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New Items, Cid's Tools, and Synthesis

Pretty cool update for our main protagonist today. In the last released version of the game, Cid teaches players about his Tool abilities, and unlocks his first Tool ability, Auto-Bowgun, after escaping from the Palamecian Research Facility. I've done some updates on Cid's Tool abilities, so that's going to change a little bit.

First off, Cid will have the Auto-Bowgun ability unlocked as soon as you begin the game. It was always a little awkward to me that he suddenly busts out the Auto-Bowgun during his escape, rather than using it the entire time during the mission. His tutorial on how to use and obtain new Tools will be split up into two parts, one for showing how to use Ability Sets for all character, and one for obtaining new Tool abilities, due to the updates being made.

HOW TO OBTAIN NEW TOOLS
I went the FF6 route with Tools before, letting players either find, win or buy them and that would unlock a new Tool ability. That's pretty lame, lazy and way too simple for me. Cid is also the character who introduces players to the Synthesis system borrowed from FF9, so you can see where this is going: all of Cid's tools (except the Auto-Bowgun) have to be made via Synthesis using parts. This has added 31 new items to the game, and players can start collecting the needed parts right from the beginning. Don't worry, you can't sell or lose the parts once you've obtained them.

Like all Synthesis recipes, creating a new tool requires the proper items and a catalyst item (Mythril, Millerite, etc.) to complete the process. Parts can be found in various ways, like treasure chests, the Coliseum, Auction House, Chest Lottery, Battle Arena Shop, rewards for Missions, etc. Players will probably find duplicate parts after they've created a new Tool, and might even be able to craft a duplicate Tool (I want to make sure I give players more than one opportunity to obtain parts for tools), but having more than one of any Tool won't have any effect on the game.

In our next big release, players will most likely be able to find all the parts needed to create the Bio Sprayer and Noise Blast tools, and maybe some parts for future tools (but they won't be able to complete those collections just yet).

http://rpgmaker.net/media/content/users/2409/locker/Tools_Parts.PNG


In the above image, you can see the names of the parts needed to create new tools. All of these items are Key Items that cannot be used or sold, and can only be consumed by creating a new Tool. Finally, as a result of Cid being able to deal AoE damage right from the start, the enemies in the Palamecian Research Facility (which have undergone some cosmetic changes also) have had their HP boosted slightly.

Posts

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Sounds cool! I wonder how your going to handle the Bahamut at the start since I believe that the escape was handled with a tool.
I agree pretty fresh idea. I liked a lot of the other systems you had with other characters, its good to see the protag, get some love too.
author=macblo
Sounds cool! I wonder how your going to handle the Bahamut at the start since I believe that the escape was handled with a tool.


That's pretty easy: he only brought along one Flashbang grenade. :D
It kind of reminds me of how you got new sub-weapons in Megaman Legends.
Hi when you are finished makeing this game are you going to put out the events scripts so other people can use them? just asking permission to use theses scripts events in my game thank?
author=Vanille
Hi when you are finished makeing this game are you going to put out the events scripts so other people can use them? just asking permission to use theses scripts events in my game thank?


All future releases of the project will likely be encrypted to protect the much larger amount of original resources being put into it, especially those created by Paul. Of course, if there's something you wanted to replicate from the game, I'd be more than happy to help tutor with that, after release.
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