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Weapon Effects, Armor Effects

As part of the overhaul on the game's equipment, I've decided to adopt the system seen in Final Fantasy X where weapons and armor have effects attached to them. However, unlike Final Fantasy X, the player will not be able to create new effects and add them to weapons (although that would certainly be possible with some clever usage of Victor Sant's Materia System script).

Most of the weapon effects that were previously present will remain right where they are, I've just given them names and set limitations on them to make it easier on myself while re-coding the gear.

You can expect to see effect listings on the equipment screen, allowing you to choose which weapons and armor will best suit the situation at hand. Most of the effect names are directly lifted from their source game, so it should all feel pretty familiar.

Just to give an example, for the Punisher (Rod), instead of giving it a long description explaining it's special effects, you'll simply see the effect name, such as:

Effect
Attack Power +5%, Critical Plus

In-game help files explain what each effect does in further detail.



Effects List
Attack Power +3%
Attack Power +5%
Attack Power +10%
Auto-Protect
Auto-Shell
Auto-Haste
Auto-Regen
Auto-Float
Auto-Berserk
Auto-Reflect
Auto-Zombie
Berserktouch
Blindtouch
Charge Plus
Counterattack
Critical Plus
Darkstrike
Deathtouch
Dragonslayer
Earthstrike
Evade
Evade & Counter
Firestrike
Healstrike
Holystrike
HP Absorb
Icestrike
Lightningstrike
Defense +3%
Defense +5%
Defense +10%
Magic Defense +3%
Magic Defense +5%
Magic Defense +10%
Magic Power +3%
Magic Power +5%
Magic Power +10%
MP Absorb
MP Critical
MP Siphon
Piercing
Poisonstrike
Poisontouch
Silencetouch
Siphon
Sleeptouch
Slowtouch
SOS-Protect
SOS-Shell
SOS-Reflect
SOS-Regen
Speed +3%
Speed +5%
Speed +10%
Sticky Fingers
Waterstrike
Windstrike

So far, I've reprogrammed Daggers, Swords, Knight Swords, Katanas, Lances, and Rods. I still have Staves, Bows, Claws, Hammers, Darts, and Guns remaining. All armor has already been reprogrammed.

Posts

Pages: 1
Touch adds status, strike deals elemental damage. Poison is an element in the game.
So do weapons still grant static stats or is it all handled by the Stat +X% effects?
author=Antilurker77
So do weapons still grant static stats or is it all handled by the Stat +X% effects?


From the above screenshot, I'm assuming it's static as well a +X%.
author=Arandomgamemaker
author=Antilurker77
So do weapons still grant static stats or is it all handled by the Stat +X% effects?
From the above screenshot, I'm assuming it's static as well a +X%.


This.
Pages: 1