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Final Fantasy: Discovery is an RGSS3 learning project aiming to mimic popular Final Fantasy series mechanics and blend them into a single game.

For decades, since the discovery of the Fire Crystal in Palamecia, the nation has been growing increasingly bold, looking to expand their territory and grip over Gaia. Of the five nations that make up the world of Gaia, only the Burmecian kingdom of Figaro has prepared themselves to challenge Palamecia, led by Emperor Vayne...

Fifty years after the Crystal's unearthing, a young girl, Ashe, emerges from where it once slept, claiming to have come from a gateway to other worlds similar to Gaia. She appears with a dire warning; the Crystals of Gaia and many other worlds are in danger. After a chance encounter with Lyra, the Princess of Tycoon, Ashe sets out with her to stabilize Gaia's Crystal of Fire...

A former Palamecian engineer and airship pilot, exiled from his home after an incident in the past, embarks on a mission to infiltrate Palamecia and observe, and if possible, steal the Fire Crystal from Palamecia. What he finds there launches him to join the bigger fight against the Empire...

A stalwart Dragoon, Reeve, from the Burmecian seat of power in Figaro, leaves the kingdom to work alongside Mysidian twins, Wedge and Vicks, on various assignments from the Elder of Mysidia. He hopes to reclaim the honor that the Burmecian Dragoons once held long ago, when his father was a Dragoon under the previous king...

In Figaro, the king's personal bodyguard, Beclem, finds a young female Caller on death's door after a long journey from Aquaria, and takes her under his care. The girl, Ellie, reveals that the Esperkind her people communicate with also feel that many worlds are in danger of utter collapse. They will need to unite the humans and Esperkind once again, as it was in the distant past, to overcome the battles ahead...

Across the mountains, in the Sanubian deserts where the famous Gold Saucer rises from the earth, the leader of a secret spy organization finds information important to Figaro's mission. The time for her to choose a side has come, and Parker, of the Gold Saucer Syndicate, always picks the winning side...

Far to the south, in Ivalice, a civil war is brewing between various political figures, coinciding with the relentless defense of the borders against demons emanating endlessly from a civilization long since destroyed. A young Lionguard trainee, Leon, is tasked with ending Ivalice's plight, allowing the once mighty nation to stand up against Palamecian advances...

In the Bisga Greenlands, home to chocobos, moogles, and people of all kinds, a reclusive hunter watches in horror as the Palamecian war machine marches on her lands. The hunter, Priscilla, vows to put an end to their destruction of Gaia's natural resources...

Deep undercover in Palamecia's military ranks, a rebel soldier who's been fighting the Palamecian Empire almost his entire life is about to bring his organization into the light, for the sake of defeating them. With his custom firearms in hand, Kelger joins the fray...

Final Fantasy Discovery is very much about bringing it all together, both in terms of mechanics and the game's story. I hope you enjoy it.

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Oh, the project looks great! As a hardcore fan of the Final Fantasy series, I will follow the project.
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
This looks pretty good so far~ *Subbed* B3
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!

Maybe because one of the character is called Dajh? :P
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
Maybe because one of the character is called Dajh? :P

Heh, some of the playable characters are named the same as other Final Fantasy characters, and some aren't. No relation to any of them, of course.
Actually, it was because of the game being called "Pulse" Project, with "Pulse" being the name of the lower world below Cocoon in FFXIII. =B
Oh, that's not why it's codenamed Pulse. Coincidence, that's all.

Basically, since a lot of Final Fantasy games name their main characters with weather terminology, and I hadn't chosen a name for this game's main character yet, I simply dubbed it the "Pulse" project, since it's also the name of an extreme weather event.
Basically, since a lot of Final Fantasy games name their main characters with weather terminology...

Later this afternoon, there'll be some Butz with scattered Frionel happening as the sun sets. Tomorrow's forecast involves Terras and Lockes with high expectation of... Clouds..... Back to you, Fighter.
Thanks, Onion Knight. In other news, southwest Indianapolis was hit hard by a wild Cecil today, and...
...I'd better get ready for all that Butz this afternoon... if you know what I mean.
Hm i Wonder if i can pul somethi goff here/
Are the areas merely going to be the actual one from previous games, or merely share their names with them? I feel the second would work better than the first, unless you're going for a Dissidia-like mix. An it appears you and Celes may well be going head-to-head in the fangames department, though on competely different tracks...
They'll just share names for nostalgia purposes. Although, some areas may resemble their original namesakes (i.e. Narshe may be cold and snowy, etc.)
weren't you working on that bof remake
weren't you working on that bof remake

Still am. There's multiple people involved in that project, my responsibilities on it aren't as wide as they once were. I did all of my hard work first. =P
Hm i Wonder if i can pul somethi goff here/
hmm, crossover?
Instant sub! Dub-C, as soon as I saw you as the developer, I figured that this project will have some seriously good qualities. The anticipation is killing me.
Well thank you. If you want to help me test things out as I re-create them, it could only speed things up. Let me know.
This looks amazing, I love those graphic rips! I searched all over for rips from those games but couldnt find any! Im definitly keeping an eye on this
I'm looking into how the few rips that do exist were ripped in the first place, so I can do them myself. I used to do a LOT of sprite ripping on various platforms. I've said it here a few times before that when I do get all the rips together, I'll add them to a file for all of RMN to enjoy.
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
Why would you intentionally use the FF battle algorithms, argh. Defense in FF games is so dumb.

It's a minor detail, I'm totally stoked by the idea of a non-sucky FF fangame.
1) Because Final Fantasy VI was the first of the series to use complex damage formulas, in great abundance.
2) The formulas for the games following Final Fantasy VI relied on too many statistics.
3) The defense was dumb in Final Fantasy VI because ANYTHING that wasn't a normal attack or magic spell ignored defense. Plus, enemies had pretty crappy defense and magic defense stats, even at endgame. I have control over that here, so it won't suck as much as you might assume. You have my word.

Also, I PROMISE that I will finally finish pcoding Fork Tower, except it'll be in this game. =)

P.S. In fact, one skill is entirely inspired from UOSS.