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Final Fantasy: Discovery is an RGSS3 learning project aiming to mimic popular Final Fantasy series mechanics and blend them into a single game.

For decades, since the discovery of the Fire Crystal in Palamecia, the nation has been growing increasingly bold, looking to expand their territory and grip over Gaia. Of the five nations that make up the world of Gaia, only the Burmecian kingdom of Figaro has prepared themselves to challenge Palamecia, led by Emperor Vayne...

Fifty years after the Crystal's unearthing, a young girl, Ashe, emerges from where it once slept, claiming to have come from a gateway to other worlds similar to Gaia. She appears with a dire warning; the Crystals of Gaia and many other worlds are in danger. After a chance encounter with Lyra, the Princess of Tycoon, Ashe sets out with her to stabilize Gaia's Crystal of Fire...

A former Palamecian engineer and airship pilot, exiled from his home after an incident in the past, embarks on a mission to infiltrate Palamecia and observe, and if possible, steal the Fire Crystal from Palamecia. What he finds there launches him to join the bigger fight against the Empire...

A stalwart Dragoon, Reeve, from the Burmecian seat of power in Figaro, leaves the kingdom to work alongside Mysidian twins, Wedge and Vicks, on various assignments from the Elder of Mysidia. He hopes to reclaim the honor that the Burmecian Dragoons once held long ago, when his father was a Dragoon under the previous king...

In Figaro, the king's personal bodyguard, Beclem, finds a young female Caller on death's door after a long journey from Aquaria, and takes her under his care. The girl, Ellie, reveals that the Esperkind her people communicate with also feel that many worlds are in danger of utter collapse. They will need to unite the humans and Esperkind once again, as it was in the distant past, to overcome the battles ahead...

Across the mountains, in the Sanubian deserts where the famous Gold Saucer rises from the earth, the leader of a secret spy organization finds information important to Figaro's mission. The time for her to choose a side has come, and Parker, of the Gold Saucer Syndicate, always picks the winning side...

Far to the south, in Ivalice, a civil war is brewing between various political figures, coinciding with the relentless defense of the borders against demons emanating endlessly from a civilization long since destroyed. A young Lionguard trainee, Leon, is tasked with ending Ivalice's plight, allowing the once mighty nation to stand up against Palamecian advances...

In the Bisga Greenlands, home to chocobos, moogles, and people of all kinds, a reclusive hunter watches in horror as the Palamecian war machine marches on her lands. The hunter, Priscilla, vows to put an end to their destruction of Gaia's natural resources...

Deep undercover in Palamecia's military ranks, a rebel soldier who's been fighting the Palamecian Empire almost his entire life is about to bring his organization into the light, for the sake of defeating them. With his custom firearms in hand, Kelger joins the fray...

Final Fantasy Discovery is very much about bringing it all together, both in terms of mechanics and the game's story. I hope you enjoy it.

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Posts

author=Amaterasu
Haha, Mixed Herbs is one of the KH animations I put up online.


=)
Also it's unfair how I named my Vicks and Wedge Shaniqua and LaRhonda respectively, yet they're still Vicks and Wedge. :'(
author=Amaterasu
Also it's unfair how I named my Vicks and Wedge Shaniqua and LaRhonda respectively, yet they're still Vicks and Wedge. :'(


Say what? I didn't have any problems with renaming characters. I named them all things other than the defaults to test that and ran into no messages that still called their original names.
Yeah, the messages were fine. The menu still displayed them as Vicks and Wedge.
author=Amaterasu
Yeah, the messages were fine. The menu still displayed them as Vicks and Wedge.


Really? Well, that is certainly weird. All of the menu scripts are Yanfly jobs, so I'll take a peek in there and see if I can figure out why it does that. Thanks.
THERE ARE MISSING BATTLE ANIMATIONS AND DIALOGUE BOXES.
I think the name thing is just a VX Ace problem. There's nothing in the script that would revert their name back to the default setting, and once you enter the menu, it changes their name back to default settings permanently.

However, it doesn't do this for the actor in the first slot in the database (Cid). You can rename him and his new name sticks no matter what. I'll need to look into it more.
This is a lazy solution, but if Cid is the only actor whose name can be changed with no problems, you could make only his name changeable, and have the others keep their default ones.
author=Sana
This is a lazy solution, but if Cid is the only actor whose name can be changed with no problems, you could make only his name changeable, and have the others keep their default ones.


No no, that's not an option. I'll fix it.
Yeah I want to have a party of Shaniqua, LaQuanda and LaTreysha. And LaRhonda. Not just Cid and the others.
It may just be me but I feel like its running a little choppy, but that could just be the animations you were talking about - its taking a while for the damage numbers to pop after attacks and for defeated enemies to fade.

Love the graphics, music, dialogue, and sound effects so far though
There is a 1/4 second wait time imposed after animations finish and at the end of actions (after returning to original position).

If it seems any longer than that, you might be getting some lag? Not sure how the game runs on everyone's different computers, but it runs pretty good on mine. I haven't noticed any long delays.
Ah ok it could just be me then, if they were getting it like me I'm sure someone else would have mentioned it by now. I'll try my best to alleviate the issue and let you know if I find anything that could potentially help others if they have an issue.
I hate the use of FF7 sound effects. They are just a different quality than the rest.
author=Amaterasu
I hate the use of FF7 sound effects. They are just a different quality than the rest.


Well, there are sounds from various Final Fantasy games used in the game (FF3, 4, 5, 6, 7, 9, etc). Also, I can't create my own, so I'll take what I can find.
I love what you've done with the character, Mid. His dialogue compares to dialogue I've read in books, which is saying something for me since I've always believed books tell a much better story than RPGs(generally speaking)
I'd expect Mid to get a little more erratic as his role increases later on. He's sort of the "mad scientist" type.
Play it cool and don't deviate too far from the "Seemingly omnicient, omnipotent antagonist" that I've enjoyed so far which requires you to emulate the thoughts of a character with "superhuman" genius, while obviously not being a superhuman yourself. I'd say you probably have a proper handle on things though ;)
The game download has been updated.

Patch Notes (1.1)
* Palamecian Guards no longer re-appear when re-entering the B3 map.
* Enemy animation timing fixed for all enemy attacks and skills.
* Reduced Evasion % for all enemies from 5% to 3%.
* Enemy movement added on certain attacks. (Crush, Accelerate)
* Extended battle text in encounter with Security System.
* Defender Node and Attacker Node defeated instantly upon Security System death.
* Security System MP reduced from 200 to 100, so it can only use Deploy Node twice.
* Sting attack no longer inflicts Poison.
* Ensign, 3rd Class, 2nd Class are now weak to Poison magical damage.
* Treasure chests in Crystal Corridor have been altered.
* Tutorials added for Jump and Item Synthesis.
* Cloud's missing frames added.
* Custom collapse animation for Bomb.
* Self-Destruct has been renamed to Extinguished, to give a more accurate representation of the ability effect.
* Fire visual effect added to Burning Golem.
* Mysidian Shore can be re-entered after exiting to the World Map.
* Fixed mapping issue in Mysidian Shore.
* Fixed mapping passibility issue with mountains on the World Map.
* Shortened delays in animations.
* Font added to folder /fonts, so there is no need to install fonts.

Known Issues (I am aware of these, do not report, please!)
* Display of stolen items during Master Thief animation is glitched.
* Retry Battle option retains LB charge, when it should not.
* F12 reset at Game Over screen causes the game to crash.
* LB charge is retained upon death, when it should not be.
* Naming any character other than Cid causes their name to revert to its default setting.
* Limit Break abilities cannot be viewed in the Abilities menu.