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More NEW Abilities

Black Magic
  • Shatter: Deals magical damage on a single enemy and nullifies Reflect. Deals extra damage on targets under the effects of Reflect.


Shatter will come in handy against enemies that use Reflect or have a passive Reflect state. In fact, since passive states cannot be removed, Shatter will be a great source of constant bonus damage against those targets. =)

Red Magic
  • Exploit: Deals magical damage on a single enemy. Deals extra magical damage for each negative status condition affecting the target.


So there, Lyra finally has a spell that deals HP damage. Quickening + Pain + Exploit = damage, son. For an even nastier use of this spell, have Lyra drop this on an enemy after Dajh uses Bad Breath. Ouch.

Posts

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TFT
WHOA wow wow. two tails? that is a sexy idea...
445
Craze
why would i heal when i could equip a morningstar
15170
I'm sorry that TFT is not exhilarated by the addition of two simple spells, nor their addition as a reason to make a blog plost
It's an update on new things added to the game. I think it's perfectly OK to make a blog post about such things.

Also, I don't care what exhilarates TFT. =) 'Sides, I keep my new blog posts to one per day. If I update anything else, I'll just edit this blog post to include it like I have been doing.
Craze
why would i heal when i could equip a morningstar
15170
I never said it wasn't okay. I said that it didn't exhilarate TFT. Go work on your game.
Dunno if this would need to change the entire way of how it is coded, but I think shatter could actually remove the Reflect state even if it is a passive. In my mind, seeing it shattering and shattering again without reforming is weird xD. Didn't that reflecting film just shattered? That could be "fixed" of course with a little "regenerating reflect film" animation :P.
The second thought around it is about making possible to the player to use other magics on the passive-reflect enemy. But I suppose that's just the thing you want to avoid.

Anyway, salut C:.
Passive States are scripted to be irremovable so the script would have to be changed to just apply it once at the start of a battle. I think I'd rather keep them constant. In this case with Shatter, it actually benefits the player that way.
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