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Final Fantasy: Discovery is an RGSS3 learning project aiming to mimic popular Final Fantasy series mechanics and blend them into a single game. Those of you who enjoyed playing UPRC's Final Fantasy: Blackmoon Prophecy should feel right at home with this project.

While most of the development thus far has been to clone systems and battle algorithms, some form of a plot will be coming together as well. More information on that will be given at a later date.

Thanks to Galv, Craze, Ninjamida and UPRC for helping out with some scripts and testing!

Latest Blog

Subscriber Poll: Zidane's Paradigm

Subscriber Poll: Choose Zidane's Paradigm!

Paradigms in FFD are a piece of gear that can be equipped, that enhances the ability of a character, usually in some way associated with their personality. Only one Paradigm at a time may be equipped on a character. Main story characters like Cid and Reeve can obtain multiple Paradigms to use, but special unlockable guest characters can only have one. With that in mind, I am conducting this poll to ask you, the subscribers of this project here at RMN, to decide which Paradigm will be set for FF9's Zidane, an unlockable bonus character that can be used during a New Game+ playthrough.

Zidane can use many of his abilities from FF9, and his stats are focused primarily on Strength, Speed, and Accuracy. He has a slightly higher chance to critically hit with physical attacks because of his high Accuracy, and can attack more often than others due to his naturally higher Speed. He will be somewhat lacking in HP, Defense, and Spirit, and have a staggeringly low MP pool. He can equip off-hand gear, hats, and clothes.

Zidane's Limit Break, Grand Lethal, deals 4x the damage of a normal physical attack, and hits all enemy targets.

With all of this in mind, choose one of the Paradigms below for Zidane. Leave a comment with your choice, and at a later date, the poll will be closed and the most popular Paradigm will be set in-game!

  • Choice 1: Distract (1 vote)
    Has a chance to counter enemy physical attacks by applying Blind on the attacker.
  • Choice 2: Protect Girls (2 votes)
    Suffer enemy attacks in place of female allies when they are HP Critical. Damage received is mitigated by 30%.
  • Choice 3: Gamble Defense (0 votes)
    Has a chance to counter enemy physical attacks by applying Protect on himself.
  • Choice 4: High Tide (5 votes)
    The Limit Break gauge fills +25% faster than normal.


That's about all the information you'll need to make an informed decision, so have at it!

Posts

Oh, the project looks great! As a hardcore fan of the Final Fantasy series, I will follow the project.
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
This looks pretty good so far~ *Subbed* B3
author=Ephiam
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!


Maybe because one of the character is called Dajh? :P
author=Cornflake
author=Ephiam
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
Maybe because one of the character is called Dajh? :P


Heh, some of the playable characters are named the same as other Final Fantasy characters, and some aren't. No relation to any of them, of course.
Actually, it was because of the game being called "Pulse" Project, with "Pulse" being the name of the lower world below Cocoon in FFXIII. =B
Oh, that's not why it's codenamed Pulse. Coincidence, that's all.

Basically, since a lot of Final Fantasy games name their main characters with weather terminology, and I hadn't chosen a name for this game's main character yet, I simply dubbed it the "Pulse" project, since it's also the name of an extreme weather event.
author=WCouillard
Basically, since a lot of Final Fantasy games name their main characters with weather terminology...

Later this afternoon, there'll be some Butz with scattered Frionel happening as the sun sets. Tomorrow's forecast involves Terras and Lockes with high expectation of... Clouds..... Back to you, Fighter.
Thanks, Onion Knight. In other news, southwest Indianapolis was hit hard by a wild Cecil today, and...
...I'd better get ready for all that Butz this afternoon... if you know what I mean.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Are the areas merely going to be the actual one from previous games, or merely share their names with them? I feel the second would work better than the first, unless you're going for a Dissidia-like mix. An it appears you and Celes may well be going head-to-head in the fangames department, though on competely different tracks...
They'll just share names for nostalgia purposes. Although, some areas may resemble their original namesakes (i.e. Narshe may be cold and snowy, etc.)
weren't you working on that bof remake
author=mellytan
weren't you working on that bof remake


Still am. There's multiple people involved in that project, my responsibilities on it aren't as wide as they once were. I did all of my hard work first. =P
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
hmm, crossover?
Instant sub! Dub-C, as soon as I saw you as the developer, I figured that this project will have some seriously good qualities. The anticipation is killing me.
Well thank you. If you want to help me test things out as I re-create them, it could only speed things up. Let me know.
This looks amazing, I love those graphic rips! I searched all over for rips from those games but couldnt find any! Im definitly keeping an eye on this
I'm looking into how the few rips that do exist were ripped in the first place, so I can do them myself. I used to do a LOT of sprite ripping on various platforms. I've said it here a few times before that when I do get all the rips together, I'll add them to a file for all of RMN to enjoy.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
4927
Why would you intentionally use the FF battle algorithms, argh. Defense in FF games is so dumb.

It's a minor detail, I'm totally stoked by the idea of a non-sucky FF fangame.
1) Because Final Fantasy VI was the first of the series to use complex damage formulas, in great abundance.
2) The formulas for the games following Final Fantasy VI relied on too many statistics.
3) The defense was dumb in Final Fantasy VI because ANYTHING that wasn't a normal attack or magic spell ignored defense. Plus, enemies had pretty crappy defense and magic defense stats, even at endgame. I have control over that here, so it won't suck as much as you might assume. You have my word.

Also, I PROMISE that I will finally finish pcoding Fork Tower, except it'll be in this game. =)

P.S. In fact, one skill is entirely inspired from UOSS.