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Oh, WTF
- WCouillard
- 05/09/2014 09:18 PM
- 4713 views
I was gonna do some major work on the game today (I did do some cool stuff with ability methods, script stuff) but then the news broke that NBC canceled Community, and now I'm too distraught to do anything.
W
T
F
UGH
W
T
F
UGH
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this crushed me too i couldn't believe it i'm in tears
So it's perfectly acceptable to lament the passing of such a brilliant show!
So it's perfectly acceptable to lament the passing of such a brilliant show!
author=janussenpre
At least 24 is back... if that's any consolation.
"Damn it!"
It's not. :/
author=Adon237
this crushed me too i couldn't believe it i'm in tears
So it's perfectly acceptable to lament the passing of such a brilliant show!
#SixSeasonsAndAMovie, how hard was that for NBC to understand?!
author=WCouillard
It's not. :/
:(
I was actually doing some FFD work the other day. Took a small break to read the newest chapter of Shingeki no Kyojin. I had a dark cloud hang over my head for the rest of that day.
Had to step away from work and go play some games instead.
I loved that show too. However, I'm not too surprised by this because of this show's tumultuous history. At least the creator got to have his show back in its final season. Guess I'll watch old reruns of Netflix and listen to some Childish Gambino!
Well, this is what I was working on today. Coded up Wedge's awesome Reversal spell. =) (Watch in fullscreen so you can read the annotations)
Here is the method call for this spell, if anyone is interested in using/modifying for their own needs.
#--------------------------------------------------------------------------
# * Determine damage formula for "Reversal" Black Magic
#--------------------------------------------------------------------------
# Deals damage and reverses positive status conditions with their opposite
# status condition (i.e. Regen to Bleeding, Haste to Slow, etc.)
# USAGE EXAMPLE: b.reversal(a, b, 50, 3.21)
#--------------------------------------------------------------------------
def reversal(a, b, powerlevel, multiplier)
basedamage = 6 * (a.level + a.mat)
maxdamage = ((powerlevel.to_i * (512 - b.mdf) * basedamage.to_i) / (16 * 512))
finaldamage = maxdamage.to_i * multiplier.to_f
# State Analyzing
if b.state?(57) # Protect
b.remove_state(57)
b.add_state(36) # Shellshock
end
if b.state?(64) # Shell
b.remove_state(64)
b.add_state(38) # Weakness
end
if b.state?(61) # Regen
b.remove_state(61)
b.add_state(40) # Bleeding
end
if b.state?(52) # Haste
b.remove_state(52)
b.add_state(24) # Slow
end
if b.state?(47) # Bravery
b.remove_state(47)
b.add_state(35) # Fatigued
end
if b.state?(49) # Faith
b.remove_state(49)
b.add_state(37) # Migraine
end
if b.state?(46) # Berserk
b.remove_state(46)
b.add_state(26) # Stun
end
if b.state?(51) # Fury
b.remove_state(51)
b.add_state(20) # Sadness
end
if b.state?(53) # NulBlaze
b.remove_state(53)
b.add_state(15) # Ignited
end
if b.state?(54) # NulFrost
b.remove_state(54)
b.add_state(12) # Frostbite
end
if b.state?(55) # NulShock
b.remove_state(55)
b.add_state(3) # Charged
end
if b.state?(56) # NulTide
b.remove_state(56)
b.add_state(31) # Waterlogged
end
finaldamage.to_i
end
Community isn't on Netflix because the digital rights belong to Hulu (or Sony, rather). But you can watch it there (I wish it were on Netflix as well)!
Weird. I actually recall watching it on Netflix before. I guess I was wrong but I do love that show though.
I remember staying up all night marathoning it with my friends. Good times. I like that Terra sprite too where did you get it from?
A long while back, a few spriters made a lot of card sprites featuring video game characters. Just grabbed it for testing stuff out since it's roughly the same size as the character sprites. Helps me align animations and stuff.
author=janussenpreI'd say that the numbers (and the letters) should be slimer and taller. Squished font doesn't look well on screens with 4:3 resolution or similar, they're more suited for widescreen.
I'm really liking that damage number font.
author=Noel_Kreissauthor=janussenpreI'd say that the numbers (and the letters) should be slimer and taller. Squished font doesn't look well on screens with 4:3 resolution or similar, they're more suited for widescreen.
I'm really liking that damage number font.
Relax, it's not the final font. Just testing things out.
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