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DLC?

So, something I've been thinking about lately is how much DLC has become a normal part of any game release nowadays. I know it's way early to be talking about this kind of thing for an RPG Maker game, but it's something I had considered at the start of this project, and I actually did plan out about six different packages of DLC updates to be rolled out after the game is released, if I ever decided to do it.

Thing is, I'd need to make sure that stuff was coded into the game before it's available, so I don't break all of your save files a bunch of times with updates. So how do you feel about DLC? How do you feel about an RPG Maker game having DLC packages?

For the curious, the six packages I had planned were four different character ability packages that would add skills to different characters (one new ability for three different characters per package, Parker/Cecil/Stiltzkin excluded), one Augment package that would add three new weapon and armor Augments each to be synthesized, and a specialized round of the Gold Saucer Battle Arena that would feature battles against bosses from games outside of the Final Fantasy universe.

Do you feel as though enhancing the gameplay with DLC is more important than adding optional story content? Or the other way around, maybe?

Posts

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I think that it would be pretty cool to have DLC.
Turns out that it's just like a normal game (which I have no idea why you're basing your work on the shitass money grabbing tactics of the pros) where if the content is there before you release it... Why the fuck isn't it just in the final game!?

how much DLC has become a normal part of any game release nowadays.

Realistically the answer should be "none". Expansion packs are fine (yes, there's a difference) but if it's just small content that could be in the game anyways, it should just be there.

In short, I don't think you should ever plan DLC. DLC should just be a free update if you think of something after the game is released. Planning expansion packs is cool, because they're usually way more worthwhile, and end up being comparable to a third of another game or something instead of "a GREEN hat!?!?"
I don't think anyone should have any questions on whether it'd be free here. Of course it would be. Also when I say planning I don't mean that it'd be there in the release, just that I'd leave space to add-on if I wanted to add things later.

I'd never actually make post-release content while there's still 90% of an actual game to create and finish.
As long as it's not story episodes then it's fine I guess (FFXIII-2 story DLC was a joke; it's freaking expensive for my tastes). But some minor things as DLC...sure, why not?
I'd say if you are implementing new skills or augments. You could have some type of challenge mode to give them as a reward. Depending on when you release the DLC after the game, extra skills would be irrelevant since some people would have finished the game anyway. Plus I think it would be more rewarding to have the player earn the items in question. You could do this in various ways. Specific challenges, one on one fights, an extra boss, or even an extra minigame or two.
author=rhb84
I'd say if you are implementing new skills or augments. You could have some type of challenge mode to give them as a reward. Depending on when you release the DLC after the game, extra skills would be irrelevant since some people would have finished the game anyway. Plus I think it would be more rewarding to have the player earn the items in question. You could do this in various ways. Specific challenges, one on one fights, an extra boss, or even an extra minigame or two.


There's a New Game+ option and the extra skills would be available at level 1 onward, if I were to do it.
I see no reason to not just include it in the base game. It's not like you're committed to a specific release date.
author=Antilurker77
I see no reason to not just include it in the base game. It's not like you're committed to a specific release date.


Do you feel as though it's a better option to delay the release of a finished game by months to work on "for fun" extra content just for the sake of not calling it DLC, then?
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