory. These can provide singular immunity to status affects without the need of a GFE, as well as lowering PAE skill cooldowns, affecting Material Power costs and levels, and increasing GFE compatibility (granting bonuses to damage output when using GFE attacks).

BATTLES

An ATB system influenced by characters SPD and skill cooldowns. Both enemies and characters are animated on the screen. Enemies generally will make 'smart' decisions based on their skills and require the player to make the best choices possible and take advantage of both their PAE and GFE skills in order to end the battle quickly and effectively. High numbers of both types of skills feature multi-hit, so taking advantage of enemy weak points, passive states and character classes is the key to coming out on top in Final Fantasy VIII: Sleeping Lion Heart.

FIELD AND DUNGEONS

In SLH, dungeons operate on effective co-operation of your player characters. Each member has different abilities that can open new paths, solve puzzles and help you progress. Majority of dungeon exploration in SLH is optional but either way it combines strategy in both field and battle scenes.
Encounters are 'random', however every map has a limited number of mobs and once they have been encountered, the map will be considered cleared. Once a map is cleared, the option to re-clear and increase the encounter rate becomes available. There are also certain bonuses to clear an entire area's maps.

MISSION OPERATION

The playable cast, being part of a military organization, tend to end up putting even normal tasks into the order of a mission in their heads. Missions, viewed in the Menu screen, have a certain criteria of objectives that need to be finished before the mission can be dubbed complete.
The thoroughness of completion in each objective will determine overall ranking during Part 2, monetary bonuses and the effect the mission may have on further missions down the road. Everything you do has consequences- like in your SeeD exam, you are judged on your overall thoroughness and adherence to the brief. Depending on your rank, rewards will be different. Of course, doing the best you can is the key to getting the best stuff!

Posts

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What does PAE and GFE stand for, exactly? ...Also, why the word "Junction" is nowhere to be seen in this document? =(
author=alterego
What does PAE and GFE stand for, exactly? ...Also, why the word "Junction" is nowhere to be seen in this document? =(
I, too, have difficulties understanding these two abbreviations, but for the second thing there might be an explanation, but I can't think of a good one.
Despite
When the going gets tough, go fuck yourself.
1340
PAE = Penile Ascension Energy

GFE = Girlfriend Eradication
I'm guessing GFE is Guardian Forces but PAE is super unfamiliar.
Marrend
Guardian of the Description Thread
20073
author=Archeia_Nessiah
I'm guessing GFE is Guardian Forces but PAE is super unfamiliar.

That was my guess, given the context of the blog. I'm 95% sure that PAE is some kind of "role" a character gets, but I could be messing this up with FF8 Cannibal Mafia wrong.
It could be Party Ability Equip but yeah.
Puddor
if squallbutts was a misao category i'd win every damn year
4957
I kinda forgot to add what the terms mean!

I'll add it to the system tab and here as well.

GFE is short for 'Guardian Force Extension'. PAE is short for 'Physical Ability Extension'. 'Extensions' are metallic accessories developed by Esthar as a replacement for Junctioning Guardian Forces, and are called 'Extentions' because they are an 'extension' of a Guardian Force's power, and a PAE is an extension of a person's natural power.
Although a GFE removes all memory erasure caused by the junctioning of GF, it means that their full power can be used (no more Summonings, sorry- plot device!). Because of this, a number of SeeD had continued to still dominantly use GF's.
PAEs were developed to compensate for this removal of power and grant the user new power. Equipping new PAEs can change their skill list, but the core of a PAE rests in its user.
PAEs, essentially, are the definition of classes. The 'Class' tab is used to name the character's PAEs. For example, Squall's is Relentless Revolver.
GFEs accumulate in levels, and the higher the level, the closer the Extension is to the real power of the GF. However, it can never be fully replicated.
For ease of databasing and equipping, 'special' members still use PAEs.
Additional GFE slots can be gained, and there is an additional PAE slot gained later in the game to allow 'sub-classes' such as Thief (adding Mug and/or Steal) or Medic (Adding Recovery and/or Treatment).
As demonstrated above, GF additional skills can be added through PAE, but they can also be accessed by higher level GFE, and some are GFE exclusive (for example, Diablos's Encounter-None).
Puddor
if squallbutts was a misao category i'd win every damn year
4957
author=alterego
What does PAE and GFE stand for, exactly? ...Also, why the word "Junction" is nowhere to be seen in this document? =(

Because no one in their right mind would continue using GF without seeking an alternative that doesn't cause memory loss. Additionally, due to a plot related incident, the use of GF's is almost impossible.

edit: this incident also happens to be the way I get rid of Lv. 100 hohohoho take that FF10-2 and your lack of explaining why Yuna can't do shit now
Oh, yeah. That. ...FF8's plot is so bad that I never care to remember those absurd details. For me, junctioning was just a cool game mechanic; one that I'd like to see back somehow. So, as long as you cover the basics of it, I don't care how's called or how you implement it.
Puddor
if squallbutts was a misao category i'd win every damn year
4957
Sorry to burst your bubble, but this game's got very little in common with the original battle system. Not to say we've just used the VXA default, but think like this- this game draws upon a Final Fantasy VII: Advent Children style plot, Final Fantasy X-2 in mechanics,Crisis Core for music, and a mix of the last two for gameplay flow. The entire concept of Junction tied into Guardian Force use, so eliminate GF from the equation and you can't legitimize Junctioning. (As you couldn't have Yuna summoning Aeons in X-2).

FF8's plot is flawed in ways, but I and my group clearly like it enough to make a legitimate fangame, so we're not deviating from what was already there. Memory loss is canon, and logical thinking dictates that you stop using something that'll make you unable to differentiate between a pumpkin and a potato.

Of course smokers can't see this reasoning so I mean, some idiots would still use it, but I quickly eliminate that possibility too...by killing some idiots.

:>
Aww, there goes part of my enthusiasm for this game. :( ...But seriously though, you could very well "legitimize" junctioning with these "metallic devices" if you wanted to, just as you still justify getting new abilities from Guardian forces with them. What's the player gonna care suspending their disbelief one way or the other? The important thing is to still being able to link 99 Ultimas to your Strength and pwn some asses bosses. You could even do it in a more controlled way so the idea doesn't sound as broken too...

But, oh well. A job system is fine too. xP
Puddor
if squallbutts was a misao category i'd win every damn year
4957
Junction is flawed. It discourages magic use and encourages hoarding, meaning that majority of FF8 is spent using the Attack command. I do it, everyone else does it. I want players to use a different strategy, and move away from Aura>Renzokuken>Repeat.
Yeah, but that's what I meant with a "more controlled way". You're the developer, is up to you to figure out a way that encourages magic use and discourages hoarding, while still maintaining "the basics of it" and make it fun... Anyway, a job system is always a safer bet. And one inspired in FFX-2's may actually be a nice trade-off. I'll wait and see.
Marrend
Guardian of the Description Thread
20073
author=SorceressKyrsty
I want players to use a different strategy, and move away from Aura>Renzokuken>Repeat.


The funny thing about this is that the most enjoyment I had from the combat engine of FF8 was using a conjunction of Set HP codes with an All Party Members Invincible code. That's right, I used cheat codes. I'm terrible like that.
I feel stabbed for no summoning. ;~;
But even if you can't summon it'd be cool to access each GF's sub ability, such as instead of Diamond Dust you can use Heavenly Strike while Shiva's equipped >_>
Just
For the flare >_>
Making those abilities unique, wich effects scaling directly on Gf level, would be perfect. Such as Heavenly Strike DMG = (ShivaLv*30)*(UserMag*4) - EnemySPI*5 or something like that >_>
Just so that they're useful the whole game and never broken. And by unique I mean, Heavenly Strike delaying CTB and, say, being the only ability in the whole game that doesn't delay the attacker while doing so, etc.

Just ideas >A> >A> >A>
Puddor
if squallbutts was a misao category i'd win every damn year
4957
Interesting. We're still in the process of designing skill sets, so...

That said, I've generally cut a lot of what I felt broke the game difficulty-wise. Although FF8 attempted to break the grinding cycle, the fact that Junction + GFs + Limit Breaks broke the game is undeniable.

I'm hoping that the emphasis on character strengths and abilities makes up for it ;~;

note: I love your avatar omg
It will be definately interesting to see a more character-oriented skillset instead of, like FF8, characters being clean slates only differing by their Limit Breaks. *w*
It's cool to see the character's personalities reflected on their battle behaviour. <3
Talking about limit breaks MAINTAIN SELPHIE'S AWESOME LB >_>
also i want so bad to see a pixel version of The End
It'll have to be redesigned to work on the CTB but Maintain it in a way or another >_>
IT's simply the most awesome LB of the whole game >_>
(also why the hell Edea's LB is a boring... Ice-thingy? Oh god that was pathetic)

About the avatar... It's your fault, I'm playing FFVIII again due to your goddamn projects and your avatar! e_e
Quistis is awesome *w*
Puddor
if squallbutts was a misao category i'd win every damn year
4957
Selphie is a Gambler by class, so of course she has Slot, as well as a couple of other cool abilities (read: passive ability that gives her the chance of following up an attack with a rocket launcher)

edit: I have attempted to make 'The End' once, the dregs of the common event call for it still remain in CC. In order to do it in XP though you needed to change the battleback mid-animation and in general it was a huge pain in the butt.

We'll see how Ace copes with this.
You could actually change the BG before the animation =>
Like a Flash Screen, then when the screen fades back the BG has already changed.
Just add some cute petals floating around and BAM you got yourself The End
Should be easier to script than BG changing mid-animation =D
Wait min is Squall the Commander of SeeD why does he need need to rank up?
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