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Game Balance; Noctis Arrives!



Noctis Arrives
As I've gone over many times, certain characters from mainstream FF games can be permanently unlocked for use in FFD. They have no effect on the story, but can be used at any time once they are unlocked (unless the story prevents changes to the player party). We have decided that three characters from each Final Fantasy game are to be included. Noctis arrives as the first of three FFXV characters to be unlocked via the Arrowny Gallery.

Noctis' Paradigm, Power of Kings, allows him to freely change his Limit Break to any Shared Limit Break the player has. Normally, unlockable guest characters can only use their one unique Limit Break, unlike main party members, who can use different unique Limit Breaks, and Shared Limit Breaks.

Game Balance
How to handle stat increases in this project is something that has always driven me sort of mad. But, in the end, if it ain't broke, don't fix it. So we're going to dial it back a bit, putting off-hand, head, and body armor back into the game. We're also reviving Materia, which were once a part of the game, and allowing up to four per character to be equipped. They can simply increase stats, award usable abilities, or a combination of both. Paradigms sort of work the same way, except they are unique to each character and can only be used one at a time.

Additionally, all percentage-based increases in stats have been changed to be additive, rather than multiplicative and will only affect the base value of the stat.

Characters can now equip up to two Relics, rather than three, to compensate for Materia being introduced once more.

Stat limits have been increased from the former limit of 255 to 9999. Nobody will ever get that high, of course, but you can definitely break 1000 on some characters in some stats. Damage calculations for all attacks, spells, etc. have been adjusted to reflect the changes made here. Maximum level per character has been reduced, to level 100, instead of 255. We probably could have left that alone, but 255 seemed way too high, given the other changes.

Other Notes
Having more equippable gear allows us to have a much larger pool of rewards for quests, mark hunts, mini-games, and the battle arena. The status screen you see above has also been remade from scratch to contain all of the information it needs to (note: Noctis' artwork looking vastly different than other characters is intentional as of this posting; we will update it with artwork more in line with everyone else's when we can).

Posts

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I think you got a bit ahead of yourselves with adding Noct to the game; like, guys, he's a greenhorn in the series, give him some time to settle in. ;P
That Paradigm for Noctis will probably earn him a place in (probably) most people's A-Team.

I'm happy you're bringing traditional equipment back into the game. It must (have) be(en) a pain to put it all into the database, isn't it?
Stats over 255 is such a Record Keeper way. ;P But it works there and must work in Discovery if you decided to go that way. Just one thing: why isn't HP displayed? Or am I blind?
Does additive increases in stats are better than multiplicative?
author=Noel_Kreiss
I think you got a bit ahead of yourselves with adding Noct to the game


He's already done, sprites, animations and all. :D

author=Noel_Kreiss
Does additive increases in stats are better than multiplicative?


When you can equip multiple copies of something that increases your attack power by 50%, yes, additive is way more balanced.
author=Noel_Kreiss
I think you got a bit ahead of yourselves with adding Noct to the game; like, guys, he's a greenhorn in the series, give him some time to settle in. ;P


Talk about backseat fishing.
Noctis is just as FF15 totally crap!
The first thing about this game what i totally hate!!!
This looks so amazinggggg. I cannot wait to play this when it comes out. o___o
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